diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModInputEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModInputEvents.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModInputEvents.cs b/src/SMAPI/Framework/Events/ModInputEvents.cs new file mode 100644 index 00000000..387ea87a --- /dev/null +++ b/src/SMAPI/Framework/Events/ModInputEvents.cs @@ -0,0 +1,50 @@ +using System; +using StardewModdingAPI.Events; + +namespace StardewModdingAPI.Framework.Events +{ + /// <summary>Events raised when the player provides input using a controller, keyboard, or mouse.</summary> + internal class ModInputEvents : ModEventsBase, IInputEvents + { + /********* + ** Accessors + *********/ + /// <summary>Raised after the player presses a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonPressedArgsInput> ButtonPressed + { + add => this.EventManager.Input_ButtonPressed.Add(value); + remove => this.EventManager.Input_ButtonPressed.Remove(value); + } + + /// <summary>Raised after the player releases a button on the keyboard, controller, or mouse.</summary> + public event EventHandler<InputButtonReleasedArgsInput> ButtonReleased + { + add => this.EventManager.Input_ButtonReleased.Add(value); + remove => this.EventManager.Input_ButtonReleased.Remove(value); + } + + /// <summary>Raised after the player moves the in-game cursor.</summary> + public event EventHandler<InputCursorMovedArgsInput> CursorMoved + { + add => this.EventManager.Input_CursorMoved.Add(value); + remove => this.EventManager.Input_CursorMoved.Remove(value); + } + + /// <summary>Raised after the player scrolls the mouse wheel.</summary> + public event EventHandler<InputMouseWheelScrolledEventArgs> MouseWheelScrolled + { + add => this.EventManager.Input_MouseWheelScrolled.Add(value); + remove => this.EventManager.Input_MouseWheelScrolled.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod which uses this instance.</param> + /// <param name="eventManager">The underlying event manager.</param> + internal ModInputEvents(IModMetadata mod, EventManager eventManager) + : base(mod, eventManager) { } + } +} |