diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModMultiplayerEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModMultiplayerEvents.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs index 9f76511e..64cf0355 100644 --- a/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs +++ b/src/SMAPI/Framework/Events/ModMultiplayerEvents.cs @@ -12,7 +12,7 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the mod context for a peer is received. This happens before the game approves the connection (<see cref="IMultiplayerEvents.PeerConnected"/>), so the player doesn't yet exist in the game. This is the earliest point where messages can be sent to the peer via SMAPI.</summary> public event EventHandler<PeerContextReceivedEventArgs> PeerContextReceived { - add => this.EventManager.PeerContextReceived.Add(value); + add => this.EventManager.PeerContextReceived.Add(value, this.Mod); remove => this.EventManager.PeerContextReceived.Remove(value); } @@ -26,14 +26,14 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after a mod message is received over the network.</summary> public event EventHandler<ModMessageReceivedEventArgs> ModMessageReceived { - add => this.EventManager.ModMessageReceived.Add(value); + add => this.EventManager.ModMessageReceived.Add(value, this.Mod); remove => this.EventManager.ModMessageReceived.Remove(value); } /// <summary>Raised after the connection with a peer is severed.</summary> public event EventHandler<PeerDisconnectedEventArgs> PeerDisconnected { - add => this.EventManager.PeerDisconnected.Add(value); + add => this.EventManager.PeerDisconnected.Add(value, this.Mod); remove => this.EventManager.PeerDisconnected.Remove(value); } |