diff options
Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 42 |
1 files changed, 21 insertions, 21 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs index dc9c0f4c..b85002a3 100644 --- a/src/SMAPI/Framework/Events/ModWorldEvents.cs +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -10,52 +10,52 @@ namespace StardewModdingAPI.Framework.Events ** Accessors *********/ /// <summary>Raised after a game location is added or removed.</summary> - public event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged + public event EventHandler<LocationListChangedEventArgs> LocationListChanged { - add => this.EventManager.World_LocationListChanged.Add(value, this.Mod); - remove => this.EventManager.World_LocationListChanged.Remove(value); + add => this.EventManager.LocationListChanged.Add(value, this.Mod); + remove => this.EventManager.LocationListChanged.Remove(value); } /// <summary>Raised after buildings are added or removed in a location.</summary> - public event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged + public event EventHandler<BuildingListChangedEventArgs> BuildingListChanged { - add => this.EventManager.World_BuildingListChanged.Add(value, this.Mod); - remove => this.EventManager.World_BuildingListChanged.Remove(value); + add => this.EventManager.BuildingListChanged.Add(value, this.Mod); + remove => this.EventManager.BuildingListChanged.Remove(value); } /// <summary>Raised after debris are added or removed in a location.</summary> - public event EventHandler<WorldDebrisListChangedEventArgs> DebrisListChanged + public event EventHandler<DebrisListChangedEventArgs> DebrisListChanged { - add => this.EventManager.World_DebrisListChanged.Add(value, this.Mod); - remove => this.EventManager.World_DebrisListChanged.Remove(value); + add => this.EventManager.DebrisListChanged.Add(value, this.Mod); + remove => this.EventManager.DebrisListChanged.Remove(value); } /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> - public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged + public event EventHandler<LargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged { - add => this.EventManager.World_LargeTerrainFeatureListChanged.Add(value, this.Mod); - remove => this.EventManager.World_LargeTerrainFeatureListChanged.Remove(value); + add => this.EventManager.LargeTerrainFeatureListChanged.Add(value, this.Mod); + remove => this.EventManager.LargeTerrainFeatureListChanged.Remove(value); } /// <summary>Raised after NPCs are added or removed in a location.</summary> - public event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged + public event EventHandler<NpcListChangedEventArgs> NpcListChanged { - add => this.EventManager.World_NpcListChanged.Add(value); - remove => this.EventManager.World_NpcListChanged.Remove(value); + add => this.EventManager.NpcListChanged.Add(value); + remove => this.EventManager.NpcListChanged.Remove(value); } /// <summary>Raised after objects are added or removed in a location.</summary> - public event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged + public event EventHandler<ObjectListChangedEventArgs> ObjectListChanged { - add => this.EventManager.World_ObjectListChanged.Add(value); - remove => this.EventManager.World_ObjectListChanged.Remove(value); + add => this.EventManager.ObjectListChanged.Add(value); + remove => this.EventManager.ObjectListChanged.Remove(value); } /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> - public event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged + public event EventHandler<TerrainFeatureListChangedEventArgs> TerrainFeatureListChanged { - add => this.EventManager.World_TerrainFeatureListChanged.Add(value); - remove => this.EventManager.World_TerrainFeatureListChanged.Remove(value); + add => this.EventManager.TerrainFeatureListChanged.Add(value); + remove => this.EventManager.TerrainFeatureListChanged.Remove(value); } |