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Diffstat (limited to 'src/SMAPI/Framework/Events/ModWorldEvents.cs')
-rw-r--r-- | src/SMAPI/Framework/Events/ModWorldEvents.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs new file mode 100644 index 00000000..e1a53e0c --- /dev/null +++ b/src/SMAPI/Framework/Events/ModWorldEvents.cs @@ -0,0 +1,64 @@ +using System; +using StardewModdingAPI.Events; + +namespace StardewModdingAPI.Framework.Events +{ + /// <summary>Events raised when something changes in the world.</summary> + internal class ModWorldEvents : ModEventsBase, IWorldEvents + { + /********* + ** Accessors + *********/ + /// <summary>Raised after a game location is added or removed.</summary> + public event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged + { + add => this.EventManager.World_LocationListChanged.Add(value, this.Mod); + remove => this.EventManager.World_LocationListChanged.Remove(value); + } + + /// <summary>Raised after buildings are added or removed in a location.</summary> + public event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged + { + add => this.EventManager.World_BuildingListChanged.Add(value, this.Mod); + remove => this.EventManager.World_BuildingListChanged.Remove(value); + } + + /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary> + public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged + { + add => this.EventManager.World_LargeTerrainFeatureListChanged.Add(value, this.Mod); + remove => this.EventManager.World_LargeTerrainFeatureListChanged.Remove(value); + } + + /// <summary>Raised after NPCs are added or removed in a location.</summary> + public event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged + { + add => this.EventManager.World_NpcListChanged.Add(value); + remove => this.EventManager.World_NpcListChanged.Remove(value); + } + + /// <summary>Raised after objects are added or removed in a location.</summary> + public event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged + { + add => this.EventManager.World_ObjectListChanged.Add(value); + remove => this.EventManager.World_ObjectListChanged.Remove(value); + } + + /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary> + public event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged + { + add => this.EventManager.World_TerrainFeatureListChanged.Add(value); + remove => this.EventManager.World_TerrainFeatureListChanged.Remove(value); + } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="mod">The mod which uses this instance.</param> + /// <param name="eventManager">The underlying event manager.</param> + internal ModWorldEvents(IModMetadata mod, EventManager eventManager) + : base(mod, eventManager) { } + } +} |