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-rw-r--r--src/SMAPI/Framework/Events/ModWorldEvents.cs64
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diff --git a/src/SMAPI/Framework/Events/ModWorldEvents.cs b/src/SMAPI/Framework/Events/ModWorldEvents.cs
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+using System;
+using StardewModdingAPI.Events;
+
+namespace StardewModdingAPI.Framework.Events
+{
+ /// <summary>Events raised when something changes in the world.</summary>
+ internal class ModWorldEvents : ModEventsBase, IWorldEvents
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Raised after a game location is added or removed.</summary>
+ public event EventHandler<WorldLocationListChangedEventArgs> LocationListChanged
+ {
+ add => this.EventManager.World_LocationListChanged.Add(value, this.Mod);
+ remove => this.EventManager.World_LocationListChanged.Remove(value);
+ }
+
+ /// <summary>Raised after buildings are added or removed in a location.</summary>
+ public event EventHandler<WorldBuildingListChangedEventArgs> BuildingListChanged
+ {
+ add => this.EventManager.World_BuildingListChanged.Add(value, this.Mod);
+ remove => this.EventManager.World_BuildingListChanged.Remove(value);
+ }
+
+ /// <summary>Raised after large terrain features (like bushes) are added or removed in a location.</summary>
+ public event EventHandler<WorldLargeTerrainFeatureListChangedEventArgs> LargeTerrainFeatureListChanged
+ {
+ add => this.EventManager.World_LargeTerrainFeatureListChanged.Add(value, this.Mod);
+ remove => this.EventManager.World_LargeTerrainFeatureListChanged.Remove(value);
+ }
+
+ /// <summary>Raised after NPCs are added or removed in a location.</summary>
+ public event EventHandler<WorldNpcListChangedEventArgs> NpcListChanged
+ {
+ add => this.EventManager.World_NpcListChanged.Add(value);
+ remove => this.EventManager.World_NpcListChanged.Remove(value);
+ }
+
+ /// <summary>Raised after objects are added or removed in a location.</summary>
+ public event EventHandler<WorldObjectListChangedEventArgs> ObjectListChanged
+ {
+ add => this.EventManager.World_ObjectListChanged.Add(value);
+ remove => this.EventManager.World_ObjectListChanged.Remove(value);
+ }
+
+ /// <summary>Raised after terrain features (like floors and trees) are added or removed in a location.</summary>
+ public event EventHandler<WorldTerrainFeatureListChangedEventArgs> TerrainFeatureListChanged
+ {
+ add => this.EventManager.World_TerrainFeatureListChanged.Add(value);
+ remove => this.EventManager.World_TerrainFeatureListChanged.Remove(value);
+ }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="mod">The mod which uses this instance.</param>
+ /// <param name="eventManager">The underlying event manager.</param>
+ internal ModWorldEvents(IModMetadata mod, EventManager eventManager)
+ : base(mod, eventManager) { }
+ }
+}