diff options
Diffstat (limited to 'src/SMAPI/Framework/Events')
-rw-r--r-- | src/SMAPI/Framework/Events/EventManager.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ManagedEvent.cs | 43 | ||||
-rw-r--r-- | src/SMAPI/Framework/Events/ModGameLoopEvents.cs | 1 |
3 files changed, 27 insertions, 19 deletions
diff --git a/src/SMAPI/Framework/Events/EventManager.cs b/src/SMAPI/Framework/Events/EventManager.cs index b5a12a6e..9092669f 100644 --- a/src/SMAPI/Framework/Events/EventManager.cs +++ b/src/SMAPI/Framework/Events/EventManager.cs @@ -11,7 +11,7 @@ namespace StardewModdingAPI.Framework.Events internal class EventManager { /********* - ** Events (new) + ** Events *********/ /**** ** Display diff --git a/src/SMAPI/Framework/Events/ManagedEvent.cs b/src/SMAPI/Framework/Events/ManagedEvent.cs index 8b25a9b5..f2dfb2ab 100644 --- a/src/SMAPI/Framework/Events/ManagedEvent.cs +++ b/src/SMAPI/Framework/Events/ManagedEvent.cs @@ -70,27 +70,33 @@ namespace StardewModdingAPI.Framework.Events /// <param name="mod">The mod which added the event handler.</param> public void Add(EventHandler<TEventArgs> handler, IModMetadata mod) { - EventPriority priority = handler.Method.GetCustomAttribute<EventPriorityAttribute>()?.Priority ?? EventPriority.Normal; - var managedHandler = new ManagedEventHandler<TEventArgs>(handler, this.RegistrationIndex++, priority, mod); + lock (this.Handlers) + { + EventPriority priority = handler.Method.GetCustomAttribute<EventPriorityAttribute>()?.Priority ?? EventPriority.Normal; + var managedHandler = new ManagedEventHandler<TEventArgs>(handler, this.RegistrationIndex++, priority, mod); - this.Handlers.Add(managedHandler); - this.CachedHandlers = null; - this.HasNewHandlers = true; + this.Handlers.Add(managedHandler); + this.CachedHandlers = null; + this.HasNewHandlers = true; + } } /// <summary>Remove an event handler.</summary> /// <param name="handler">The event handler.</param> public void Remove(EventHandler<TEventArgs> handler) { - // match C# events: if a handler is listed multiple times, remove the last one added - for (int i = this.Handlers.Count - 1; i >= 0; i--) + lock (this.Handlers) { - if (this.Handlers[i].Handler != handler) - continue; + // match C# events: if a handler is listed multiple times, remove the last one added + for (int i = this.Handlers.Count - 1; i >= 0; i--) + { + if (this.Handlers[i].Handler != handler) + continue; - this.Handlers.RemoveAt(i); - this.CachedHandlers = null; - break; + this.Handlers.RemoveAt(i); + this.CachedHandlers = null; + break; + } } } @@ -106,14 +112,17 @@ namespace StardewModdingAPI.Framework.Events // update cached data // (This is debounced here to avoid repeatedly sorting when handlers are added/removed, // and keeping a separate cached list allows changes during enumeration.) - var handlers = this.CachedHandlers; // iterate local copy in case a mod adds/removes a handler while handling the event + var handlers = this.CachedHandlers; // iterate local copy in case a mod adds/removes a handler while handling the event, which will set this field to null if (handlers == null) { - if (this.HasNewHandlers && this.Handlers.Any(p => p.Priority != EventPriority.Normal)) - this.Handlers.Sort(); + lock (this.Handlers) + { + if (this.HasNewHandlers && this.Handlers.Any(p => p.Priority != EventPriority.Normal)) + this.Handlers.Sort(); - this.CachedHandlers = handlers = this.Handlers.ToArray(); - this.HasNewHandlers = false; + this.CachedHandlers = handlers = this.Handlers.ToArray(); + this.HasNewHandlers = false; + } } // raise event diff --git a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs index a0119bf8..1150d641 100644 --- a/src/SMAPI/Framework/Events/ModGameLoopEvents.cs +++ b/src/SMAPI/Framework/Events/ModGameLoopEvents.cs @@ -96,7 +96,6 @@ namespace StardewModdingAPI.Framework.Events /// <summary>Raised after the in-game clock time changes.</summary> public event EventHandler<TimeChangedEventArgs> TimeChanged { - add => this.EventManager.TimeChanged.Add(value, this.Mod); remove => this.EventManager.TimeChanged.Remove(value); } |