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Diffstat (limited to 'src/SMAPI/Framework/Input/IInputStateBuilder.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/IInputStateBuilder.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Input/IInputStateBuilder.cs b/src/SMAPI/Framework/Input/IInputStateBuilder.cs new file mode 100644 index 00000000..193e5216 --- /dev/null +++ b/src/SMAPI/Framework/Input/IInputStateBuilder.cs @@ -0,0 +1,29 @@ +using System.Collections.Generic; + +namespace StardewModdingAPI.Framework.Input +{ + /// <summary>Manages input state.</summary> + /// <typeparam name="THandler">The handler type.</typeparam> + /// <typeparam name="TState">The state type.</typeparam> + internal interface IInputStateBuilder<out THandler, TState> + where TState : struct + where THandler : IInputStateBuilder<THandler, TState> + { + /********* + ** Methods + *********/ + /// <summary>Reset the tracked state.</summary> + /// <param name="state">The state from which to reset, or <c>null</c> to get the latest state.</param> + THandler Reset(TState? state = null); + + /// <summary>Override the states for a set of buttons.</summary> + /// <param name="overrides">The button state overrides.</param> + THandler OverrideButtons(IDictionary<SButton, SButtonState> overrides); + + /// <summary>Get the currently pressed buttons.</summary> + IEnumerable<SButton> GetPressedButtons(); + + /// <summary>Get the equivalent state.</summary> + TState GetState(); + } +} |