diff options
Diffstat (limited to 'src/SMAPI/Framework/Input/InputStatus.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/InputStatus.cs | 29 |
1 files changed, 0 insertions, 29 deletions
diff --git a/src/SMAPI/Framework/Input/InputStatus.cs b/src/SMAPI/Framework/Input/InputStatus.cs deleted file mode 100644 index 99b0006c..00000000 --- a/src/SMAPI/Framework/Input/InputStatus.cs +++ /dev/null @@ -1,29 +0,0 @@ -namespace StardewModdingAPI.Framework.Input -{ - /// <summary>The input status for a button during an update frame.</summary> - internal enum InputStatus - { - /// <summary>The button was neither pressed, held, nor released.</summary> - None, - - /// <summary>The button was pressed in this frame.</summary> - Pressed, - - /// <summary>The button has been held since the last frame.</summary> - Held, - - /// <summary>The button was released in this frame.</summary> - Released - } - - /// <summary>Extension methods for <see cref="InputStatus"/>.</summary> - internal static class InputStatusExtensions - { - /// <summary>Whether the button was pressed or held.</summary> - /// <param name="status">The button status.</param> - public static bool IsDown(this InputStatus status) - { - return status == InputStatus.Held || status == InputStatus.Pressed; - } - } -} |