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Diffstat (limited to 'src/SMAPI/Framework/Input/InputStatus.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/InputStatus.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Input/InputStatus.cs b/src/SMAPI/Framework/Input/InputStatus.cs new file mode 100644 index 00000000..99b0006c --- /dev/null +++ b/src/SMAPI/Framework/Input/InputStatus.cs @@ -0,0 +1,29 @@ +namespace StardewModdingAPI.Framework.Input +{ + /// <summary>The input status for a button during an update frame.</summary> + internal enum InputStatus + { + /// <summary>The button was neither pressed, held, nor released.</summary> + None, + + /// <summary>The button was pressed in this frame.</summary> + Pressed, + + /// <summary>The button has been held since the last frame.</summary> + Held, + + /// <summary>The button was released in this frame.</summary> + Released + } + + /// <summary>Extension methods for <see cref="InputStatus"/>.</summary> + internal static class InputStatusExtensions + { + /// <summary>Whether the button was pressed or held.</summary> + /// <param name="status">The button status.</param> + public static bool IsDown(this InputStatus status) + { + return status == InputStatus.Held || status == InputStatus.Pressed; + } + } +} |