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Diffstat (limited to 'src/SMAPI/Framework/Input/SInputState.cs')
-rw-r--r-- | src/SMAPI/Framework/Input/SInputState.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs index 5ff7432b..d5feaf94 100644 --- a/src/SMAPI/Framework/Input/SInputState.cs +++ b/src/SMAPI/Framework/Input/SInputState.cs @@ -234,7 +234,7 @@ namespace StardewModdingAPI.Framework.Input isDown: pressed.Contains(button) ); - if (button == SButton.MouseLeft || button == SButton.MouseMiddle || button == SButton.MouseRight || button == SButton.MouseX1 || button == SButton.MouseX2) + if (button is SButton.MouseLeft or SButton.MouseMiddle or SButton.MouseRight or SButton.MouseX1 or SButton.MouseX2) mouseOverrides[button] = newState; else if (button.TryGetKeyboard(out Keys _)) keyboardOverrides[button] = newState; |