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Diffstat (limited to 'src/SMAPI/Framework/InternalExtensions.cs')
-rw-r--r-- | src/SMAPI/Framework/InternalExtensions.cs | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs new file mode 100644 index 00000000..3709e05d --- /dev/null +++ b/src/SMAPI/Framework/InternalExtensions.cs @@ -0,0 +1,131 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Microsoft.Xna.Framework.Graphics; +using StardewModdingAPI.Framework.Reflection; +using StardewValley; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Provides extension methods for SMAPI's internal use.</summary> + internal static class InternalExtensions + { + /**** + ** IMonitor + ****/ + /// <summary>Safely raise an <see cref="EventHandler"/> event, and intercept any exceptions thrown by its handlers.</summary> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="name">The event name for error messages.</param> + /// <param name="handlers">The event handlers.</param> + /// <param name="sender">The event sender.</param> + /// <param name="args">The event arguments (or <c>null</c> to pass <see cref="EventArgs.Empty"/>).</param> + public static void SafelyRaisePlainEvent(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender = null, EventArgs args = null) + { + if (handlers == null) + return; + + foreach (EventHandler handler in handlers.Cast<EventHandler>()) + { + // handle SMAPI exiting + if (monitor.IsExiting) + { + monitor.Log($"SMAPI shutting down: aborting {name} event.", LogLevel.Warn); + return; + } + + // raise event + try + { + handler.Invoke(sender, args ?? EventArgs.Empty); + } + catch (Exception ex) + { + monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error); + } + } + } + + /// <summary>Safely raise an <see cref="EventHandler{TEventArgs}"/> event, and intercept any exceptions thrown by its handlers.</summary> + /// <typeparam name="TEventArgs">The event argument object type.</typeparam> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="name">The event name for error messages.</param> + /// <param name="handlers">The event handlers.</param> + /// <param name="sender">The event sender.</param> + /// <param name="args">The event arguments.</param> + public static void SafelyRaiseGenericEvent<TEventArgs>(this IMonitor monitor, string name, IEnumerable<Delegate> handlers, object sender, TEventArgs args) + { + if (handlers == null) + return; + + foreach (EventHandler<TEventArgs> handler in handlers.Cast<EventHandler<TEventArgs>>()) + { + try + { + handler.Invoke(sender, args); + } + catch (Exception ex) + { + monitor.Log($"A mod failed handling the {name} event:\n{ex.GetLogSummary()}", LogLevel.Error); + } + } + } + + /// <summary>Log a message for the player or developer the first time it occurs.</summary> + /// <param name="monitor">The monitor through which to log the message.</param> + /// <param name="hash">The hash of logged messages.</param> + /// <param name="message">The message to log.</param> + /// <param name="level">The log severity level.</param> + public static void LogOnce(this IMonitor monitor, HashSet<string> hash, string message, LogLevel level = LogLevel.Trace) + { + if (!hash.Contains(message)) + { + monitor.Log(message, level); + hash.Add(message); + } + } + + /**** + ** Exceptions + ****/ + /// <summary>Get a string representation of an exception suitable for writing to the error log.</summary> + /// <param name="exception">The error to summarise.</param> + public static string GetLogSummary(this Exception exception) + { + switch (exception) + { + case TypeLoadException ex: + return $"Failed loading type '{ex.TypeName}': {exception}"; + + case ReflectionTypeLoadException ex: + string summary = exception.ToString(); + foreach (Exception childEx in ex.LoaderExceptions) + summary += $"\n\n{childEx.GetLogSummary()}"; + return summary; + + default: + return exception.ToString(); + } + } + + /**** + ** Sprite batch + ****/ + /// <summary>Get whether the sprite batch is between a begin and end pair.</summary> + /// <param name="spriteBatch">The sprite batch to check.</param> + /// <param name="reflection">The reflection helper with which to access private fields.</param> + public static bool IsOpen(this SpriteBatch spriteBatch, Reflector reflection) + { + // get field name + const string fieldName = +#if SMAPI_FOR_WINDOWS + "inBeginEndPair"; +#else + "_beginCalled"; +#endif + + // get result + return reflection.GetPrivateField<bool>(Game1.spriteBatch, fieldName).GetValue(); + } + } +} |