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-rw-r--r--src/SMAPI/Framework/InternalExtensions.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/InternalExtensions.cs b/src/SMAPI/Framework/InternalExtensions.cs
index ba9bbcec..7ad30d35 100644
--- a/src/SMAPI/Framework/InternalExtensions.cs
+++ b/src/SMAPI/Framework/InternalExtensions.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading;
using Microsoft.Xna.Framework.Graphics;
@@ -163,5 +164,34 @@ namespace StardewModdingAPI.Framework
{
return reflection.GetField<bool>(spriteBatch, "_beginCalled").GetValue();
}
+
+ /****
+ ** Texture2D
+ ****/
+ /// <summary>Set the texture name field.</summary>
+ /// <param name="texture">The texture whose name to set.</param>
+ /// <param name="assetName">The asset name to set.</param>
+ /// <returns>Returns the texture for chaining.</returns>
+ [return: NotNullIfNotNull("texture")]
+ public static Texture2D? SetName(this Texture2D? texture, IAssetName assetName)
+ {
+ if (texture != null)
+ texture.Name = assetName.Name;
+
+ return texture;
+ }
+
+ /// <summary>Set the texture name field.</summary>
+ /// <param name="texture">The texture whose name to set.</param>
+ /// <param name="assetName">The asset name to set.</param>
+ /// <returns>Returns the texture for chaining.</returns>
+ [return: NotNullIfNotNull("texture")]
+ public static Texture2D? SetName(this Texture2D? texture, string assetName)
+ {
+ if (texture != null)
+ texture.Name = assetName;
+
+ return texture;
+ }
}
}