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Diffstat (limited to 'src/SMAPI/Framework/Logging/InterceptingTextWriter.cs')
-rw-r--r--src/SMAPI/Framework/Logging/InterceptingTextWriter.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs
index bad69a2a..9ecc1626 100644
--- a/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs
+++ b/src/SMAPI/Framework/Logging/InterceptingTextWriter.cs
@@ -8,6 +8,13 @@ namespace StardewModdingAPI.Framework.Logging
internal class InterceptingTextWriter : TextWriter
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The event raised when a message is written to the console directly.</summary>
+ private readonly Action<string> OnMessageIntercepted;
+
+
+ /*********
** Accessors
*********/
/// <summary>Prefixing a message with this character indicates that the console interceptor should write the string without intercepting it. (The character itself is not written.)</summary>
@@ -19,9 +26,6 @@ namespace StardewModdingAPI.Framework.Logging
/// <inheritdoc />
public override Encoding Encoding => this.Out.Encoding;
- /// <summary>The event raised when a message is written to the console directly.</summary>
- public event Action<string> OnMessageIntercepted;
-
/// <summary>Whether the text writer should ignore the next input if it's a newline.</summary>
/// <remarks>This is used when log output is suppressed from the console, since <c>Console.WriteLine</c> writes the trailing newline as a separate call.</remarks>
public bool IgnoreNextIfNewline { get; set; }
@@ -32,9 +36,11 @@ namespace StardewModdingAPI.Framework.Logging
*********/
/// <summary>Construct an instance.</summary>
/// <param name="output">The underlying output writer.</param>
- public InterceptingTextWriter(TextWriter output)
+ /// <param name="onMessageIntercepted">The event raised when a message is written to the console directly.</param>
+ public InterceptingTextWriter(TextWriter output, Action<string> onMessageIntercepted)
{
this.Out = output;
+ this.OnMessageIntercepted = onMessageIntercepted;
}
/// <inheritdoc />
@@ -63,7 +69,7 @@ namespace StardewModdingAPI.Framework.Logging
this.Out.Write(buffer, index, count);
}
else
- this.OnMessageIntercepted?.Invoke(new string(buffer, index, count));
+ this.OnMessageIntercepted(new string(buffer, index, count));
}
/// <inheritdoc />
@@ -72,12 +78,6 @@ namespace StardewModdingAPI.Framework.Logging
this.Out.Write(ch);
}
- /// <inheritdoc />
- protected override void Dispose(bool disposing)
- {
- this.OnMessageIntercepted = null;
- }
-
/*********
** Private methods