diff options
Diffstat (limited to 'src/SMAPI/Framework/Logging/LogManager.cs')
-rw-r--r-- | src/SMAPI/Framework/Logging/LogManager.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs index a5989673..b94807b5 100644 --- a/src/SMAPI/Framework/Logging/LogManager.cs +++ b/src/SMAPI/Framework/Logging/LogManager.cs @@ -93,18 +93,18 @@ namespace StardewModdingAPI.Framework.Logging /// <param name="getScreenIdForLog">Get the screen ID that should be logged to distinguish between players in split-screen mode, if any.</param> public LogManager(string logPath, ColorSchemeConfig colorConfig, bool writeToConsole, bool isVerbose, bool isDeveloperMode, Func<int?> getScreenIdForLog) { - // init fields + // init log file this.LogFile = new LogFileManager(logPath); - this.Monitor = this.GetMonitor("SMAPI"); - this.MonitorForGame = this.GetMonitor("game"); - // init construction logic + // init monitor this.GetMonitorImpl = name => new Monitor(name, LogManager.IgnoreChar, this.LogFile, colorConfig, isVerbose, getScreenIdForLog) { WriteToConsole = writeToConsole, ShowTraceInConsole = isDeveloperMode, ShowFullStampInConsole = isDeveloperMode }; + this.Monitor = this.GetMonitor("SMAPI"); + this.MonitorForGame = this.GetMonitor("game"); // redirect direct console output this.ConsoleInterceptor = new InterceptingTextWriter( |