summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Logging
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/Logging')
-rw-r--r--src/SMAPI/Framework/Logging/LogManager.cs13
1 files changed, 12 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Logging/LogManager.cs b/src/SMAPI/Framework/Logging/LogManager.cs
index f3656886..0dd45355 100644
--- a/src/SMAPI/Framework/Logging/LogManager.cs
+++ b/src/SMAPI/Framework/Logging/LogManager.cs
@@ -252,11 +252,22 @@ namespace StardewModdingAPI.Framework.Logging
break;
// missing content folder exception
- case FileNotFoundException ex when ex.Message == "Could not find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path
+ case FileNotFoundException ex when ex.Message == "Couldn't find file 'C:\\Program Files (x86)\\Steam\\SteamApps\\common\\Stardew Valley\\Content\\XACT\\FarmerSounds.xgs'.": // path in error is hardcoded regardless of install path
this.Monitor.Log("The game can't find its Content\\XACT\\FarmerSounds.xgs file. You can usually fix this by resetting your content files (see https://smapi.io/troubleshoot#reset-content ), or by uninstalling and reinstalling the game.", LogLevel.Error);
this.Monitor.Log($"Technical details: {ex.GetLogSummary()}");
break;
+ // path too long exception
+ case PathTooLongException:
+ {
+ string[] affectedPaths = PathUtilities.GetTooLongPaths(Constants.ModsPath).ToArray();
+ string message = affectedPaths.Any()
+ ? $"SMAPI can't launch because some of your mod files exceed the maximum path length on {Constants.Platform}.\nIf you need help fixing this error, see https://smapi.io/help\n\nAffected paths:\n {string.Join("\n ", affectedPaths)}"
+ : $"The game failed to launch: {exception.GetLogSummary()}";
+ this.MonitorForGame.Log(message, LogLevel.Error);
+ }
+ break;
+
// generic exception
default:
this.MonitorForGame.Log($"The game failed to launch: {exception.GetLogSummary()}", LogLevel.Error);