summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers/DataHelper.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/DataHelper.cs')
-rw-r--r--src/SMAPI/Framework/ModHelpers/DataHelper.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
index e5100aed..242b8ab1 100644
--- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
@@ -77,9 +77,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
public TModel ReadSaveData<TModel>(string key) where TModel : class
{
- if (!Context.IsSaveLoaded)
+ if (!Game1.hasLoadedGame)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} when a save file isn't loaded.");
- if (!Context.IsMainPlayer)
+ if (!Game1.IsMasterGame)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)");
return Game1.CustomData.TryGetValue(this.GetSaveFileKey(key), out string value)
@@ -94,9 +94,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <exception cref="InvalidOperationException">The player hasn't loaded a save file yet or isn't the main player.</exception>
public void WriteSaveData<TModel>(string key, TModel data) where TModel : class
{
- if (!Context.IsSaveLoaded)
+ if (!Game1.hasLoadedGame)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when a save file isn't loaded.");
- if (!Context.IsMainPlayer)
+ if (!Game1.IsMasterGame)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} because this isn't the main player. (Save files are stored on the main player's computer.)");
string internalKey = this.GetSaveFileKey(key);