summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers/ModHelper.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/ModHelper.cs')
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index 92cb9d94..1e07dafa 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
using StardewModdingAPI.Framework.Utilities;
@@ -40,6 +41,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>An API for loading content assets.</summary>
public IContentHelper Content { get; }
+ /// <summary>An API for checking and changing input state.</summary>
+ public IInputHelper Input { get; }
+
/// <summary>An API for accessing private game code.</summary>
public IReflectionHelper Reflection { get; }
@@ -63,6 +67,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="modID">The mod's unique ID.</param>
/// <param name="modDirectory">The full path to the mod's folder.</param>
/// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
+ /// <param name="inputState">Manages the game's input state.</param>
/// <param name="events">Manages access to events raised by SMAPI.</param>
/// <param name="contentHelper">An API for loading content assets.</param>
/// <param name="commandHelper">An API for managing console commands.</param>
@@ -75,7 +80,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, IModEvents events, IContentHelper contentHelper, ICommandHelper commandHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, IEnumerable<IContentPack> contentPacks, Func<string, IManifest, IContentPack> createContentPack, DeprecationManager deprecationManager)
+ public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, ICommandHelper commandHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, IEnumerable<IContentPack> contentPacks, Func<string, IManifest, IContentPack> createContentPack, DeprecationManager deprecationManager)
: base(modID)
{
// validate directory
@@ -88,6 +93,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.DirectoryPath = modDirectory;
this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
+ this.Input = new InputHelper(modID, inputState);
this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));