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Diffstat (limited to 'src/SMAPI/Framework/ModHelpers/TranslationHelper.cs')
-rw-r--r--src/SMAPI/Framework/ModHelpers/TranslationHelper.cs87
1 files changed, 12 insertions, 75 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
index 3252e047..be7768e8 100644
--- a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
@@ -1,6 +1,4 @@
-using System;
using System.Collections.Generic;
-using System.Linq;
using StardewValley;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -11,24 +9,18 @@ namespace StardewModdingAPI.Framework.ModHelpers
/*********
** Fields
*********/
- /// <summary>The name of the relevant mod for error messages.</summary>
- private readonly string ModName;
-
- /// <summary>The translations for each locale.</summary>
- private readonly IDictionary<string, IDictionary<string, string>> All = new Dictionary<string, IDictionary<string, string>>(StringComparer.InvariantCultureIgnoreCase);
-
- /// <summary>The translations for the current locale, with locale fallback taken into account.</summary>
- private IDictionary<string, Translation> ForLocale;
+ /// <summary>The underlying translation manager.</summary>
+ private readonly Translator Translator;
/*********
** Accessors
*********/
/// <summary>The current locale.</summary>
- public string Locale { get; private set; }
+ public string Locale => this.Translator.Locale;
/// <summary>The game's current language code.</summary>
- public LocalizedContentManager.LanguageCode LocaleEnum { get; private set; }
+ public LocalizedContentManager.LanguageCode LocaleEnum => this.Translator.LocaleEnum;
/*********
@@ -36,31 +28,26 @@ namespace StardewModdingAPI.Framework.ModHelpers
*********/
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
- /// <param name="modName">The name of the relevant mod for error messages.</param>
/// <param name="locale">The initial locale.</param>
/// <param name="languageCode">The game's current language code.</param>
- public TranslationHelper(string modID, string modName, string locale, LocalizedContentManager.LanguageCode languageCode)
+ public TranslationHelper(string modID, string locale, LocalizedContentManager.LanguageCode languageCode)
: base(modID)
{
- // save data
- this.ModName = modName;
-
- // set locale
- this.SetLocale(locale, languageCode);
+ this.Translator = new Translator();
+ this.Translator.SetLocale(locale, languageCode);
}
/// <summary>Get all translations for the current locale.</summary>
public IEnumerable<Translation> GetTranslations()
{
- return this.ForLocale.Values.ToArray();
+ return this.Translator.GetTranslations();
}
/// <summary>Get a translation for the current locale.</summary>
/// <param name="key">The translation key.</param>
public Translation Get(string key)
{
- this.ForLocale.TryGetValue(key, out Translation translation);
- return translation ?? new Translation(this.ModName, this.Locale, key, null);
+ return this.Translator.Get(key);
}
/// <summary>Get a translation for the current locale.</summary>
@@ -68,21 +55,14 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="tokens">An object containing token key/value pairs. This can be an anonymous object (like <c>new { value = 42, name = "Cranberries" }</c>), a dictionary, or a class instance.</param>
public Translation Get(string key, object tokens)
{
- return this.Get(key).Tokens(tokens);
+ return this.Translator.Get(key, tokens);
}
/// <summary>Set the translations to use.</summary>
/// <param name="translations">The translations to use.</param>
internal TranslationHelper SetTranslations(IDictionary<string, IDictionary<string, string>> translations)
{
- // reset translations
- this.All.Clear();
- foreach (var pair in translations)
- this.All[pair.Key] = new Dictionary<string, string>(pair.Value, StringComparer.InvariantCultureIgnoreCase);
-
- // rebuild cache
- this.SetLocale(this.Locale, this.LocaleEnum);
-
+ this.Translator.SetTranslations(translations);
return this;
}
@@ -91,50 +71,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="localeEnum">The game's current language code.</param>
internal void SetLocale(string locale, LocalizedContentManager.LanguageCode localeEnum)
{
- this.Locale = locale.ToLower().Trim();
- this.LocaleEnum = localeEnum;
-
- this.ForLocale = new Dictionary<string, Translation>(StringComparer.InvariantCultureIgnoreCase);
- foreach (string next in this.GetRelevantLocales(this.Locale))
- {
- // skip if locale not defined
- if (!this.All.TryGetValue(next, out IDictionary<string, string> translations))
- continue;
-
- // add missing translations
- foreach (var pair in translations)
- {
- if (!this.ForLocale.ContainsKey(pair.Key))
- this.ForLocale.Add(pair.Key, new Translation(this.ModName, this.Locale, pair.Key, pair.Value));
- }
- }
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get the locales which can provide translations for the given locale, in precedence order.</summary>
- /// <param name="locale">The locale for which to find valid locales.</param>
- private IEnumerable<string> GetRelevantLocales(string locale)
- {
- // given locale
- yield return locale;
-
- // broader locales (like pt-BR => pt)
- while (true)
- {
- int dashIndex = locale.LastIndexOf('-');
- if (dashIndex <= 0)
- break;
-
- locale = locale.Substring(0, dashIndex);
- yield return locale;
- }
-
- // default
- if (locale != "default")
- yield return "default";
+ this.Translator.SetLocale(locale, localeEnum);
}
}
}