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-rw-r--r--src/SMAPI/Framework/ModHelpers/BaseHelper.cs17
-rw-r--r--src/SMAPI/Framework/ModHelpers/CommandHelper.cs10
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentHelper.cs46
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/DataHelper.cs34
-rw-r--r--src/SMAPI/Framework/ModHelpers/GameContentHelper.cs30
-rw-r--r--src/SMAPI/Framework/ModHelpers/InputHelper.cs8
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModContentHelper.cs28
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs12
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs19
-rw-r--r--src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs14
-rw-r--r--src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs32
-rw-r--r--src/SMAPI/Framework/ModHelpers/TranslationHelper.cs12
13 files changed, 147 insertions, 123 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
index 1cd1a6b3..12390976 100644
--- a/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/BaseHelper.cs
@@ -1,25 +1,30 @@
-#nullable disable
-
namespace StardewModdingAPI.Framework.ModHelpers
{
/// <summary>The common base class for mod helpers.</summary>
internal abstract class BaseHelper : IModLinked
{
/*********
+ ** Fields
+ *********/
+ /// <summary>The mod using this instance.</summary>
+ protected readonly IModMetadata Mod;
+
+
+ /*********
** Accessors
*********/
/// <inheritdoc />
- public string ModID { get; }
+ public string ModID => this.Mod.Manifest.UniqueID;
/*********
** Protected methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
- protected BaseHelper(string modID)
+ /// <param name="mod">The mod using this instance.</param>
+ protected BaseHelper(IModMetadata mod)
{
- this.ModID = modID;
+ this.Mod = mod;
}
}
}
diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
index c2b5092e..e430fb1c 100644
--- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -10,9 +8,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
/*********
** Fields
*********/
- /// <summary>The mod using this instance.</summary>
- private readonly IModMetadata Mod;
-
/// <summary>Manages console commands.</summary>
private readonly CommandManager CommandManager;
@@ -24,9 +19,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="mod">The mod using this instance.</param>
/// <param name="commandManager">Manages console commands.</param>
public CommandHelper(IModMetadata mod, CommandManager commandManager)
- : base(mod?.Manifest?.UniqueID ?? "SMAPI")
+ : base(mod)
{
- this.Mod = mod;
this.CommandManager = commandManager;
}
@@ -42,7 +36,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
public bool Trigger(string name, string[] arguments)
{
SCore.DeprecationManager.Warn(
- source: SCore.DeprecationManager.GetSourceName(this.ModID),
+ source: SCore.DeprecationManager.GetMod(this.ModID),
nounPhrase: $"{nameof(IModHelper)}.{nameof(IModHelper.ConsoleCommands)}.{nameof(ICommandHelper.Trigger)}",
version: "3.8.1",
severity: DeprecationLevel.Notice
diff --git a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
index e72e397e..534ac138 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
@@ -10,6 +8,7 @@ using System.Linq;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
+using StardewModdingAPI.Framework.Reflection;
using StardewValley;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -30,12 +29,12 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>A content manager for this mod which manages files from the mod's folder.</summary>
private readonly ModContentManager ModContentManager;
- /// <summary>The friendly mod name for use in errors.</summary>
- private readonly string ModName;
-
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
+ /// <summary>Simplifies access to private code.</summary>
+ private readonly Reflector Reflection;
+
/*********
** Accessors
@@ -58,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
get
{
SCore.DeprecationManager.Warn(
- source: this.ModName,
+ source: this.Mod,
nounPhrase: $"{nameof(IContentHelper)}.{nameof(IContentHelper.AssetLoaders)}",
version: "3.14.0",
severity: DeprecationLevel.Notice
@@ -74,7 +73,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
get
{
SCore.DeprecationManager.Warn(
- source: this.ModName,
+ source: this.Mod,
nounPhrase: $"{nameof(IContentHelper)}.{nameof(IContentHelper.AssetEditors)}",
version: "3.14.0",
severity: DeprecationLevel.Notice
@@ -91,23 +90,24 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
- /// <param name="modName">The friendly mod name for use in errors.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- public ContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IMonitor monitor)
- : base(modID)
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public ContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, IMonitor monitor, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
- this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, this.GameContentManager);
- this.ModName = modName;
+ this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, this.Mod.DisplayName, modFolderPath, this.GameContentManager);
this.Monitor = monitor;
+ this.Reflection = reflection;
}
/// <inheritdoc />
public T Load<T>(string key, ContentSource source = ContentSource.ModFolder)
+ where T : notnull
{
IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: source == ContentSource.GameContent);
@@ -123,18 +123,18 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this.ModContentManager.LoadExact<T>(assetName, useCache: false);
default:
- throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}: unknown content source '{source}'.");
+ throw new SContentLoadException($"{this.Mod.DisplayName} failed loading content asset '{key}' from {source}: unknown content source '{source}'.");
}
}
catch (Exception ex) when (ex is not SContentLoadException)
{
- throw new SContentLoadException($"{this.ModName} failed loading content asset '{key}' from {source}.", ex);
+ throw new SContentLoadException($"{this.Mod.DisplayName} failed loading content asset '{key}' from {source}.", ex);
}
}
/// <inheritdoc />
[Pure]
- public string NormalizeAssetName(string assetName)
+ public string NormalizeAssetName(string? assetName)
{
return this.ModContentManager.AssertAndNormalizeAssetName(assetName);
}
@@ -165,6 +165,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public bool InvalidateCache<T>()
+ where T : notnull
{
this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible.");
return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any();
@@ -178,14 +179,21 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public IAssetData GetPatchHelper<T>(T data, string assetName = null)
+ public IAssetData GetPatchHelper<T>(T data, string? assetName = null)
+ where T : notnull
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
assetName ??= $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true/* no way to know if it's a game or mod asset here*/), data, this.NormalizeAssetName);
+ return new AssetDataForObject(
+ locale: this.CurrentLocale,
+ assetName: this.ContentCore.ParseAssetName(assetName, allowLocales: true/* no way to know if it's a game or mod asset here*/),
+ data: data,
+ getNormalizedPath: this.NormalizeAssetName,
+ reflection: this.Reflection
+ );
}
diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
index 336214e2..9f4a7ceb 100644
--- a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -24,11 +22,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="contentPacks">The content packs loaded for this mod.</param>
/// <param name="createContentPack">Create a temporary content pack.</param>
- public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
- : base(modID)
+ public ContentPackHelper(IModMetadata mod, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
+ : base(mod)
{
this.ContentPacks = contentPacks;
this.CreateContentPack = createContentPack;
diff --git a/src/SMAPI/Framework/ModHelpers/DataHelper.cs b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
index 86a34ee8..2eaa940a 100644
--- a/src/SMAPI/Framework/ModHelpers/DataHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/DataHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -28,11 +26,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
/// <param name="jsonHelper">The absolute path to the mod folder.</param>
- public DataHelper(string modID, string modFolderPath, JsonHelper jsonHelper)
- : base(modID)
+ public DataHelper(IModMetadata mod, string modFolderPath, JsonHelper jsonHelper)
+ : base(mod)
{
this.ModFolderPath = modFolderPath;
this.JsonHelper = jsonHelper;
@@ -42,19 +40,21 @@ namespace StardewModdingAPI.Framework.ModHelpers
** JSON file
****/
/// <inheritdoc />
- public TModel ReadJsonFile<TModel>(string path) where TModel : class
+ public TModel? ReadJsonFile<TModel>(string path)
+ where TModel : class
{
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IModHelper.Data)}.{nameof(this.ReadJsonFile)} with a relative path.");
path = Path.Combine(this.ModFolderPath, PathUtilities.NormalizePath(path));
- return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
+ return this.JsonHelper.ReadJsonFileIfExists(path, out TModel? data)
? data
: null;
}
/// <inheritdoc />
- public void WriteJsonFile<TModel>(string path, TModel data) where TModel : class
+ public void WriteJsonFile<TModel>(string path, TModel? data)
+ where TModel : class
{
if (!PathUtilities.IsSafeRelativePath(path))
throw new InvalidOperationException($"You must call {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteJsonFile)} with a relative path (without directory climbing).");
@@ -71,7 +71,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Save file
****/
/// <inheritdoc />
- public TModel ReadSaveData<TModel>(string key) where TModel : class
+ public TModel? ReadSaveData<TModel>(string key)
+ where TModel : class
{
if (Context.LoadStage == LoadStage.None)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.ReadSaveData)} when a save file isn't loaded.");
@@ -82,14 +83,15 @@ namespace StardewModdingAPI.Framework.ModHelpers
string internalKey = this.GetSaveFileKey(key);
foreach (IDictionary<string, string> dataField in this.GetDataFields(Context.LoadStage))
{
- if (dataField.TryGetValue(internalKey, out string value))
+ if (dataField.TryGetValue(internalKey, out string? value))
return this.JsonHelper.Deserialize<TModel>(value);
}
return null;
}
/// <inheritdoc />
- public void WriteSaveData<TModel>(string key, TModel model) where TModel : class
+ public void WriteSaveData<TModel>(string key, TModel? model)
+ where TModel : class
{
if (Context.LoadStage == LoadStage.None)
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when a save file isn't loaded.");
@@ -97,7 +99,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
throw new InvalidOperationException($"Can't use {nameof(IMod.Helper)}.{nameof(IModHelper.Data)}.{nameof(this.WriteSaveData)} when connected to a remote host. (Save files are stored on the main player's computer.)");
string internalKey = this.GetSaveFileKey(key);
- string data = model != null
+ string? data = model != null
? this.JsonHelper.Serialize(model, Formatting.None)
: null;
@@ -114,16 +116,18 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Global app data
****/
/// <inheritdoc />
- public TModel ReadGlobalData<TModel>(string key) where TModel : class
+ public TModel? ReadGlobalData<TModel>(string key)
+ where TModel : class
{
string path = this.GetGlobalDataPath(key);
- return this.JsonHelper.ReadJsonFileIfExists(path, out TModel data)
+ return this.JsonHelper.ReadJsonFileIfExists(path, out TModel? data)
? data
: null;
}
/// <inheritdoc />
- public void WriteGlobalData<TModel>(string key, TModel data) where TModel : class
+ public void WriteGlobalData<TModel>(string key, TModel? data)
+ where TModel : class
{
string path = this.GetGlobalDataPath(key);
if (data != null)
diff --git a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
index 956bac7f..232e9287 100644
--- a/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/GameContentHelper.cs
@@ -1,10 +1,9 @@
-#nullable disable
-
using System;
using System.Linq;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
+using StardewModdingAPI.Framework.Reflection;
using StardewValley;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -27,6 +26,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
+ /// <summary>Simplifies access to private code.</summary>
+ private readonly Reflector Reflection;
+
/*********
** Accessors
@@ -43,18 +45,20 @@ namespace StardewModdingAPI.Framework.ModHelpers
*********/
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
- public GameContentHelper(ContentCoordinator contentCore, string modID, string modName, IMonitor monitor)
- : base(modID)
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public GameContentHelper(ContentCoordinator contentCore, IModMetadata mod, string modName, IMonitor monitor, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.GameContentManager = contentCore.CreateGameContentManager(managedAssetPrefix + ".content");
this.ModName = modName;
this.Monitor = monitor;
+ this.Reflection = reflection;
}
/// <inheritdoc />
@@ -65,6 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public T Load<T>(string key)
+ where T : notnull
{
IAssetName assetName = this.ContentCore.ParseAssetName(key, allowLocales: true);
return this.Load<T>(assetName);
@@ -72,6 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public T Load<T>(IAssetName assetName)
+ where T : notnull
{
try
{
@@ -99,6 +105,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <inheritdoc />
public bool InvalidateCache<T>()
+ where T : notnull
{
this.Monitor.Log($"Requested cache invalidation for all assets of type {typeof(T)}. This is an expensive operation and should be avoided if possible.");
return this.ContentCore.InvalidateCache((_, _, type) => typeof(T).IsAssignableFrom(type)).Any();
@@ -112,14 +119,21 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public IAssetData GetPatchHelper<T>(T data, string assetName = null)
+ public IAssetData GetPatchHelper<T>(T data, string? assetName = null)
+ where T : notnull
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
assetName ??= $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.CurrentLocale, this.ContentCore.ParseAssetName(assetName, allowLocales: true), data, key => this.ParseAssetName(key).Name);
+ return new AssetDataForObject(
+ locale: this.CurrentLocale,
+ assetName: this.ContentCore.ParseAssetName(assetName, allowLocales: true),
+ data: data,
+ getNormalizedPath: key => this.ParseAssetName(key).Name,
+ reflection: this.Reflection
+ );
}
/// <summary>Get the underlying game content manager.</summary>
diff --git a/src/SMAPI/Framework/ModHelpers/InputHelper.cs b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
index 29f80d87..6c158258 100644
--- a/src/SMAPI/Framework/ModHelpers/InputHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/InputHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Utilities;
@@ -20,10 +18,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
- public InputHelper(string modID, Func<SInputState> currentInputState)
- : base(modID)
+ public InputHelper(IModMetadata mod, Func<SInputState> currentInputState)
+ : base(mod)
{
this.CurrentInputState = currentInputState;
}
diff --git a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
index 90064354..4a058a48 100644
--- a/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModContentHelper.cs
@@ -1,10 +1,9 @@
-#nullable disable
-
using System;
using Microsoft.Xna.Framework.Content;
using StardewModdingAPI.Framework.Content;
using StardewModdingAPI.Framework.ContentManagers;
using StardewModdingAPI.Framework.Exceptions;
+using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Utilities;
namespace StardewModdingAPI.Framework.ModHelpers
@@ -27,6 +26,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>A case-insensitive lookup of relative paths within the <see cref="ContentManager.RootDirectory"/>.</summary>
private readonly CaseInsensitivePathCache RelativePathCache;
+ /// <summary>Simplifies access to private code.</summary>
+ private readonly Reflector Reflection;
+
/*********
** Public methods
@@ -34,23 +36,26 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Construct an instance.</summary>
/// <param name="contentCore">SMAPI's core content logic.</param>
/// <param name="modFolderPath">The absolute path to the mod folder.</param>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The friendly mod name for use in errors.</param>
/// <param name="gameContentManager">The game content manager used for map tilesheets not provided by the mod.</param>
/// <param name="relativePathCache">A case-insensitive lookup of relative paths within the <paramref name="relativePathCache"/>.</param>
- public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, string modID, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache)
- : base(modID)
+ /// <param name="reflection">Simplifies access to private code.</param>
+ public ModContentHelper(ContentCoordinator contentCore, string modFolderPath, IModMetadata mod, string modName, IContentManager gameContentManager, CaseInsensitivePathCache relativePathCache, Reflector reflection)
+ : base(mod)
{
- string managedAssetPrefix = contentCore.GetManagedAssetPrefix(modID);
+ string managedAssetPrefix = contentCore.GetManagedAssetPrefix(mod.Manifest.UniqueID);
this.ContentCore = contentCore;
this.ModContentManager = contentCore.CreateModContentManager(managedAssetPrefix, modName, modFolderPath, gameContentManager);
this.ModName = modName;
this.RelativePathCache = relativePathCache;
+ this.Reflection = reflection;
}
/// <inheritdoc />
public T Load<T>(string relativePath)
+ where T : notnull
{
relativePath = this.RelativePathCache.GetAssetName(relativePath);
@@ -74,7 +79,8 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public IAssetData GetPatchHelper<T>(T data, string relativePath = null)
+ public IAssetData GetPatchHelper<T>(T data, string? relativePath = null)
+ where T : notnull
{
if (data == null)
throw new ArgumentNullException(nameof(data), "Can't get a patch helper for a null value.");
@@ -83,7 +89,13 @@ namespace StardewModdingAPI.Framework.ModHelpers
? this.RelativePathCache.GetAssetName(relativePath)
: $"temp/{Guid.NewGuid():N}";
- return new AssetDataForObject(this.ContentCore.GetLocale(), this.ContentCore.ParseAssetName(relativePath, allowLocales: false), data, key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name);
+ return new AssetDataForObject(
+ locale: this.ContentCore.GetLocale(),
+ assetName: this.ContentCore.ParseAssetName(relativePath, allowLocales: false),
+ data: data,
+ getNormalizedPath: key => this.ContentCore.ParseAssetName(key, allowLocales: false).Name,
+ reflection: this.Reflection
+ );
}
}
}
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index 3cfe52bf..5b450c36 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.IO;
using StardewModdingAPI.Events;
@@ -34,7 +32,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
get
{
SCore.DeprecationManager.Warn(
- source: SCore.DeprecationManager.GetSourceName(this.ModID),
+ source: SCore.DeprecationManager.GetMod(this.ModID),
nounPhrase: $"{nameof(IModHelper)}.{nameof(IModHelper.Content)}",
version: "3.14.0",
severity: DeprecationLevel.Notice
@@ -79,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The mod's unique ID.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modDirectory">The full path to the mod's folder.</param>
/// <param name="currentInputState">Manages the game's input state for the current player instance. That may not be the main player in split-screen mode.</param>
/// <param name="events">Manages access to events raised by SMAPI.</param>
@@ -96,13 +94,13 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
public ModHelper(
- string modID, string modDirectory, Func<SInputState> currentInputState, IModEvents events,
+ IModMetadata mod, string modDirectory, Func<SInputState> currentInputState, IModEvents events,
#pragma warning disable CS0612 // deprecated code
ContentHelper contentHelper,
#pragma warning restore CS0612
IGameContentHelper gameContentHelper, IModContentHelper modContentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper
)
- : base(modID)
+ : base(mod)
{
// validate directory
if (string.IsNullOrWhiteSpace(modDirectory))
@@ -119,7 +117,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.ModContent = modContentHelper ?? throw new ArgumentNullException(nameof(modContentHelper));
this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
- this.Input = new InputHelper(modID, currentInputState);
+ this.Input = new InputHelper(mod, currentInputState);
this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
diff --git a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
index e277e6fa..39cef758 100644
--- a/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using StardewModdingAPI.Framework.Reflection;
@@ -28,12 +26,12 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="registry">The underlying mod registry.</param>
/// <param name="proxyFactory">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="monitor">Encapsulates monitoring and logging for the mod.</param>
- public ModRegistryHelper(string modID, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor)
- : base(modID)
+ public ModRegistryHelper(IModMetadata mod, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor)
+ : base(mod)
{
this.Registry = registry;
this.ProxyFactory = proxyFactory;
@@ -47,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public IModInfo Get(string uniqueID)
+ public IModInfo? Get(string uniqueID)
{
return this.Registry.Get(uniqueID);
}
@@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public object GetApi(string uniqueID)
+ public object? GetApi(string uniqueID)
{
// validate ready
if (!this.Registry.AreAllModsInitialized)
@@ -69,17 +67,18 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
// get raw API
- IModMetadata mod = this.Registry.Get(uniqueID);
+ IModMetadata? mod = this.Registry.Get(uniqueID);
if (mod?.Api != null && this.AccessedModApis.Add(mod.Manifest.UniqueID))
this.Monitor.Log($"Accessed mod-provided API for {mod.DisplayName}.");
return mod?.Api;
}
/// <inheritdoc />
- public TInterface GetApi<TInterface>(string uniqueID) where TInterface : class
+ public TInterface? GetApi<TInterface>(string uniqueID)
+ where TInterface : class
{
// get raw API
- object api = this.GetApi(uniqueID);
+ object? api = this.GetApi(uniqueID);
if (api == null)
return null;
diff --git a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
index 96b074e2..6900a1d2 100644
--- a/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/MultiplayerHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using StardewModdingAPI.Framework.Networking;
using StardewValley;
@@ -20,10 +18,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="multiplayer">SMAPI's core multiplayer utility.</param>
- public MultiplayerHelper(string modID, SMultiplayer multiplayer)
- : base(modID)
+ public MultiplayerHelper(IModMetadata mod, SMultiplayer multiplayer)
+ : base(mod)
{
this.Multiplayer = multiplayer;
}
@@ -41,9 +39,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public IMultiplayerPeer GetConnectedPlayer(long id)
+ public IMultiplayerPeer? GetConnectedPlayer(long id)
{
- return this.Multiplayer.Peers.TryGetValue(id, out MultiplayerPeer peer)
+ return this.Multiplayer.Peers.TryGetValue(id, out MultiplayerPeer? peer)
? peer
: null;
}
@@ -55,7 +53,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public void SendMessage<TMessage>(TMessage message, string messageType, string[] modIDs = null, long[] playerIDs = null)
+ public void SendMessage<TMessage>(TMessage message, string messageType, string[]? modIDs = null, long[]? playerIDs = null)
{
this.Multiplayer.BroadcastModMessage(
message: message,
diff --git a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
index 24cbd01c..a559906b 100644
--- a/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ReflectionHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Reflection;
using StardewModdingAPI.Framework.Reflection;
@@ -24,11 +22,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="modName">The mod name for error messages.</param>
/// <param name="reflector">The underlying reflection helper.</param>
- public ReflectionHelper(string modID, string modName, Reflector reflector)
- : base(modID)
+ public ReflectionHelper(IModMetadata mod, string modName, Reflector reflector)
+ : base(mod)
{
this.ModName = modName;
this.Reflector = reflector;
@@ -39,7 +37,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetField<TValue>(obj, name, required)
- );
+ )!;
}
/// <inheritdoc />
@@ -47,7 +45,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetField<TValue>(type, name, required)
- );
+ )!;
}
/// <inheritdoc />
@@ -55,7 +53,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetProperty<TValue>(obj, name, required)
- );
+ )!;
}
/// <inheritdoc />
@@ -63,7 +61,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetProperty<TValue>(type, name, required)
- );
+ )!;
}
/// <inheritdoc />
@@ -71,7 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetMethod(obj, name, required)
- );
+ )!;
}
/// <inheritdoc />
@@ -79,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
{
return this.AssertAccessAllowed(
this.Reflector.GetMethod(type, name, required)
- );
+ )!;
}
@@ -90,7 +88,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <typeparam name="T">The field value type.</typeparam>
/// <param name="field">The field being accessed.</param>
/// <returns>Returns the same field instance for convenience.</returns>
- private IReflectedField<T> AssertAccessAllowed<T>(IReflectedField<T> field)
+ private IReflectedField<T>? AssertAccessAllowed<T>(IReflectedField<T>? field)
{
this.AssertAccessAllowed(field?.FieldInfo);
return field;
@@ -100,7 +98,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <typeparam name="T">The property value type.</typeparam>
/// <param name="property">The property being accessed.</param>
/// <returns>Returns the same property instance for convenience.</returns>
- private IReflectedProperty<T> AssertAccessAllowed<T>(IReflectedProperty<T> property)
+ private IReflectedProperty<T>? AssertAccessAllowed<T>(IReflectedProperty<T>? property)
{
this.AssertAccessAllowed(property?.PropertyInfo.GetMethod?.GetBaseDefinition());
this.AssertAccessAllowed(property?.PropertyInfo.SetMethod?.GetBaseDefinition());
@@ -110,7 +108,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Assert that mods can use the reflection helper to access the given member.</summary>
/// <param name="method">The method being accessed.</param>
/// <returns>Returns the same method instance for convenience.</returns>
- private IReflectedMethod AssertAccessAllowed(IReflectedMethod method)
+ private IReflectedMethod? AssertAccessAllowed(IReflectedMethod? method)
{
this.AssertAccessAllowed(method?.MethodInfo.GetBaseDefinition());
return method;
@@ -118,18 +116,18 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Assert that mods can use the reflection helper to access the given member.</summary>
/// <param name="member">The member being accessed.</param>
- private void AssertAccessAllowed(MemberInfo member)
+ private void AssertAccessAllowed(MemberInfo? member)
{
if (member == null)
return;
// get type which defines the member
- Type declaringType = member.DeclaringType;
+ Type? declaringType = member.DeclaringType;
if (declaringType == null)
throw new InvalidOperationException($"Can't validate access to {member.MemberType} {member.Name} because it has no declaring type."); // should never happen
// validate access
- string rootNamespace = typeof(Program).Namespace;
+ string? rootNamespace = typeof(Program).Namespace;
if (declaringType.Namespace == rootNamespace || declaringType.Namespace?.StartsWith(rootNamespace + ".") == true)
throw new InvalidOperationException($"SMAPI blocked access by {this.ModName} to its internals through the reflection API. Accessing the SMAPI internals is strongly discouraged since they're subject to change, which means the mod can break without warning. (Detected access to {declaringType.FullName}.{member.Name}.)");
}
diff --git a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
index 37345a76..ae49d651 100644
--- a/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/TranslationHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using StardewValley;
@@ -29,11 +27,11 @@ namespace StardewModdingAPI.Framework.ModHelpers
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="mod">The mod using this instance.</param>
/// <param name="locale">The initial locale.</param>
/// <param name="languageCode">The game's current language code.</param>
- public TranslationHelper(string modID, string locale, LocalizedContentManager.LanguageCode languageCode)
- : base(modID)
+ public TranslationHelper(IModMetadata mod, string locale, LocalizedContentManager.LanguageCode languageCode)
+ : base(mod)
{
this.Translator = new Translator();
this.Translator.SetLocale(locale, languageCode);
@@ -52,7 +50,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
/// <inheritdoc />
- public Translation Get(string key, object tokens)
+ public Translation Get(string key, object? tokens)
{
return this.Translator.Get(key, tokens);
}
@@ -71,7 +69,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
return this;
}
- /// <summary>Set the current locale and precache translations.</summary>
+ /// <summary>Set the current locale and pre-cache translations.</summary>
/// <param name="locale">The current locale.</param>
/// <param name="localeEnum">The game's current language code.</param>
internal void SetLocale(string locale, LocalizedContentManager.LanguageCode localeEnum)