summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/ModHelpers
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/ModHelpers')
-rw-r--r--src/SMAPI/Framework/ModHelpers/CommandHelper.cs2
-rw-r--r--src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs82
-rw-r--r--src/SMAPI/Framework/ModHelpers/ModHelper.cs59
3 files changed, 94 insertions, 49 deletions
diff --git a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
index 5a3304f3..a4fd21c1 100644
--- a/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/CommandHelper.cs
@@ -6,7 +6,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
internal class CommandHelper : BaseHelper, ICommandHelper
{
/*********
- ** Accessors
+ ** Properties
*********/
/// <summary>The mod using this instance.</summary>
private readonly IModMetadata Mod;
diff --git a/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
new file mode 100644
index 00000000..c4b86cda
--- /dev/null
+++ b/src/SMAPI/Framework/ModHelpers/ContentPackHelper.cs
@@ -0,0 +1,82 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using StardewModdingAPI.Toolkit.Serialisation.Models;
+
+namespace StardewModdingAPI.Framework.ModHelpers
+{
+ /// <summary>Provides an API for managing content packs.</summary>
+ internal class ContentPackHelper : BaseHelper, IContentPackHelper
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The content packs loaded for this mod.</summary>
+ private readonly Lazy<IContentPack[]> ContentPacks;
+
+ /// <summary>Create a temporary content pack.</summary>
+ private readonly Func<string, IManifest, IContentPack> CreateContentPack;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modID">The unique ID of the relevant mod.</param>
+ /// <param name="contentPacks">The content packs loaded for this mod.</param>
+ /// <param name="createContentPack">Create a temporary content pack.</param>
+ public ContentPackHelper(string modID, Lazy<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack)
+ : base(modID)
+ {
+ this.ContentPacks = contentPacks;
+ this.CreateContentPack = createContentPack;
+ }
+
+ /// <summary>Get all content packs loaded for this mod.</summary>
+ public IEnumerable<IContentPack> GetOwned()
+ {
+ return this.ContentPacks.Value;
+ }
+
+ /// <summary>Create a temporary content pack to read files from a directory. This will generate fake manifest data; any <c>manifest.json</c> in the directory will be ignored. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
+ /// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
+ public IContentPack CreateFake(string directoryPath)
+ {
+ string id = Guid.NewGuid().ToString("N");
+ return this.CreateFake(directoryPath, id, id, id, id, new SemanticVersion(1, 0, 0));
+ }
+
+ /// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
+ /// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
+ /// <param name="id">The content pack's unique ID.</param>
+ /// <param name="name">The content pack name.</param>
+ /// <param name="description">The content pack description.</param>
+ /// <param name="author">The content pack author's name.</param>
+ /// <param name="version">The content pack version.</param>
+ public IContentPack CreateFake(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
+ {
+ // validate
+ if (string.IsNullOrWhiteSpace(directoryPath))
+ throw new ArgumentNullException(nameof(directoryPath));
+ if (string.IsNullOrWhiteSpace(id))
+ throw new ArgumentNullException(nameof(id));
+ if (string.IsNullOrWhiteSpace(name))
+ throw new ArgumentNullException(nameof(name));
+ if (!Directory.Exists(directoryPath))
+ throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
+
+ // create manifest
+ IManifest manifest = new Manifest(
+ uniqueID: id,
+ name: name,
+ author: author,
+ description: description,
+ version: version,
+ contentPackFor: this.ModID
+ );
+
+ // create content pack
+ return this.CreateContentPack(directoryPath, manifest);
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/ModHelpers/ModHelper.cs b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
index 070d9c65..87d405e9 100644
--- a/src/SMAPI/Framework/ModHelpers/ModHelper.cs
+++ b/src/SMAPI/Framework/ModHelpers/ModHelper.cs
@@ -15,12 +15,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
/*********
** Properties
*********/
- /// <summary>The content packs loaded for this mod.</summary>
- private readonly Lazy<IContentPack[]> ContentPacks;
-
- /// <summary>Create a transitional content pack.</summary>
- private readonly Func<string, IManifest, IContentPack> CreateContentPack;
-
#if !SMAPI_3_0_STRICT
/// <summary>Manages deprecation warnings.</summary>
private readonly DeprecationManager DeprecationManager;
@@ -44,6 +38,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>An API for loading content assets.</summary>
public IContentHelper Content { get; }
+ /// <summary>An API for managing content packs.</summary>
+ public IContentPackHelper ContentPacks { get; }
+
/// <summary>An API for reading and writing persistent mod data.</summary>
public IDataHelper Data { get; }
@@ -76,18 +73,17 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="inputState">Manages the game's input state.</param>
/// <param name="events">Manages access to events raised by SMAPI.</param>
/// <param name="contentHelper">An API for loading content assets.</param>
+ /// <param name="contentPackHelper">An API for managing content packs.</param>
/// <param name="commandHelper">An API for managing console commands.</param>
/// <param name="dataHelper">An API for reading and writing persistent mod data.</param>
/// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
/// <param name="reflectionHelper">An API for accessing private game code.</param>
/// <param name="multiplayer">Provides multiplayer utilities.</param>
/// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
- /// <param name="contentPacks">The content packs loaded for this mod.</param>
- /// <param name="createContentPack">Create a transitional content pack.</param>
/// <param name="deprecationManager">Manages deprecation warnings.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, Func<IContentPack[]> contentPacks, Func<string, IManifest, IContentPack> createContentPack, DeprecationManager deprecationManager)
+ public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, SInputState inputState, IModEvents events, IContentHelper contentHelper, IContentPackHelper contentPackHelper, ICommandHelper commandHelper, IDataHelper dataHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, IMultiplayerHelper multiplayer, ITranslationHelper translationHelper, DeprecationManager deprecationManager)
: base(modID)
{
// validate directory
@@ -99,6 +95,7 @@ namespace StardewModdingAPI.Framework.ModHelpers
// initialise
this.DirectoryPath = modDirectory;
this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
+ this.ContentPacks = contentPackHelper ?? throw new ArgumentNullException(nameof(contentPackHelper));
this.Data = dataHelper ?? throw new ArgumentNullException(nameof(dataHelper));
this.Input = new InputHelper(modID, inputState);
this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
@@ -106,8 +103,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
this.Multiplayer = multiplayer ?? throw new ArgumentNullException(nameof(multiplayer));
this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
- this.ContentPacks = new Lazy<IContentPack[]>(contentPacks);
- this.CreateContentPack = createContentPack;
this.Events = events;
#if !SMAPI_3_0_STRICT
this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
@@ -171,39 +166,6 @@ namespace StardewModdingAPI.Framework.ModHelpers
/****
** Content packs
****/
- /// <summary>Create a temporary content pack to read files from a directory. Temporary content packs will not appear in the SMAPI log and update checks will not be performed.</summary>
- /// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
- /// <param name="id">The content pack's unique ID.</param>
- /// <param name="name">The content pack name.</param>
- /// <param name="description">The content pack description.</param>
- /// <param name="author">The content pack author's name.</param>
- /// <param name="version">The content pack version.</param>
- public IContentPack CreateTemporaryContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
- {
- // validate
- if (string.IsNullOrWhiteSpace(directoryPath))
- throw new ArgumentNullException(nameof(directoryPath));
- if (string.IsNullOrWhiteSpace(id))
- throw new ArgumentNullException(nameof(id));
- if (string.IsNullOrWhiteSpace(name))
- throw new ArgumentNullException(nameof(name));
- if (!Directory.Exists(directoryPath))
- throw new ArgumentException($"Can't create content pack for directory path '{directoryPath}' because no such directory exists.");
-
- // create manifest
- IManifest manifest = new Manifest(
- uniqueID: id,
- name: name,
- author: author,
- description: description,
- version: version,
- contentPackFor: this.ModID
- );
-
- // create content pack
- return this.CreateContentPack(directoryPath, manifest);
- }
-
#if !SMAPI_3_0_STRICT
/// <summary>Manually create a transitional content pack to support pre-SMAPI content packs. This provides a way to access legacy content packs using the SMAPI content pack APIs, but the content pack will not be visible in the log or validated by SMAPI.</summary>
/// <param name="directoryPath">The absolute directory path containing the content pack files.</param>
@@ -212,19 +174,20 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <param name="description">The content pack description.</param>
/// <param name="author">The content pack author's name.</param>
/// <param name="version">The content pack version.</param>
- [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.CreateTemporaryContentPack) + " instead")]
+ [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.CreateFake) + " instead")]
public IContentPack CreateTransitionalContentPack(string directoryPath, string id, string name, string description, string author, ISemanticVersion version)
{
this.DeprecationManager.Warn($"{nameof(IModHelper)}.{nameof(IModHelper.CreateTransitionalContentPack)}", "2.5", DeprecationLevel.Notice);
- return this.CreateTemporaryContentPack(directoryPath, id, name, description, author, version);
+ return this.ContentPacks.CreateFake(directoryPath, id, name, description, author, version);
}
-#endif
/// <summary>Get all content packs loaded for this mod.</summary>
+ [Obsolete("Use " + nameof(IModHelper) + "." + nameof(IModHelper.ContentPacks) + "." + nameof(IContentPackHelper.GetOwned) + " instead")]
public IEnumerable<IContentPack> GetContentPacks()
{
- return this.ContentPacks.Value;
+ return this.ContentPacks.GetOwned();
}
+#endif
/****
** Disposal