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Diffstat (limited to 'src/SMAPI/Framework/ModLoading/ModMetadata.cs')
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs83
1 files changed, 36 insertions, 47 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index 3ad1bd38..e793b0cd 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -16,55 +16,58 @@ namespace StardewModdingAPI.Framework.ModLoading
/*********
** Accessors
*********/
- /// <summary>The mod's display name.</summary>
+ /// <inheritdoc />
public string DisplayName { get; }
- /// <summary>The root path containing mods.</summary>
+ /// <inheritdoc />
public string RootPath { get; }
- /// <summary>The mod's full directory path within the <see cref="RootPath"/>.</summary>
+ /// <inheritdoc />
public string DirectoryPath { get; }
- /// <summary>The <see cref="DirectoryPath"/> relative to the <see cref="RootPath"/>.</summary>
+ /// <inheritdoc />
public string RelativeDirectoryPath { get; }
- /// <summary>The mod manifest.</summary>
+ /// <inheritdoc />
public IManifest Manifest { get; }
- /// <summary>Metadata about the mod from SMAPI's internal data (if any).</summary>
+ /// <inheritdoc />
public ModDataRecordVersionedFields DataRecord { get; }
- /// <summary>The metadata resolution status.</summary>
+ /// <inheritdoc />
public ModMetadataStatus Status { get; private set; }
- /// <summary>Indicates non-error issues with the mod.</summary>
+ /// <inheritdoc />
public ModWarning Warnings { get; private set; }
- /// <summary>The reason the metadata is invalid, if any.</summary>
+ /// <inheritdoc />
public string Error { get; private set; }
- /// <summary>Whether the mod folder should be ignored. This is <c>true</c> if it was found within a folder whose name starts with a dot.</summary>
+ /// <inheritdoc />
+ public string ErrorDetails { get; private set; }
+
+ /// <inheritdoc />
public bool IsIgnored { get; }
- /// <summary>The mod instance (if loaded and <see cref="IsContentPack"/> is false).</summary>
+ /// <inheritdoc />
public IMod Mod { get; private set; }
- /// <summary>The content pack instance (if loaded and <see cref="IsContentPack"/> is true).</summary>
+ /// <inheritdoc />
public IContentPack ContentPack { get; private set; }
- /// <summary>The translations for this mod (if loaded).</summary>
+ /// <inheritdoc />
public TranslationHelper Translations { get; private set; }
- /// <summary>Writes messages to the console and log file as this mod.</summary>
+ /// <inheritdoc />
public IMonitor Monitor { get; private set; }
- /// <summary>The mod-provided API (if any).</summary>
+ /// <inheritdoc />
public object Api { get; private set; }
- /// <summary>The update-check metadata for this mod (if any).</summary>
+ /// <inheritdoc />
public ModEntryModel UpdateCheckData { get; private set; }
- /// <summary>Whether the mod is a content pack.</summary>
+ /// <inheritdoc />
public bool IsContentPack => this.Manifest?.ContentPackFor != null;
@@ -89,28 +92,23 @@ namespace StardewModdingAPI.Framework.ModLoading
this.IsIgnored = isIgnored;
}
- /// <summary>Set the mod status.</summary>
- /// <param name="status">The metadata resolution status.</param>
- /// <param name="error">The reason the metadata is invalid, if any.</param>
- /// <returns>Return the instance for chaining.</returns>
- public IModMetadata SetStatus(ModMetadataStatus status, string error = null)
+ /// <inheritdoc />
+ public IModMetadata SetStatus(ModMetadataStatus status, string error = null, string errorDetails = null)
{
this.Status = status;
this.Error = error;
+ this.ErrorDetails = errorDetails;
return this;
}
- /// <summary>Set a warning flag for the mod.</summary>
- /// <param name="warning">The warning to set.</param>
+ /// <inheritdoc />
public IModMetadata SetWarning(ModWarning warning)
{
this.Warnings |= warning;
return this;
}
- /// <summary>Set the mod instance.</summary>
- /// <param name="mod">The mod instance to set.</param>
- /// <param name="translations">The translations for this mod (if loaded).</param>
+ /// <inheritdoc />
public IModMetadata SetMod(IMod mod, TranslationHelper translations)
{
if (this.ContentPack != null)
@@ -122,10 +120,7 @@ namespace StardewModdingAPI.Framework.ModLoading
return this;
}
- /// <summary>Set the mod instance.</summary>
- /// <param name="contentPack">The contentPack instance to set.</param>
- /// <param name="monitor">Writes messages to the console and log file.</param>
- /// <param name="translations">The translations for this mod (if loaded).</param>
+ /// <inheritdoc />
public IModMetadata SetMod(IContentPack contentPack, IMonitor monitor, TranslationHelper translations)
{
if (this.Mod != null)
@@ -137,29 +132,27 @@ namespace StardewModdingAPI.Framework.ModLoading
return this;
}
- /// <summary>Set the mod-provided API instance.</summary>
- /// <param name="api">The mod-provided API.</param>
+ /// <inheritdoc />
public IModMetadata SetApi(object api)
{
this.Api = api;
return this;
}
- /// <summary>Set the update-check metadata for this mod.</summary>
- /// <param name="data">The update-check metadata.</param>
+ /// <inheritdoc />
public IModMetadata SetUpdateData(ModEntryModel data)
{
this.UpdateCheckData = data;
return this;
}
- /// <summary>Whether the mod manifest was loaded (regardless of whether the mod itself was loaded).</summary>
+ /// <inheritdoc />
public bool HasManifest()
{
return this.Manifest != null;
}
- /// <summary>Whether the mod has an ID (regardless of whether the ID is valid or the mod itself was loaded).</summary>
+ /// <inheritdoc />
public bool HasID()
{
return
@@ -167,8 +160,7 @@ namespace StardewModdingAPI.Framework.ModLoading
&& !string.IsNullOrWhiteSpace(this.Manifest.UniqueID);
}
- /// <summary>Whether the mod has the given ID.</summary>
- /// <param name="id">The mod ID to check.</param>
+ /// <inheritdoc />
public bool HasID(string id)
{
return
@@ -176,8 +168,7 @@ namespace StardewModdingAPI.Framework.ModLoading
&& string.Equals(this.Manifest.UniqueID.Trim(), id?.Trim(), StringComparison.OrdinalIgnoreCase);
}
- /// <summary>Get the defined update keys.</summary>
- /// <param name="validOnly">Only return valid update keys.</param>
+ /// <inheritdoc />
public IEnumerable<UpdateKey> GetUpdateKeys(bool validOnly = false)
{
foreach (string rawKey in this.Manifest?.UpdateKeys ?? new string[0])
@@ -188,8 +179,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
}
- /// <summary>Get the mod IDs that must be installed to load this mod.</summary>
- /// <param name="includeOptional">Whether to include optional dependencies.</param>
+ /// <inheritdoc />
public IEnumerable<string> GetRequiredModIds(bool includeOptional = false)
{
HashSet<string> required = new HashSet<string>(StringComparer.OrdinalIgnoreCase);
@@ -209,14 +199,13 @@ namespace StardewModdingAPI.Framework.ModLoading
yield return this.Manifest.ContentPackFor.UniqueID;
}
- /// <summary>Whether the mod has at least one valid update key set.</summary>
+ /// <inheritdoc />
public bool HasValidUpdateKeys()
{
return this.GetUpdateKeys(validOnly: true).Any();
}
- /// <summary>Get whether the mod has any of the given warnings which haven't been suppressed in the <see cref="IModMetadata.DataRecord"/>.</summary>
- /// <param name="warnings">The warnings to check.</param>
+ /// <inheritdoc />
public bool HasUnsuppressedWarnings(params ModWarning[] warnings)
{
return warnings.Any(warning =>
@@ -225,7 +214,7 @@ namespace StardewModdingAPI.Framework.ModLoading
);
}
- /// <summary>Get a relative path which includes the root folder name.</summary>
+ /// <inheritdoc />
public string GetRelativePathWithRoot()
{
string rootFolderName = Path.GetFileName(this.RootPath) ?? "";