diff options
Diffstat (limited to 'src/SMAPI/Framework/ModLoading/ModResolver.cs')
-rw-r--r-- | src/SMAPI/Framework/ModLoading/ModResolver.cs | 14 |
1 files changed, 9 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs index 4a02e90d..74e7cb32 100644 --- a/src/SMAPI/Framework/ModLoading/ModResolver.cs +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -56,9 +56,10 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="mods">The mod manifests to validate.</param> /// <param name="apiVersion">The current SMAPI version.</param> /// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param> + /// <param name="validateFilesExist">Whether to validate that files referenced in the manifest (like <see cref="IManifest.EntryDll"/>) exist on disk. This can be disabled to only validate the manifest itself.</param> [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")] [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")] - public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl) + public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl, bool validateFilesExist = true) { mods = mods.ToArray(); @@ -141,11 +142,14 @@ namespace StardewModdingAPI.Framework.ModLoading } // file doesn't exist - string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!); - if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) + if (validateFilesExist) { - mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); - continue; + string fileName = CaseInsensitivePathLookup.GetCachedFor(mod.DirectoryPath).GetFilePath(mod.Manifest.EntryDll!); + if (!File.Exists(Path.Combine(mod.DirectoryPath, fileName))) + { + mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); + continue; + } } } |