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diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
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+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.Reflection;
+using HarmonyLib;
+
+namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
+{
+ /// <summary>Maps Harmony 1.x <see cref="HarmonyMethod"/> methods to Harmony 2.x to avoid breaking older mods.</summary>
+ /// <remarks>This is public to support SMAPI rewriting and should not be referenced directly by mods.</remarks>
+ [SuppressMessage("ReSharper", "UnusedMember.Global", Justification = "Used via assembly rewriting")]
+ [SuppressMessage("ReSharper", "CS1591", Justification = "Documentation not needed for facade classes.")]
+ public class HarmonyMethodFacade : HarmonyMethod
+ {
+ /*********
+ ** Public methods
+ *********/
+ public HarmonyMethodFacade(MethodInfo method)
+ {
+ this.ImportMethodImpl(method);
+ }
+
+ public HarmonyMethodFacade(Type type, string name, Type[] parameters = null)
+ {
+ this.ImportMethodImpl(AccessTools.Method(type, name, parameters));
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Import a method directly using the internal HarmonyMethod code.</summary>
+ /// <param name="methodInfo">The method to import.</param>
+ private void ImportMethodImpl(MethodInfo methodInfo)
+ {
+ // A null method is no longer allowed in the constructor with Harmony 2.0, but the
+ // internal code still handles null fine. For backwards compatibility, this bypasses
+ // the new restriction when the mod hasn't been updated for Harmony 2.0 yet.
+
+ MethodInfo importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic);
+ if (importMethod == null)
+ throw new InvalidOperationException("Can't find 'HarmonyMethod.ImportMethod' method");
+ importMethod.Invoke(this, new object[] { methodInfo });
+ }
+ }
+}