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-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs8
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyLoader.cs35
-rw-r--r--src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs15
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs15
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs13
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs8
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs25
-rw-r--r--src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs10
-rw-r--r--src/SMAPI/Framework/ModLoading/IInstructionHandler.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/InvalidModStateException.cs4
-rw-r--r--src/SMAPI/Framework/ModLoading/ModMetadata.cs38
-rw-r--r--src/SMAPI/Framework/ModLoading/ModResolver.cs91
-rw-r--r--src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs9
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs5
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs20
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs16
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs19
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs15
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs13
-rw-r--r--src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs6
-rw-r--r--src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs2
-rw-r--r--src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs14
36 files changed, 194 insertions, 243 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
index 1d4ddf72..b3378ad1 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using Mono.Cecil;
@@ -38,6 +36,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Resolve an assembly reference.</summary>
/// <param name="name">The assembly name.</param>
+ /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception>
public override AssemblyDefinition Resolve(AssemblyNameReference name)
{
return this.ResolveName(name.Name) ?? base.Resolve(name);
@@ -46,6 +45,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Resolve an assembly reference.</summary>
/// <param name="name">The assembly name.</param>
/// <param name="parameters">The assembly reader parameters.</param>
+ /// <exception cref="AssemblyResolutionException">The assembly can't be resolved.</exception>
public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
{
return this.ResolveName(name.Name) ?? base.Resolve(name, parameters);
@@ -57,9 +57,9 @@ namespace StardewModdingAPI.Framework.ModLoading
*********/
/// <summary>Resolve a known assembly definition based on its short or full name.</summary>
/// <param name="name">The assembly's short or full name.</param>
- private AssemblyDefinition ResolveName(string name)
+ private AssemblyDefinition? ResolveName(string name)
{
- return this.Lookup.TryGetValue(name, out AssemblyDefinition match)
+ return this.Lookup.TryGetValue(name, out AssemblyDefinition? match)
? match
: null;
}
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs
index d2d5d83b..11be19fc 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
namespace StardewModdingAPI.Framework.ModLoading
{
/// <summary>Indicates the result of an assembly load.</summary>
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
index 070ee803..72b547b1 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -96,7 +94,12 @@ namespace StardewModdingAPI.Framework.ModLoading
// get referenced local assemblies
AssemblyParseResult[] assemblies;
{
- HashSet<string> visitedAssemblyNames = new HashSet<string>(AppDomain.CurrentDomain.GetAssemblies().Select(p => p.GetName().Name)); // don't try loading assemblies that are already loaded
+ HashSet<string> visitedAssemblyNames = new HashSet<string>( // don't try loading assemblies that are already loaded
+ from assembly in AppDomain.CurrentDomain.GetAssemblies()
+ let name = assembly.GetName().Name
+ where name != null
+ select name
+ );
assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, this.AssemblyDefinitionResolver).ToArray();
}
@@ -113,11 +116,11 @@ namespace StardewModdingAPI.Framework.ModLoading
// rewrite & load assemblies in leaf-to-root order
bool oneAssembly = assemblies.Length == 1;
- Assembly lastAssembly = null;
+ Assembly? lastAssembly = null;
HashSet<string> loggedMessages = new HashSet<string>();
foreach (AssemblyParseResult assembly in assemblies)
{
- if (assembly.Status == AssemblyLoadStatus.AlreadyLoaded)
+ if (!assembly.HasDefinition)
continue;
// rewrite assembly
@@ -165,7 +168,7 @@ namespace StardewModdingAPI.Framework.ModLoading
throw new IncompatibleInstructionException();
// last assembly loaded is the root
- return lastAssembly;
+ return lastAssembly!;
}
/// <summary>Get whether an assembly is loaded.</summary>
@@ -174,7 +177,8 @@ namespace StardewModdingAPI.Framework.ModLoading
{
try
{
- return this.AssemblyDefinitionResolver.Resolve(reference) != null;
+ _ = this.AssemblyDefinitionResolver.Resolve(reference);
+ return true;
}
catch (AssemblyResolutionException)
{
@@ -190,7 +194,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>,
/// the implicit assumption is that loading the exact assembly failed.
/// </remarks>
- public static Assembly ResolveAssembly(string name)
+ public static Assembly? ResolveAssembly(string name)
{
string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture)
return AppDomain.CurrentDomain
@@ -212,7 +216,8 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Track an object for disposal as part of the assembly loader.</summary>
/// <typeparam name="T">The instance type.</typeparam>
/// <param name="instance">The disposable instance.</param>
- private T TrackForDisposal<T>(T instance) where T : IDisposable
+ private T TrackForDisposal<T>(T instance)
+ where T : IDisposable
{
this.Disposables.Add(instance);
return instance;
@@ -321,9 +326,9 @@ namespace StardewModdingAPI.Framework.ModLoading
// rewrite types using custom attributes
foreach (TypeDefinition type in module.GetTypes())
{
- foreach (var attr in type.CustomAttributes)
+ foreach (CustomAttribute attr in type.CustomAttributes)
{
- foreach (var conField in attr.ConstructorArguments)
+ foreach (CustomAttributeArgument conField in attr.ConstructorArguments)
{
if (conField.Value is TypeReference typeRef)
this.ChangeTypeScope(typeRef);
@@ -382,7 +387,7 @@ namespace StardewModdingAPI.Framework.ModLoading
{
// get message template
// ($phrase is replaced with the noun phrase or messages)
- string template = null;
+ string? template = null;
switch (result)
{
case InstructionHandleResult.Rewritten:
@@ -441,20 +446,20 @@ namespace StardewModdingAPI.Framework.ModLoading
// format messages
string phrase = handler.Phrases.Any()
? string.Join(", ", handler.Phrases)
- : handler.DefaultPhrase ?? handler.GetType().Name;
+ : handler.DefaultPhrase;
this.Monitor.LogOnce(loggedMessages, template.Replace("$phrase", phrase));
}
/// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
/// <param name="type">The type reference to rewrite.</param>
- private void ChangeTypeScope(TypeReference type)
+ private void ChangeTypeScope(TypeReference? type)
{
// check skip conditions
if (type == null || type.FullName.StartsWith("System."))
return;
// get assembly
- if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly assembly))
+ if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly? assembly))
return;
// replace scope
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs
index 56bd5a8b..b133f8d6 100644
--- a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs
+++ b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs
@@ -1,5 +1,5 @@
-#nullable disable
-
+using System;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using Mono.Cecil;
@@ -15,11 +15,15 @@ namespace StardewModdingAPI.Framework.ModLoading
public readonly FileInfo File;
/// <summary>The assembly definition.</summary>
- public readonly AssemblyDefinition Definition;
+ public readonly AssemblyDefinition? Definition;
/// <summary>The result of the assembly load.</summary>
public AssemblyLoadStatus Status;
+ /// <summary>Whether the <see cref="Definition"/> is loaded and ready (i.e. the <see cref="Status"/> is not <see cref="AssemblyLoadStatus.AlreadyLoaded"/> or <see cref="AssemblyLoadStatus.Failed"/>).</summary>
+ [MemberNotNullWhen(true, nameof(AssemblyParseResult.Definition))]
+ public bool HasDefinition => this.Status == AssemblyLoadStatus.Okay;
+
/*********
** Public methods
@@ -28,11 +32,14 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="file">The original assembly file.</param>
/// <param name="assembly">The assembly definition.</param>
/// <param name="status">The result of the assembly load.</param>
- public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status)
+ public AssemblyParseResult(FileInfo file, AssemblyDefinition? assembly, AssemblyLoadStatus status)
{
this.File = file;
this.Definition = assembly;
this.Status = status;
+
+ if (status == AssemblyLoadStatus.Okay && assembly == null)
+ throw new InvalidOperationException($"Invalid assembly parse result: load status {status} with a null assembly.");
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
index 7c94beb7..f5d449c5 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
@@ -57,7 +55,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
{
if (this.MethodNames.Any())
{
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (methodRef != null && methodRef.DeclaringType.FullName == this.FullTypeName && this.MethodNames.Contains(methodRef.Name))
{
string eventName = methodRef.Name.Split(new[] { '_' }, 2)[1];
diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
index 96b4098a..7fe4abec 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Collections.Generic;
using System.Linq;
using Mono.Cecil;
@@ -51,7 +49,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
{
if (this.FieldNames.Any())
{
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null && fieldRef.DeclaringType.FullName == this.FullTypeName && this.FieldNames.Contains(fieldRef.Name))
{
this.FieldNames.Remove(fieldRef.Name);
diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
index 7d3c1fd7..e8fdc8c7 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="instruction">The IL instruction.</param>
protected bool IsMatch(Instruction instruction)
{
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
return
methodRef != null
&& methodRef.DeclaringType.FullName == this.FullTypeName
diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
index b2f2e193..2af76f55 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="instruction">The IL instruction.</param>
protected bool IsMatch(Instruction instruction)
{
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
return
methodRef != null
&& methodRef.DeclaringType.FullName == this.FullTypeName
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
index 81f90498..f34542c3 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMemberWithUnexpectedTypeFinder.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
@@ -34,11 +33,11 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// field reference
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType))
{
// get target field
- FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
+ FieldDefinition? targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
if (targetField == null)
return false;
@@ -51,16 +50,16 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
}
// method reference
- MethodReference methodReference = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodReference = RewriteHelper.AsMethodReference(instruction);
if (methodReference != null && !this.IsUnsupported(methodReference) && this.ShouldValidate(methodReference.DeclaringType))
{
// get potential targets
- MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray();
+ MethodDefinition[]? candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray();
if (candidateMethods == null || !candidateMethods.Any())
return false;
// compare return types
- MethodDefinition methodDef = methodReference.Resolve();
+ MethodDefinition? methodDef = methodReference.Resolve();
if (methodDef == null)
return false; // validated by ReferenceToMissingMemberFinder
@@ -80,7 +79,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
*********/
/// <summary>Whether references to the given type should be validated.</summary>
/// <param name="type">The type reference.</param>
- private bool ShouldValidate(TypeReference type)
+ private bool ShouldValidate([NotNullWhen(true)] TypeReference? type)
{
return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
index 001d1986..fae7fb12 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/ReferenceToMissingMemberFinder.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -33,10 +32,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// field reference
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null && this.ShouldValidate(fieldRef.DeclaringType))
{
- FieldDefinition target = fieldRef.Resolve();
+ FieldDefinition? target = fieldRef.Resolve();
if (target == null || target.HasConstant)
{
this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)");
@@ -45,10 +44,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
}
// method reference
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (methodRef != null && this.ShouldValidate(methodRef.DeclaringType) && !this.IsUnsupported(methodRef))
{
- MethodDefinition target = methodRef.Resolve();
+ MethodDefinition? target = methodRef.Resolve();
if (target == null)
{
string phrase;
@@ -73,7 +72,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
*********/
/// <summary>Whether references to the given type should be validated.</summary>
/// <param name="type">The type reference.</param>
- private bool ShouldValidate(TypeReference type)
+ private bool ShouldValidate([NotNullWhen(true)] TypeReference? type)
{
return type != null && this.ValidateReferencesToAssemblies.Contains(type.Scope.Name);
}
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
index 4c589ed8..17acbf9a 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/TypeAssemblyFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using Mono.Cecil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
private readonly InstructionHandleResult Result;
/// <summary>Get whether a matched type should be ignored.</summary>
- private readonly Func<TypeReference, bool> ShouldIgnore;
+ private readonly Func<TypeReference, bool>? ShouldIgnore;
/*********
@@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="assemblyName">The full assembly name to which to find references.</param>
/// <param name="result">The result to return for matching instructions.</param>
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
- public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
+ public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null)
: base(defaultPhrase: $"{assemblyName} assembly")
{
this.AssemblyName = assemblyName;
diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
index 04a5b970..77762f41 100644
--- a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
+++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using Mono.Cecil;
@@ -20,7 +18,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
private readonly InstructionHandleResult Result;
/// <summary>Get whether a matched type should be ignored.</summary>
- private readonly Func<TypeReference, bool> ShouldIgnore;
+ private readonly Func<TypeReference, bool>? ShouldIgnore;
/*********
@@ -30,7 +28,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="fullTypeNames">The full type names to match.</param>
/// <param name="result">The result to return for matching instructions.</param>
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
- public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
+ public TypeFinder(string[] fullTypeNames, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null)
: base(defaultPhrase: $"{string.Join(", ", fullTypeNames)} type{(fullTypeNames.Length != 1 ? "s" : "")}") // default phrase should never be used
{
this.FullTypeNames = new HashSet<string>(fullTypeNames);
@@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
/// <param name="fullTypeName">The full type name to match.</param>
/// <param name="result">The result to return for matching instructions.</param>
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
- public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
+ public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool>? shouldIgnore = null)
: this(new[] { fullTypeName }, result, shouldIgnore) { }
/// <inheritdoc />
diff --git a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs
index bea786cd..865bf076 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/BaseInstructionHandler.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using Mono.Cecil;
@@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
/// <param name="flag">The result flag to set.</param>
/// <param name="resultMessage">The result message to add.</param>
/// <returns>Returns true for convenience.</returns>
- protected bool MarkFlag(InstructionHandleResult flag, string resultMessage = null)
+ protected bool MarkFlag(InstructionHandleResult flag, string? resultMessage = null)
{
this.Flags.Add(flag);
if (resultMessage != null)
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
index 09ff78f7..55369602 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RecursiveRewriter.cs
@@ -1,7 +1,6 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
@@ -10,6 +9,7 @@ using Mono.Collections.Generic;
namespace StardewModdingAPI.Framework.ModLoading.Framework
{
/// <summary>Handles recursively rewriting loaded assembly code.</summary>
+ [SuppressMessage("ReSharper", "AccessToModifiedClosure", Justification = "Rewrite callbacks are invoked immediately.")]
internal class RecursiveRewriter
{
/*********
@@ -77,7 +77,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
{
changed |= this.RewriteModuleImpl(this.Module);
- foreach (var type in types)
+ foreach (TypeDefinition type in types)
changed |= this.RewriteTypeDefinition(type);
}
catch (Exception ex)
@@ -129,9 +129,10 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
ILProcessor cil = method.Body.GetILProcessor();
Collection<Instruction> instructions = cil.Body.Instructions;
bool addedInstructions = false;
+ // ReSharper disable once ForCanBeConvertedToForeach -- deliberate to allow changing the collection
for (int i = 0; i < instructions.Count; i++)
{
- var instruction = instructions[i];
+ Instruction instruction = instructions[i];
if (instruction.OpCode.Code == Code.Nop)
continue;
@@ -174,7 +175,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
bool rewritten = false;
// field reference
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null)
{
rewritten |= this.RewriteTypeReference(fieldRef.DeclaringType, newType => fieldRef.DeclaringType = newType);
@@ -182,7 +183,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
}
// method reference
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (methodRef != null)
this.RewriteMethodReference(methodRef);
@@ -212,7 +213,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
});
rewritten |= this.RewriteTypeReference(methodRef.ReturnType, newType => methodRef.ReturnType = newType);
- foreach (var parameter in methodRef.Parameters)
+ foreach (ParameterDefinition parameter in methodRef.Parameters)
rewritten |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType);
if (methodRef is GenericInstanceMethod genericRef)
@@ -264,7 +265,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
bool curChanged = false;
// attribute type
- TypeReference newAttrType = null;
+ TypeReference? newAttrType = null;
rewritten |= this.RewriteTypeReference(attribute.AttributeType, newType =>
{
newAttrType = newType;
@@ -289,9 +290,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
if (curChanged)
{
// get constructor
- MethodDefinition constructor = (newAttrType ?? attribute.AttributeType)
+ MethodDefinition? constructor = (newAttrType ?? attribute.AttributeType)
.Resolve()
- .Methods
+ ?.Methods
.Where(method => method.IsConstructor)
.FirstOrDefault(ctor => RewriteHelper.HasMatchingSignature(ctor, attribute.Constructor));
if (constructor == null)
@@ -301,9 +302,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
var newAttr = new CustomAttribute(this.Module.ImportReference(constructor));
for (int i = 0; i < argTypes.Length; i++)
newAttr.ConstructorArguments.Add(new CustomAttributeArgument(argTypes[i], attribute.ConstructorArguments[i].Value));
- foreach (var prop in attribute.Properties)
+ foreach (CustomAttributeNamedArgument prop in attribute.Properties)
newAttr.Properties.Add(new CustomAttributeNamedArgument(prop.Name, prop.Argument));
- foreach (var field in attribute.Fields)
+ foreach (CustomAttributeNamedArgument field in attribute.Fields)
newAttr.Fields.Add(new CustomAttributeNamedArgument(field.Name, field.Argument));
// swap attribute
diff --git a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
index 8f47fbdd..15f71251 100644
--- a/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
+++ b/src/SMAPI/Framework/ModLoading/Framework/RewriteHelper.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Linq;
using System.Reflection;
@@ -23,7 +21,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
*********/
/// <summary>Get the field reference from an instruction if it matches.</summary>
/// <param name="instruction">The IL instruction.</param>
- public static FieldReference AsFieldReference(Instruction instruction)
+ public static FieldReference? AsFieldReference(Instruction instruction)
{
return instruction.OpCode == OpCodes.Ldfld || instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Stfld || instruction.OpCode == OpCodes.Stsfld
? (FieldReference)instruction.Operand
@@ -32,7 +30,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
/// <summary>Get the method reference from an instruction if it matches.</summary>
/// <param name="instruction">The IL instruction.</param>
- public static MethodReference AsMethodReference(Instruction instruction)
+ public static MethodReference? AsMethodReference(Instruction instruction)
{
return instruction.OpCode == OpCodes.Call || instruction.OpCode == OpCodes.Callvirt || instruction.OpCode == OpCodes.Newobj
? (MethodReference)instruction.Operand
@@ -42,7 +40,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
/// <summary>Get the CIL instruction to load a value onto the stack.</summary>
/// <param name="rawValue">The constant value to inject.</param>
/// <returns>Returns the instruction, or <c>null</c> if the value type isn't supported.</returns>
- public static Instruction GetLoadValueInstruction(object rawValue)
+ public static Instruction? GetLoadValueInstruction(object? rawValue)
{
return rawValue switch
{
@@ -151,7 +149,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
/// <param name="typeA">The type ID to compare.</param>
/// <param name="typeB">The other type ID to compare.</param>
/// <returns>true if the type IDs look like the same type, false if not.</returns>
- public static bool LooksLikeSameType(TypeReference typeA, TypeReference typeB)
+ public static bool LooksLikeSameType(TypeReference? typeA, TypeReference? typeB)
{
return RewriteHelper.TypeDefinitionComparer.Equals(typeA, typeB);
}
diff --git a/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs
index 126504e3..d41732f8 100644
--- a/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs
+++ b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using Mono.Cecil;
diff --git a/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs
index 29406f2a..1f9add30 100644
--- a/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs
+++ b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
namespace StardewModdingAPI.Framework.ModLoading
diff --git a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
index 9dca9bc4..b53a9886 100644
--- a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
+++ b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
namespace StardewModdingAPI.Framework.ModLoading
@@ -10,7 +8,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Construct an instance.</summary>
/// <param name="message">The error message.</param>
/// <param name="ex">The underlying exception, if any.</param>
- public InvalidModStateException(string message, Exception ex = null)
+ public InvalidModStateException(string message, Exception? ex = null)
: base(message, ex) { }
}
}
diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
index 0e698bfd..fe54634b 100644
--- a/src/SMAPI/Framework/ModLoading/ModMetadata.cs
+++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs
@@ -1,7 +1,6 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Framework.ModHelpers;
@@ -44,7 +43,7 @@ namespace StardewModdingAPI.Framework.ModLoading
public IManifest Manifest { get; }
/// <inheritdoc />
- public ModDataRecordVersionedFields DataRecord { get; }
+ public ModDataRecordVersionedFields? DataRecord { get; }
/// <inheritdoc />
public ModMetadataStatus Status { get; private set; }
@@ -56,33 +55,35 @@ namespace StardewModdingAPI.Framework.ModLoading
public ModWarning Warnings => this.ActualWarnings & ~(this.DataRecord?.DataRecord.SuppressWarnings ?? ModWarning.None);
/// <inheritdoc />
- public string Error { get; private set; }
+ public string? Error { get; private set; }
/// <inheritdoc />
- public string ErrorDetails { get; private set; }
+ public string? ErrorDetails { get; private set; }
/// <inheritdoc />
public bool IsIgnored { get; }
/// <inheritdoc />
- public IMod Mod { get; private set; }
+ public IMod? Mod { get; private set; }
/// <inheritdoc />
- public IContentPack ContentPack { get; private set; }
+ public IContentPack? ContentPack { get; private set; }
/// <inheritdoc />
- public TranslationHelper Translations { get; private set; }
+ public TranslationHelper? Translations { get; private set; }
/// <inheritdoc />
- public IMonitor Monitor { get; private set; }
+ public IMonitor? Monitor { get; private set; }
/// <inheritdoc />
- public object Api { get; private set; }
+ public object? Api { get; private set; }
/// <inheritdoc />
- public ModEntryModel UpdateCheckData { get; private set; }
+ public ModEntryModel? UpdateCheckData { get; private set; }
/// <inheritdoc />
+ [MemberNotNullWhen(true, nameof(ModMetadata.ContentPack))]
+ [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The manifest may be null for broken mods while loading.")]
public bool IsContentPack => this.Manifest?.ContentPackFor != null;
/// <summary>The fake content packs created by this mod, if any.</summary>
@@ -99,13 +100,13 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="manifest">The mod manifest.</param>
/// <param name="dataRecord">Metadata about the mod from SMAPI's internal data (if any).</param>
/// <param name="isIgnored">Whether the mod folder should be ignored. This should be <c>true</c> if it was found within a folder whose name starts with a dot.</param>
- public ModMetadata(string displayName, string directoryPath, string rootPath, IManifest manifest, ModDataRecordVersionedFields dataRecord, bool isIgnored)
+ public ModMetadata(string displayName, string directoryPath, string rootPath, IManifest? manifest, ModDataRecordVersionedFields? dataRecord, bool isIgnored)
{
this.DisplayName = displayName;
this.DirectoryPath = directoryPath;
this.RootPath = rootPath;
this.RelativeDirectoryPath = PathUtilities.GetRelativePath(this.RootPath, this.DirectoryPath);
- this.Manifest = manifest;
+ this.Manifest = manifest!; // manifest may be null in low-level SMAPI code, but won't be null once it's received by mods via IModInfo
this.DataRecord = dataRecord;
this.IsIgnored = isIgnored;
@@ -121,7 +122,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
/// <inheritdoc />
- public IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string error, string errorDetails = null)
+ public IModMetadata SetStatus(ModMetadataStatus status, ModFailReason reason, string? error, string? errorDetails = null)
{
this.Status = status;
this.FailReason = reason;
@@ -162,7 +163,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
/// <inheritdoc />
- public IModMetadata SetApi(object api)
+ public IModMetadata SetApi(object? api)
{
this.Api = api;
return this;
@@ -176,6 +177,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
/// <inheritdoc />
+ [MemberNotNullWhen(true, nameof(IModInfo.Manifest))]
public bool HasManifest()
{
return this.Manifest != null;
@@ -190,7 +192,7 @@ namespace StardewModdingAPI.Framework.ModLoading
}
/// <inheritdoc />
- public bool HasID(string id)
+ public bool HasID(string? id)
{
return
this.HasID()
@@ -245,7 +247,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <inheritdoc />
public string GetRelativePathWithRoot()
{
- string rootFolderName = Path.GetFileName(this.RootPath) ?? "";
+ string rootFolderName = Path.GetFileName(this.RootPath);
return Path.Combine(rootFolderName, this.RelativeDirectoryPath);
}
@@ -254,7 +256,7 @@ namespace StardewModdingAPI.Framework.ModLoading
{
foreach (var reference in this.FakeContentPacks.ToArray())
{
- if (!reference.TryGetTarget(out ContentPack pack))
+ if (!reference.TryGetTarget(out ContentPack? pack))
{
this.FakeContentPacks.Remove(reference);
continue;
diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs
index 2842c11a..afb388d0 100644
--- a/src/SMAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs
@@ -1,7 +1,6 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using StardewModdingAPI.Toolkit;
@@ -28,10 +27,10 @@ namespace StardewModdingAPI.Framework.ModLoading
{
foreach (ModFolder folder in toolkit.GetModFolders(rootPath))
{
- Manifest manifest = folder.Manifest;
+ Manifest? manifest = folder.Manifest;
// parse internal data record (if any)
- ModDataRecordVersionedFields dataRecord = modDatabase.Get(manifest?.UniqueID)?.GetVersionedFields(manifest);
+ ModDataRecordVersionedFields? dataRecord = modDatabase.Get(manifest?.UniqueID)?.GetVersionedFields(manifest);
// apply defaults
if (manifest != null && dataRecord?.UpdateKey is not null)
@@ -43,7 +42,7 @@ namespace StardewModdingAPI.Framework.ModLoading
? ModMetadataStatus.Found
: ModMetadataStatus.Failed;
- var metadata = new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore);
+ IModMetadata metadata = new ModMetadata(folder.DisplayName, folder.Directory.FullName, rootPath, manifest, dataRecord, isIgnored: shouldIgnore);
if (shouldIgnore)
metadata.SetStatus(status, ModFailReason.DisabledByDotConvention, "disabled by dot convention");
else
@@ -57,7 +56,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="mods">The mod manifests to validate.</param>
/// <param name="apiVersion">The current SMAPI version.</param>
/// <param name="getUpdateUrl">Get an update URL for an update key (if valid).</param>
- public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string> getUpdateUrl)
+ [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "Manifest values may be null before they're validated.")]
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Manifest values may be null before they're validated.")]
+ public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, Func<string, string?> getUpdateUrl)
{
mods = mods.ToArray();
@@ -84,7 +85,7 @@ namespace StardewModdingAPI.Framework.ModLoading
List<string> updateUrls = new List<string>();
foreach (UpdateKey key in mod.GetUpdateKeys(validOnly: true))
{
- string url = getUpdateUrl(key.ToString());
+ string? url = getUpdateUrl(key.ToString());
if (url != null)
updateUrls.Add(url);
}
@@ -94,7 +95,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// build error
string error = $"{reasonPhrase}. Please check for a ";
- if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version.Equals(mod.DataRecord.StatusUpperVersion))
+ if (mod.DataRecord.StatusUpperVersion == null || mod.Manifest.Version?.Equals(mod.DataRecord.StatusUpperVersion) == true)
error += "newer version";
else
error += $"version newer than {mod.DataRecord.StatusUpperVersion}";
@@ -133,21 +134,21 @@ namespace StardewModdingAPI.Framework.ModLoading
if (hasDll)
{
// invalid filename format
- if (mod.Manifest.EntryDll.Intersect(Path.GetInvalidFileNameChars()).Any())
+ if (mod.Manifest.EntryDll!.Intersect(Path.GetInvalidFileNameChars()).Any())
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest has invalid filename '{mod.Manifest.EntryDll}' for the EntryDLL field.");
continue;
}
// invalid path
- if (!File.Exists(Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll)))
+ if (!File.Exists(Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll!)))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
continue;
}
// invalid capitalization
- string actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll).FirstOrDefault()?.Name;
+ string? actualFilename = new DirectoryInfo(mod.DirectoryPath).GetFiles(mod.Manifest.EntryDll!).FirstOrDefault()?.Name;
if (actualFilename != mod.Manifest.EntryDll)
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its {nameof(IManifest.EntryDll)} value '{mod.Manifest.EntryDll}' doesn't match the actual file capitalization '{actualFilename}'. The capitalization must match for crossplatform compatibility.");
@@ -159,7 +160,7 @@ namespace StardewModdingAPI.Framework.ModLoading
else
{
// invalid content pack ID
- if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor.UniqueID))
+ if (string.IsNullOrWhiteSpace(mod.Manifest.ContentPackFor!.UniqueID))
{
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, $"its manifest declares {nameof(IManifest.ContentPackFor)} without its required {nameof(IManifestContentPackFor.UniqueID)} field.");
continue;
@@ -190,7 +191,7 @@ namespace StardewModdingAPI.Framework.ModLoading
mod.SetStatus(ModMetadataStatus.Failed, ModFailReason.InvalidManifest, "its manifest specifies an invalid ID (IDs must only contain letters, numbers, underscores, periods, or hyphens).");
// validate dependencies
- foreach (var dependency in mod.Manifest.Dependencies)
+ foreach (IManifestDependency? dependency in mod.Manifest.Dependencies)
{
// null dependency
if (dependency == null)
@@ -328,8 +329,11 @@ namespace StardewModdingAPI.Framework.ModLoading
string[] failedLabels =
(
from entry in dependencies
- where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
- select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)"
+ where
+ entry.Mod != null
+ && entry.MinVersion != null
+ && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
+ select $"{entry.Mod!.DisplayName} (needs {entry.MinVersion} or later)"
)
.ToArray();
if (failedLabels.Any())
@@ -345,16 +349,14 @@ namespace StardewModdingAPI.Framework.ModLoading
states[mod] = ModDependencyStatus.Checking;
// recursively sort dependencies
- foreach (var dependency in dependencies)
+ foreach (ModDependency dependency in dependencies)
{
- IModMetadata requiredMod = dependency.Mod;
- var subchain = new List<IModMetadata>(currentChain) { mod };
-
- // ignore missing optional dependency
- if (!dependency.IsRequired && requiredMod == null)
- continue;
+ IModMetadata? requiredMod = dependency.Mod;
+ if (requiredMod == null)
+ continue; // missing dependencies are handled earlier
// detect dependency loop
+ var subchain = new List<IModMetadata>(currentChain) { mod };
if (states[requiredMod] == ModDependencyStatus.Checking)
{
sortedMods.Push(mod);
@@ -363,8 +365,8 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// recursively process each dependency
- var substatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
- switch (substatus)
+ var subStatus = this.ProcessDependencies(mods, modDatabase, requiredMod, states, sortedMods, subchain);
+ switch (subStatus)
{
// sorted successfully
case ModDependencyStatus.Sorted:
@@ -380,7 +382,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// unexpected status
case ModDependencyStatus.Queued:
case ModDependencyStatus.Checking:
- throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status.");
+ throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{subStatus}' status.");
// sanity check
default:
@@ -394,35 +396,16 @@ namespace StardewModdingAPI.Framework.ModLoading
}
}
- /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary>
- /// <param name="rootPath">The root folder path to search.</param>
- private IEnumerable<DirectoryInfo> GetModFolders(string rootPath)
- {
- foreach (string modRootPath in Directory.GetDirectories(rootPath))
- {
- DirectoryInfo directory = new(modRootPath);
-
- // if a folder only contains another folder, check the inner folder instead
- while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1)
- directory = directory.GetDirectories().First();
-
- yield return directory;
- }
- }
-
/// <summary>Get the dependencies declared in a manifest.</summary>
/// <param name="manifest">The mod manifest.</param>
/// <param name="loadedMods">The loaded mods.</param>
private IEnumerable<ModDependency> GetDependenciesFrom(IManifest manifest, IModMetadata[] loadedMods)
{
- IModMetadata FindMod(string id) => loadedMods.FirstOrDefault(m => m.HasID(id));
+ IModMetadata? FindMod(string id) => loadedMods.FirstOrDefault(m => m.HasID(id));
// yield dependencies
- if (manifest.Dependencies != null)
- {
- foreach (var entry in manifest.Dependencies)
- yield return new ModDependency(entry.UniqueID, entry.MinimumVersion, FindMod(entry.UniqueID), entry.IsRequired);
- }
+ foreach (IManifestDependency entry in manifest.Dependencies)
+ yield return new ModDependency(entry.UniqueID, entry.MinimumVersion, FindMod(entry.UniqueID), entry.IsRequired);
// yield content pack parent
if (manifest.ContentPackFor != null)
@@ -431,10 +414,10 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Get a technical message indicating why a mod's compatibility status was overridden, if applicable.</summary>
/// <param name="mod">The mod metadata.</param>
- private string GetTechnicalReasonForStatusOverride(IModMetadata mod)
+ private string? GetTechnicalReasonForStatusOverride(IModMetadata mod)
{
// get compatibility list record
- var data = mod.DataRecord;
+ ModDataRecordVersionedFields? data = mod.DataRecord;
if (data == null)
return null;
@@ -448,14 +431,14 @@ namespace StardewModdingAPI.Framework.ModLoading
};
// get reason
- string[] reasons = new[] { mod.DataRecord.StatusReasonPhrase, mod.DataRecord.StatusReasonDetails }
+ string?[] reasons = new[] { data.StatusReasonPhrase, data.StatusReasonDetails }
.Where(p => !string.IsNullOrWhiteSpace(p))
.ToArray();
// build message
return
$"marked {statusLabel} in SMAPI's internal compatibility list for "
- + (mod.DataRecord.StatusUpperVersion != null ? $"versions up to {mod.DataRecord.StatusUpperVersion}" : "all versions")
+ + (data.StatusUpperVersion != null ? $"versions up to {data.StatusUpperVersion}" : "all versions")
+ ": "
+ (reasons.Any() ? string.Join(": ", reasons) : "no reason given")
+ ".";
@@ -475,13 +458,13 @@ namespace StardewModdingAPI.Framework.ModLoading
public string ID { get; }
/// <summary>The minimum required version (if any).</summary>
- public ISemanticVersion MinVersion { get; }
+ public ISemanticVersion? MinVersion { get; }
/// <summary>Whether the mod shouldn't be loaded if the dependency isn't available.</summary>
public bool IsRequired { get; }
/// <summary>The loaded mod that fulfills the dependency (if available).</summary>
- public IModMetadata Mod { get; }
+ public IModMetadata? Mod { get; }
/*********
@@ -492,7 +475,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="minVersion">The minimum required version (if any).</param>
/// <param name="mod">The loaded mod that fulfills the dependency (if available).</param>
/// <param name="isRequired">Whether the mod shouldn't be loaded if the dependency isn't available.</param>
- public ModDependency(string id, ISemanticVersion minVersion, IModMetadata mod, bool isRequired)
+ public ModDependency(string id, ISemanticVersion? minVersion, IModMetadata? mod, bool isRequired)
{
this.ID = id;
this.MinVersion = minVersion;
diff --git a/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs
index 0898f095..d4366294 100644
--- a/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs
+++ b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Linq;
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
index c05005b8..afe38bfd 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/AccessToolsFacade.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/*********
** Public methods
*********/
- public static ConstructorInfo DeclaredConstructor(Type type, Type[] parameters = null)
+ public static ConstructorInfo DeclaredConstructor(Type type, Type[]? parameters = null)
{
// Harmony 1.x matched both static and instance constructors
return
@@ -27,7 +25,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
?? AccessTools.DeclaredConstructor(type, parameters, searchForStatic: true);
}
- public static ConstructorInfo Constructor(Type type, Type[] parameters = null)
+ public static ConstructorInfo Constructor(Type type, Type[]? parameters = null)
{
// Harmony 1.x matched both static and instance constructors
return
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
index fea8c100..9c8ba2b0 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyInstanceFacade.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
@@ -30,7 +28,8 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
return new Harmony(id);
}
- public DynamicMethod Patch(MethodBase original, HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null)
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "If the user passes a null original method, we let it fail in the underlying Harmony instance instead of handling it here.")]
+ public DynamicMethod Patch(MethodBase original, HarmonyMethod? prefix = null, HarmonyMethod? postfix = null, HarmonyMethod? transpiler = null)
{
// In Harmony 1.x you could target a virtual method that's not implemented by the
// target type, but in Harmony 2.0 you need to target the concrete implementation.
@@ -60,7 +59,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/// <param name="prefix">The prefix method, if any.</param>
/// <param name="postfix">The postfix method, if any.</param>
/// <param name="transpiler">The transpiler method, if any.</param>
- private string GetPatchTypesLabel(HarmonyMethod prefix = null, HarmonyMethod postfix = null, HarmonyMethod transpiler = null)
+ private string GetPatchTypesLabel(HarmonyMethod? prefix = null, HarmonyMethod? postfix = null, HarmonyMethod? transpiler = null)
{
var patchTypes = new List<string>();
@@ -76,7 +75,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
/// <summary>Get a human-readable label for the method being patched.</summary>
/// <param name="method">The method being patched.</param>
- private string GetMethodLabel(MethodBase method)
+ private string GetMethodLabel(MethodBase? method)
{
return method != null
? $"method {method.DeclaringType?.FullName}.{method.Name}"
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
index 93124591..2b1ca54b 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/HarmonyMethodFacade.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
@@ -23,7 +21,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
this.ImportMethodImpl(method);
}
- public HarmonyMethodFacade(Type type, string name, Type[] parameters = null)
+ public HarmonyMethodFacade(Type type, string name, Type[]? parameters = null)
{
this.ImportMethodImpl(AccessTools.Method(type, name, parameters));
}
@@ -40,7 +38,7 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
// internal code still handles null fine. For backwards compatibility, this bypasses
// the new restriction when the mod hasn't been updated for Harmony 2.0 yet.
- MethodInfo importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic);
+ MethodInfo? importMethod = typeof(HarmonyMethod).GetMethod("ImportMethod", BindingFlags.Instance | BindingFlags.NonPublic);
if (importMethod == null)
throw new InvalidOperationException("Can't find 'HarmonyMethod.ImportMethod' method");
importMethod.Invoke(this, new object[] { methodInfo });
diff --git a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
index 20a30f8f..67569424 100644
--- a/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
+++ b/src/SMAPI/Framework/ModLoading/RewriteFacades/SpriteBatchFacade.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.Diagnostics.CodeAnalysis;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
@@ -20,7 +18,8 @@ namespace StardewModdingAPI.Framework.ModLoading.RewriteFacades
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- public SpriteBatchFacade(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+ public SpriteBatchFacade(GraphicsDevice graphicsDevice)
+ : base(graphicsDevice) { }
/****
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs
index 4985d72a..cc830216 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/ArchitectureAssemblyRewriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using Mono.Cecil;
using StardewModdingAPI.Framework.ModLoading.Framework;
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs
index 806fca62..d5f4cf4a 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Reflection;
@@ -33,13 +31,19 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <param name="toFieldName">The new field name to reference.</param>
public FieldReplaceRewriter AddField(Type fromType, string fromFieldName, Type toType, string toFieldName)
{
+ // validate parameters
+ if (fromType == null)
+ throw new InvalidOperationException("Can't replace a field on a null source type.");
+ if (toType == null)
+ throw new InvalidOperationException("Can't replace a field on a null target type.");
+
// get full type name
- string fromTypeName = fromType?.FullName;
+ string? fromTypeName = fromType.FullName;
if (fromTypeName == null)
throw new InvalidOperationException($"Can't replace field for invalid type reference {toType}.");
// get target field
- FieldInfo toField = toType.GetField(toFieldName);
+ FieldInfo? toField = toType.GetField(toFieldName);
if (toField == null)
throw new InvalidOperationException($"The {toType.FullName} class doesn't have a {toFieldName} field.");
@@ -54,15 +58,15 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <inheritdoc />
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
- string declaringType = fieldRef?.DeclaringType?.FullName;
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
+ string? declaringType = fieldRef?.DeclaringType?.FullName;
// get mapped field
- if (declaringType == null || !this.FieldMaps.TryGetValue(declaringType, out var fieldMap) || !fieldMap.TryGetValue(fieldRef.Name, out FieldInfo toField))
+ if (declaringType == null || !this.FieldMaps.TryGetValue(declaringType, out var fieldMap) || !fieldMap.TryGetValue(fieldRef!.Name, out FieldInfo? toField))
return false;
// replace with new field
- this.Phrases.Add($"{fieldRef.DeclaringType.Name}.{fieldRef.Name} field");
+ this.Phrases.Add($"{fieldRef.DeclaringType!.Name}.{fieldRef.Name} field");
instruction.Operand = module.ImportReference(toField);
return this.MarkRewritten();
}
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
index 92397c58..aea490c8 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/HarmonyRewriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using HarmonyLib;
using Mono.Cecil;
@@ -59,7 +57,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
if (this.ShouldRewrite)
{
// rewrite Harmony 1.x methods to Harmony 2.0
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (this.TryRewriteMethodsToFacade(module, methodRef))
{
this.OnChanged();
@@ -67,7 +65,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
}
// rewrite renamed fields
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef != null)
{
if (fieldRef.DeclaringType.FullName == "HarmonyLib.HarmonyMethod" && fieldRef.Name == "prioritiy")
@@ -95,13 +93,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>Rewrite methods to use Harmony facades if needed.</summary>
/// <param name="module">The assembly module containing the method reference.</param>
/// <param name="methodRef">The method reference to map.</param>
- private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference methodRef)
+ private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference? methodRef)
{
if (!this.ReplacedTypes)
return false; // not Harmony (or already using Harmony 2.0)
// get facade type
- Type toType = methodRef?.DeclaringType.FullName switch
+ Type? toType = methodRef?.DeclaringType.FullName switch
{
"HarmonyLib.Harmony" => typeof(HarmonyInstanceFacade),
"HarmonyLib.AccessTools" => typeof(AccessToolsFacade),
@@ -112,9 +110,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return false;
// map if there's a matching method
- if (RewriteHelper.HasMatchingSignature(toType, methodRef))
+ if (RewriteHelper.HasMatchingSignature(toType, methodRef!))
{
- methodRef.DeclaringType = module.ImportReference(toType);
+ methodRef!.DeclaringType = module.ImportReference(toType);
return true;
}
@@ -139,7 +137,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
string fullName = type.FullName.Replace("Harmony.", "HarmonyLib.");
string targetName = typeof(Harmony).AssemblyQualifiedName!.Replace(typeof(Harmony).FullName!, fullName);
- return Type.GetType(targetName, throwOnError: true);
+ return Type.GetType(targetName, throwOnError: true)!;
}
}
}
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs
index fc06e779..9c6a3980 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicFieldRewriter.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
@@ -33,17 +32,17 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// get field ref
- FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
+ FieldReference? fieldRef = RewriteHelper.AsFieldReference(instruction);
if (fieldRef == null || !this.ShouldValidate(fieldRef.DeclaringType))
return false;
// skip if not broken
- FieldDefinition fieldDefinition = fieldRef.Resolve();
+ FieldDefinition? fieldDefinition = fieldRef.Resolve();
if (fieldDefinition?.HasConstant == false)
return false;
// rewrite if possible
- TypeDefinition declaringType = fieldRef.DeclaringType.Resolve();
+ TypeDefinition? declaringType = fieldRef.DeclaringType.Resolve();
bool isRead = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld;
return
this.TryRewriteToProperty(module, instruction, fieldRef, declaringType, isRead)
@@ -56,7 +55,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
*********/
/// <summary>Whether references to the given type should be validated.</summary>
/// <param name="type">The type reference.</param>
- private bool ShouldValidate(TypeReference type)
+ private bool ShouldValidate([NotNullWhen(true)] TypeReference? type)
{
return type != null && this.RewriteReferencesToAssemblies.Contains(type.Scope.Name);
}
@@ -70,8 +69,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
private bool TryRewriteToProperty(ModuleDefinition module, Instruction instruction, FieldReference fieldRef, TypeDefinition declaringType, bool isRead)
{
// get equivalent property
- PropertyDefinition property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
- MethodDefinition method = isRead ? property?.GetMethod : property?.SetMethod;
+ PropertyDefinition? property = declaringType?.Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
+ MethodDefinition? method = isRead ? property?.GetMethod : property?.SetMethod;
if (method == null)
return false;
@@ -86,14 +85,14 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <summary>Try rewriting the field into a matching const field.</summary>
/// <param name="instruction">The CIL instruction to rewrite.</param>
/// <param name="field">The field definition.</param>
- private bool TryRewriteToConstField(Instruction instruction, FieldDefinition field)
+ private bool TryRewriteToConstField(Instruction instruction, FieldDefinition? field)
{
// must have been a static field read, and the new field must be const
if (instruction.OpCode != OpCodes.Ldsfld || field?.HasConstant != true)
return false;
// get opcode for value type
- Instruction loadInstruction = RewriteHelper.GetLoadValueInstruction(field.Constant);
+ Instruction? loadInstruction = RewriteHelper.GetLoadValueInstruction(field.Constant);
if (loadInstruction == null)
return false;
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs
index 4860072c..601ecbbc 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/HeuristicMethodRewriter.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System.Collections.Generic;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
@@ -33,7 +32,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// get method ref
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (methodRef == null || !this.ShouldValidate(methodRef.DeclaringType))
return false;
@@ -42,13 +41,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return false;
// get type
- var type = methodRef.DeclaringType.Resolve();
+ TypeDefinition? type = methodRef.DeclaringType.Resolve();
if (type == null)
return false;
// get method definition
- MethodDefinition method = null;
- foreach (var match in type.Methods.Where(p => p.Name == methodRef.Name))
+ MethodDefinition? method = null;
+ foreach (MethodDefinition match in type.Methods.Where(p => p.Name == methodRef.Name))
{
// reference matches initial parameters of definition
if (methodRef.Parameters.Count >= match.Parameters.Count || !this.InitialParametersMatch(methodRef, match))
@@ -72,7 +71,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return false; // SMAPI needs to load the value onto the stack before the method call, but the optional parameter type wasn't recognized
// rewrite method reference
- foreach (Instruction loadInstruction in loadInstructions)
+ foreach (Instruction? loadInstruction in loadInstructions)
cil.InsertBefore(instruction, loadInstruction);
instruction.Operand = module.ImportReference(method);
@@ -86,7 +85,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
*********/
/// <summary>Whether references to the given type should be validated.</summary>
/// <param name="type">The type reference.</param>
- private bool ShouldValidate(TypeReference type)
+ private bool ShouldValidate([NotNullWhen(true)] TypeReference? type)
{
return type != null && this.RewriteReferencesToAssemblies.Contains(type.Scope.Name);
}
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs
index 00daf337..2e2f6316 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System;
+using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Mono.Cecil;
using Mono.Cecil.Cil;
@@ -28,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <param name="fromType">The type whose methods to remap.</param>
/// <param name="toType">The type with methods to map to.</param>
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
- public MethodParentRewriter(string fromType, Type toType, string nounPhrase = null)
+ public MethodParentRewriter(string fromType, Type toType, string? nounPhrase = null)
: base(nounPhrase ?? $"{fromType.Split('.').Last()} methods")
{
this.FromType = fromType;
@@ -39,14 +38,14 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <param name="fromType">The type whose methods to remap.</param>
/// <param name="toType">The type with methods to map to.</param>
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
- public MethodParentRewriter(Type fromType, Type toType, string nounPhrase = null)
- : this(fromType.FullName, toType, nounPhrase) { }
+ public MethodParentRewriter(Type fromType, Type toType, string? nounPhrase = null)
+ : this(fromType.FullName!, toType, nounPhrase) { }
/// <inheritdoc />
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// get method ref
- MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
+ MethodReference? methodRef = RewriteHelper.AsMethodReference(instruction);
if (!this.IsMatch(methodRef))
return false;
@@ -61,7 +60,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
*********/
/// <summary>Get whether a CIL instruction matches.</summary>
/// <param name="methodRef">The method reference.</param>
- private bool IsMatch(MethodReference methodRef)
+ private bool IsMatch([NotNullWhen(true)] MethodReference? methodRef)
{
return
methodRef != null
diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs
index bdc4c4f3..a81cb5be 100644
--- a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs
+++ b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using Mono.Cecil;
using StardewModdingAPI.Framework.ModLoading.Framework;
@@ -19,7 +17,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
private readonly Type ToType;
/// <summary>Get whether a matched type should be ignored.</summary>
- private readonly Func<TypeReference, bool> ShouldIgnore;
+ private readonly Func<TypeReference, bool>? ShouldIgnore;
/*********
@@ -29,7 +27,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
/// <param name="fromTypeFullName">The full type name to which to find references.</param>
/// <param name="toType">The new type to reference.</param>
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
- public TypeReferenceRewriter(string fromTypeFullName, Type toType, Func<TypeReference, bool> shouldIgnore = null)
+ public TypeReferenceRewriter(string fromTypeFullName, Type toType, Func<TypeReference, bool>? shouldIgnore = null)
: base($"{fromTypeFullName} type")
{
this.FromTypeName = fromTypeFullName;
diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs
index 55b7e0c8..2171895d 100644
--- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs
+++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReader.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.IO;
using Mono.Cecil;
using Mono.Cecil.Cil;
diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs
index 4af7c1e7..0d3aff9f 100644
--- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs
+++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolReaderProvider.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.IO;
@@ -38,7 +36,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Symbols
/// <param name="fileName">The assembly file name.</param>
public ISymbolReader GetSymbolReader(ModuleDefinition module, string fileName)
{
- return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData)
+ return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream? symbolData)
? new SymbolReader(module, symbolData)
: this.BaseProvider.GetSymbolReader(module, fileName);
}
@@ -48,7 +46,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Symbols
/// <param name="symbolStream">The loaded symbol file stream.</param>
public ISymbolReader GetSymbolReader(ModuleDefinition module, Stream symbolStream)
{
- return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream symbolData)
+ return this.SymbolsByAssemblyPath.TryGetValue(module.Name, out Stream? symbolData)
? new SymbolReader(module, symbolData)
: this.BaseProvider.GetSymbolReader(module, symbolStream);
}
diff --git a/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs b/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs
index c2ac4cd6..8f7e05d1 100644
--- a/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs
+++ b/src/SMAPI/Framework/ModLoading/Symbols/SymbolWriterProvider.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System.IO;
using Mono.Cecil;
using Mono.Cecil.Cil;
diff --git a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
index 248c29fc..d81d763e 100644
--- a/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
+++ b/src/SMAPI/Framework/ModLoading/TypeReferenceComparer.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Linq;
@@ -18,7 +16,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <c>TKey</c> in the above example). If all components are equal after substitution, and the
/// tokens can all be mapped to the same generic type, the types are considered equal.
/// </remarks>
- internal class TypeReferenceComparer : IEqualityComparer<TypeReference>
+ internal class TypeReferenceComparer : IEqualityComparer<TypeReference?>
{
/*********
** Public methods
@@ -26,7 +24,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Get whether the specified objects are equal.</summary>
/// <param name="a">The first object to compare.</param>
/// <param name="b">The second object to compare.</param>
- public bool Equals(TypeReference a, TypeReference b)
+ public bool Equals(TypeReference? a, TypeReference? b)
{
if (a == null || b == null)
return a == b;
@@ -54,7 +52,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="typeB">The second type to compare.</param>
private bool HeuristicallyEquals(TypeReference typeA, TypeReference typeB)
{
- bool HeuristicallyEquals(string typeNameA, string typeNameB, IDictionary<string, string> tokenMap)
+ bool HeuristicallyEqualsImpl(string typeNameA, string typeNameB, IDictionary<string, string> tokenMap)
{
// analyze type names
bool hasTokensA = typeNameA.Contains("!");
@@ -82,14 +80,14 @@ namespace StardewModdingAPI.Framework.ModLoading
for (int i = 0; i < symbolsA.Length; i++)
{
- if (!HeuristicallyEquals(symbolsA[i], symbolsB[i], tokenMap))
+ if (!HeuristicallyEqualsImpl(symbolsA[i], symbolsB[i], tokenMap))
return false;
}
return true;
}
- return HeuristicallyEquals(typeA.FullName, typeB.FullName, new Dictionary<string, string>());
+ return HeuristicallyEqualsImpl(typeA.FullName, typeB.FullName, new Dictionary<string, string>());
}
/// <summary>Map a generic type placeholder (like <c>!0</c>) to its actual type.</summary>
@@ -99,7 +97,7 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <returns>Returns the previously-mapped type if applicable, else the <paramref name="type"/>.</returns>
private string MapPlaceholder(string placeholder, string type, IDictionary<string, string> map)
{
- if (map.TryGetValue(placeholder, out string result))
+ if (map.TryGetValue(placeholder, out string? result))
return result;
map[placeholder] = type;