diff options
Diffstat (limited to 'src/SMAPI/Framework/ModLoading')
25 files changed, 2071 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs new file mode 100644 index 00000000..4378798c --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/AssemblyDefinitionResolver.cs @@ -0,0 +1,61 @@ +using System.Collections.Generic; +using Mono.Cecil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>A minimal assembly definition resolver which resolves references to known assemblies.</summary> + internal class AssemblyDefinitionResolver : DefaultAssemblyResolver + { + /********* + ** Properties + *********/ + /// <summary>The known assemblies.</summary> + private readonly IDictionary<string, AssemblyDefinition> Loaded = new Dictionary<string, AssemblyDefinition>(); + + + /********* + ** Public methods + *********/ + /// <summary>Add known assemblies to the resolver.</summary> + /// <param name="assemblies">The known assemblies.</param> + public void Add(params AssemblyDefinition[] assemblies) + { + foreach (AssemblyDefinition assembly in assemblies) + { + this.Loaded[assembly.Name.Name] = assembly; + this.Loaded[assembly.Name.FullName] = assembly; + } + } + + /// <summary>Resolve an assembly reference.</summary> + /// <param name="name">The assembly name.</param> + public override AssemblyDefinition Resolve(AssemblyNameReference name) => this.ResolveName(name.Name) ?? base.Resolve(name); + + /// <summary>Resolve an assembly reference.</summary> + /// <param name="name">The assembly name.</param> + /// <param name="parameters">The assembly reader parameters.</param> + public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters) => this.ResolveName(name.Name) ?? base.Resolve(name, parameters); + + /// <summary>Resolve an assembly reference.</summary> + /// <param name="fullName">The assembly full name (including version, etc).</param> + public override AssemblyDefinition Resolve(string fullName) => this.ResolveName(fullName) ?? base.Resolve(fullName); + + /// <summary>Resolve an assembly reference.</summary> + /// <param name="fullName">The assembly full name (including version, etc).</param> + /// <param name="parameters">The assembly reader parameters.</param> + public override AssemblyDefinition Resolve(string fullName, ReaderParameters parameters) => this.ResolveName(fullName) ?? base.Resolve(fullName, parameters); + + + /********* + ** Private methods + *********/ + /// <summary>Resolve a known assembly definition based on its short or full name.</summary> + /// <param name="name">The assembly's short or full name.</param> + private AssemblyDefinition ResolveName(string name) + { + return this.Loaded.ContainsKey(name) + ? this.Loaded[name] + : null; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs new file mode 100644 index 00000000..11be19fc --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoadStatus.cs @@ -0,0 +1,15 @@ +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Indicates the result of an assembly load.</summary> + internal enum AssemblyLoadStatus + { + /// <summary>The assembly was loaded successfully.</summary> + Okay = 1, + + /// <summary>The assembly could not be loaded.</summary> + Failed = 2, + + /// <summary>The assembly is already loaded.</summary> + AlreadyLoaded = 3 + } +} diff --git a/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs new file mode 100644 index 00000000..1e3c4a05 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs @@ -0,0 +1,333 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Reflection; +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.Framework.Exceptions; +using StardewModdingAPI.Metadata; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Preprocesses and loads mod assemblies.</summary> + internal class AssemblyLoader + { + /********* + ** Properties + *********/ + /// <summary>Metadata for mapping assemblies to the current platform.</summary> + private readonly PlatformAssemblyMap AssemblyMap; + + /// <summary>A type => assembly lookup for types which should be rewritten.</summary> + private readonly IDictionary<string, Assembly> TypeAssemblies; + + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + + /// <summary>Whether to enable developer mode logging.</summary> + private readonly bool IsDeveloperMode; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="targetPlatform">The current game platform.</param> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + /// <param name="isDeveloperMode">Whether to enable developer mode logging.</param> + public AssemblyLoader(Platform targetPlatform, IMonitor monitor, bool isDeveloperMode) + { + this.Monitor = monitor; + this.IsDeveloperMode = isDeveloperMode; + this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform); + + // generate type => assembly lookup for types which should be rewritten + this.TypeAssemblies = new Dictionary<string, Assembly>(); + foreach (Assembly assembly in this.AssemblyMap.Targets) + { + ModuleDefinition module = this.AssemblyMap.TargetModules[assembly]; + foreach (TypeDefinition type in module.GetTypes()) + { + if (!type.IsPublic) + continue; // no need to rewrite + if (type.Namespace.Contains("<")) + continue; // ignore assembly metadata + this.TypeAssemblies[type.FullName] = assembly; + } + } + } + + /// <summary>Preprocess and load an assembly.</summary> + /// <param name="mod">The mod for which the assembly is being loaded.</param> + /// <param name="assemblyPath">The assembly file path.</param> + /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> + /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns> + /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception> + public Assembly Load(IModMetadata mod, string assemblyPath, bool assumeCompatible) + { + // get referenced local assemblies + AssemblyParseResult[] assemblies; + { + AssemblyDefinitionResolver resolver = new AssemblyDefinitionResolver(); + HashSet<string> visitedAssemblyNames = new HashSet<string>(AppDomain.CurrentDomain.GetAssemblies().Select(p => p.GetName().Name)); // don't try loading assemblies that are already loaded + assemblies = this.GetReferencedLocalAssemblies(new FileInfo(assemblyPath), visitedAssemblyNames, resolver).ToArray(); + } + + // validate load + if (!assemblies.Any() || assemblies[0].Status == AssemblyLoadStatus.Failed) + { + throw new SAssemblyLoadFailedException(!File.Exists(assemblyPath) + ? $"Could not load '{assemblyPath}' because it doesn't exist." + : $"Could not load '{assemblyPath}'." + ); + } + if (assemblies.Last().Status == AssemblyLoadStatus.AlreadyLoaded) // mod assembly is last in dependency order + throw new SAssemblyLoadFailedException($"Could not load '{assemblyPath}' because it was already loaded. Do you have two copies of this mod?"); + + // rewrite & load assemblies in leaf-to-root order + bool oneAssembly = assemblies.Length == 1; + Assembly lastAssembly = null; + HashSet<string> loggedMessages = new HashSet<string>(); + foreach (AssemblyParseResult assembly in assemblies) + { + if (assembly.Status == AssemblyLoadStatus.AlreadyLoaded) + continue; + + bool changed = this.RewriteAssembly(mod, assembly.Definition, assumeCompatible, loggedMessages, logPrefix: " "); + if (changed) + { + if (!oneAssembly) + this.Monitor.Log($" Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace); + using (MemoryStream outStream = new MemoryStream()) + { + assembly.Definition.Write(outStream); + byte[] bytes = outStream.ToArray(); + lastAssembly = Assembly.Load(bytes); + } + } + else + { + if (!oneAssembly) + this.Monitor.Log($" Loading {assembly.File.Name}...", LogLevel.Trace); + lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); + } + } + + // last assembly loaded is the root + return lastAssembly; + } + + /// <summary>Resolve an assembly by its name.</summary> + /// <param name="name">The assembly name.</param> + /// <remarks> + /// This implementation returns the first loaded assembly which matches the short form of + /// the assembly name, to resolve assembly resolution issues when rewriting + /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>, + /// the implicit assumption is that loading the exact assembly failed. + /// </remarks> + public Assembly ResolveAssembly(string name) + { + string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture) + return AppDomain.CurrentDomain + .GetAssemblies() + .FirstOrDefault(p => p.GetName().Name == shortName); + } + + + /********* + ** Private methods + *********/ + /**** + ** Assembly parsing + ****/ + /// <summary>Get a list of referenced local assemblies starting from the mod assembly, ordered from leaf to root.</summary> + /// <param name="file">The assembly file to load.</param> + /// <param name="visitedAssemblyNames">The assembly names that should be skipped.</param> + /// <param name="assemblyResolver">A resolver which resolves references to known assemblies.</param> + /// <returns>Returns the rewrite metadata for the preprocessed assembly.</returns> + private IEnumerable<AssemblyParseResult> GetReferencedLocalAssemblies(FileInfo file, HashSet<string> visitedAssemblyNames, IAssemblyResolver assemblyResolver) + { + // validate + if (file.Directory == null) + throw new InvalidOperationException($"Could not get directory from file path '{file.FullName}'."); + if (!file.Exists) + yield break; // not a local assembly + + // read assembly + byte[] assemblyBytes = File.ReadAllBytes(file.FullName); + AssemblyDefinition assembly; + using (Stream readStream = new MemoryStream(assemblyBytes)) + assembly = AssemblyDefinition.ReadAssembly(readStream, new ReaderParameters(ReadingMode.Deferred) { AssemblyResolver = assemblyResolver }); + + // skip if already visited + if (visitedAssemblyNames.Contains(assembly.Name.Name)) + yield return new AssemblyParseResult(file, null, AssemblyLoadStatus.AlreadyLoaded); + visitedAssemblyNames.Add(assembly.Name.Name); + + // yield referenced assemblies + foreach (AssemblyNameReference dependency in assembly.MainModule.AssemblyReferences) + { + FileInfo dependencyFile = new FileInfo(Path.Combine(file.Directory.FullName, $"{dependency.Name}.dll")); + foreach (AssemblyParseResult result in this.GetReferencedLocalAssemblies(dependencyFile, visitedAssemblyNames, assemblyResolver)) + yield return result; + } + + // yield assembly + yield return new AssemblyParseResult(file, assembly, AssemblyLoadStatus.Okay); + } + + /**** + ** Assembly rewriting + ****/ + /// <summary>Rewrite the types referenced by an assembly.</summary> + /// <param name="mod">The mod for which the assembly is being loaded.</param> + /// <param name="assembly">The assembly to rewrite.</param> + /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> + /// <param name="loggedMessages">The messages that have already been logged for this mod.</param> + /// <param name="logPrefix">A string to prefix to log messages.</param> + /// <returns>Returns whether the assembly was modified.</returns> + /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception> + private bool RewriteAssembly(IModMetadata mod, AssemblyDefinition assembly, bool assumeCompatible, HashSet<string> loggedMessages, string logPrefix) + { + ModuleDefinition module = assembly.MainModule; + string filename = $"{assembly.Name.Name}.dll"; + + // swap assembly references if needed (e.g. XNA => MonoGame) + bool platformChanged = false; + for (int i = 0; i < module.AssemblyReferences.Count; i++) + { + // remove old assembly reference + if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) + { + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewriting {filename} for OS..."); + platformChanged = true; + module.AssemblyReferences.RemoveAt(i); + i--; + } + } + if (platformChanged) + { + // add target assembly references + foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values) + module.AssemblyReferences.Add(target); + + // rewrite type scopes to use target assemblies + IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName); + foreach (TypeReference type in typeReferences) + this.ChangeTypeScope(type); + } + + // find (and optionally rewrite) incompatible instructions + bool anyRewritten = false; + IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers().ToArray(); + foreach (MethodDefinition method in this.GetMethods(module)) + { + // check method definition + foreach (IInstructionHandler handler in handlers) + { + InstructionHandleResult result = handler.Handle(module, method, this.AssemblyMap, platformChanged); + this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, assumeCompatible, filename); + if (result == InstructionHandleResult.Rewritten) + anyRewritten = true; + } + + // check CIL instructions + ILProcessor cil = method.Body.GetILProcessor(); + foreach (Instruction instruction in cil.Body.Instructions.ToArray()) + { + foreach (IInstructionHandler handler in handlers) + { + InstructionHandleResult result = handler.Handle(module, cil, instruction, this.AssemblyMap, platformChanged); + this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, assumeCompatible, filename); + if (result == InstructionHandleResult.Rewritten) + anyRewritten = true; + } + } + } + + return platformChanged || anyRewritten; + } + + /// <summary>Process the result from an instruction handler.</summary> + /// <param name="mod">The mod being analysed.</param> + /// <param name="handler">The instruction handler.</param> + /// <param name="result">The result returned by the handler.</param> + /// <param name="loggedMessages">The messages already logged for the current mod.</param> + /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> + /// <param name="logPrefix">A string to prefix to log messages.</param> + /// <param name="filename">The assembly filename for log messages.</param> + private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet<string> loggedMessages, string logPrefix, bool assumeCompatible, string filename) + { + switch (result) + { + case InstructionHandleResult.Rewritten: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}..."); + break; + + case InstructionHandleResult.NotCompatible: + if (!assumeCompatible) + throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); + break; + + case InstructionHandleResult.DetectedGamePatch: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} patches the game, which may impact game stability. If you encounter problems, try removing this mod first.", LogLevel.Warn); + break; + + case InstructionHandleResult.DetectedSaveSerialiser: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serialiser change ({handler.NounPhrase}) in assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} seems to change the save serialiser. It may change your saves in such a way that they won't work without this mod in the future.", LogLevel.Warn); + break; + + case InstructionHandleResult.DetectedDynamic: + this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}."); + this.Monitor.LogOnce(loggedMessages, $"{mod.DisplayName} uses the 'dynamic' keyword, which isn't compatible with Stardew Valley on Linux or Mac.", +#if SMAPI_FOR_WINDOWS + this.IsDeveloperMode ? LogLevel.Warn : LogLevel.Debug +#else + LogLevel.Warn +#endif + ); + break; + + case InstructionHandleResult.None: + break; + + default: + throw new NotSupportedException($"Unrecognised instruction handler result '{result}'."); + } + } + + /// <summary>Get the correct reference to use for compatibility with the current platform.</summary> + /// <param name="type">The type reference to rewrite.</param> + private void ChangeTypeScope(TypeReference type) + { + // check skip conditions + if (type == null || type.FullName.StartsWith("System.")) + return; + + // get assembly + if (!this.TypeAssemblies.TryGetValue(type.FullName, out Assembly assembly)) + return; + + // replace scope + AssemblyNameReference assemblyRef = this.AssemblyMap.TargetReferences[assembly]; + type.Scope = assemblyRef; + } + + /// <summary>Get all methods in a module.</summary> + /// <param name="module">The module to search.</param> + private IEnumerable<MethodDefinition> GetMethods(ModuleDefinition module) + { + return ( + from type in module.GetTypes() + where type.HasMethods + from method in type.Methods + where method.HasBody + select method + ); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs new file mode 100644 index 00000000..b56a776c --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/AssemblyParseResult.cs @@ -0,0 +1,36 @@ +using System.IO; +using Mono.Cecil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Metadata about a parsed assembly definition.</summary> + internal class AssemblyParseResult + { + /********* + ** Accessors + *********/ + /// <summary>The original assembly file.</summary> + public readonly FileInfo File; + + /// <summary>The assembly definition.</summary> + public readonly AssemblyDefinition Definition; + + /// <summary>The result of the assembly load.</summary> + public AssemblyLoadStatus Status; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="file">The original assembly file.</param> + /// <param name="assembly">The assembly definition.</param> + /// <param name="status">The result of the assembly load.</param> + public AssemblyParseResult(FileInfo file, AssemblyDefinition assembly, AssemblyLoadStatus status) + { + this.File = file; + this.Definition = assembly; + this.Status = status; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs new file mode 100644 index 00000000..e4beb7a9 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Finders/EventFinder.cs @@ -0,0 +1,82 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Finders +{ + /// <summary>Finds incompatible CIL instructions that reference a given event.</summary> + internal class EventFinder : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The full type name for which to find references.</summary> + private readonly string FullTypeName; + + /// <summary>The event name for which to find references.</summary> + private readonly string EventName; + + /// <summary>The result to return for matching instructions.</summary> + private readonly InstructionHandleResult Result; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="eventName">The event name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public EventFinder(string fullTypeName, string eventName, InstructionHandleResult result) + { + this.FullTypeName = fullTypeName; + this.EventName = eventName; + this.Result = result; + this.NounPhrase = $"{fullTypeName}.{eventName} event"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(instruction) + ? this.Result + : InstructionHandleResult.None; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + return + methodRef != null + && methodRef.DeclaringType.FullName == this.FullTypeName + && (methodRef.Name == "add_" + this.EventName || methodRef.Name == "remove_" + this.EventName); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs new file mode 100644 index 00000000..00805815 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Finders/FieldFinder.cs @@ -0,0 +1,82 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Finders +{ + /// <summary>Finds incompatible CIL instructions that reference a given field.</summary> + internal class FieldFinder : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The full type name for which to find references.</summary> + private readonly string FullTypeName; + + /// <summary>The field name for which to find references.</summary> + private readonly string FieldName; + + /// <summary>The result to return for matching instructions.</summary> + private readonly InstructionHandleResult Result; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="fieldName">The field name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public FieldFinder(string fullTypeName, string fieldName, InstructionHandleResult result) + { + this.FullTypeName = fullTypeName; + this.FieldName = fieldName; + this.Result = result; + this.NounPhrase = $"{fullTypeName}.{fieldName} field"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(instruction) + ? this.Result + : InstructionHandleResult.None; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + return + fieldRef != null + && fieldRef.DeclaringType.FullName == this.FullTypeName + && fieldRef.Name == this.FieldName; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs new file mode 100644 index 00000000..5358f181 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Finders/MethodFinder.cs @@ -0,0 +1,82 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Finders +{ + /// <summary>Finds incompatible CIL instructions that reference a given method.</summary> + internal class MethodFinder : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The full type name for which to find references.</summary> + private readonly string FullTypeName; + + /// <summary>The method name for which to find references.</summary> + private readonly string MethodName; + + /// <summary>The result to return for matching instructions.</summary> + private readonly InstructionHandleResult Result; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="methodName">The method name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public MethodFinder(string fullTypeName, string methodName, InstructionHandleResult result) + { + this.FullTypeName = fullTypeName; + this.MethodName = methodName; + this.Result = result; + this.NounPhrase = $"{fullTypeName}.{methodName} method"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(instruction) + ? this.Result + : InstructionHandleResult.None; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + return + methodRef != null + && methodRef.DeclaringType.FullName == this.FullTypeName + && methodRef.Name == this.MethodName; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs new file mode 100644 index 00000000..e54c86cf --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Finders/PropertyFinder.cs @@ -0,0 +1,82 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Finders +{ + /// <summary>Finds incompatible CIL instructions that reference a given property.</summary> + internal class PropertyFinder : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The full type name for which to find references.</summary> + private readonly string FullTypeName; + + /// <summary>The property name for which to find references.</summary> + private readonly string PropertyName; + + /// <summary>The result to return for matching instructions.</summary> + private readonly InstructionHandleResult Result; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name for which to find references.</param> + /// <param name="propertyName">The property name for which to find references.</param> + /// <param name="result">The result to return for matching instructions.</param> + public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result) + { + this.FullTypeName = fullTypeName; + this.PropertyName = propertyName; + this.Result = result; + this.NounPhrase = $"{fullTypeName}.{propertyName} property"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(instruction) + ? this.Result + : InstructionHandleResult.None; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + return + methodRef != null + && methodRef.DeclaringType.FullName == this.FullTypeName + && (methodRef.Name == "get_" + this.PropertyName || methodRef.Name == "set_" + this.PropertyName); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs new file mode 100644 index 00000000..45349def --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Finders/TypeFinder.cs @@ -0,0 +1,133 @@ +using System.Linq; +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Finders +{ + /// <summary>Finds incompatible CIL instructions that reference a given type.</summary> + internal class TypeFinder : IInstructionHandler + { + /********* + ** Accessors + *********/ + /// <summary>The full type name for which to find references.</summary> + private readonly string FullTypeName; + + /// <summary>The result to return for matching instructions.</summary> + private readonly InstructionHandleResult Result; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fullTypeName">The full type name to match.</param> + /// <param name="result">The result to return for matching instructions.</param> + public TypeFinder(string fullTypeName, InstructionHandleResult result) + { + this.FullTypeName = fullTypeName; + this.Result = result; + this.NounPhrase = $"{fullTypeName} type"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(method) + ? this.Result + : InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return this.IsMatch(instruction) + ? this.Result + : InstructionHandleResult.None; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="method">The method deifnition.</param> + protected bool IsMatch(MethodDefinition method) + { + if (this.IsMatch(method.ReturnType)) + return true; + + foreach (VariableDefinition variable in method.Body.Variables) + { + if (this.IsMatch(variable.VariableType)) + return true; + } + + return false; + } + + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + // field reference + FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + if (fieldRef != null) + { + return + this.IsMatch(fieldRef.DeclaringType) // field on target class + || this.IsMatch(fieldRef.FieldType); // field value is target class + } + + // method reference + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + if (methodRef != null) + { + return + this.IsMatch(methodRef.DeclaringType) // method on target class + || this.IsMatch(methodRef.ReturnType) // method returns target class + || methodRef.Parameters.Any(p => this.IsMatch(p.ParameterType)); // method parameters + } + + return false; + } + + /// <summary>Get whether a type reference matches the expected type.</summary> + /// <param name="type">The type to check.</param> + protected bool IsMatch(TypeReference type) + { + // root type + if (type.FullName == this.FullTypeName) + return true; + + // generic arguments + if (type is GenericInstanceType genericType) + { + if (genericType.GenericArguments.Any(this.IsMatch)) + return true; + } + + // generic parameters (e.g. constraints) + if (type.GenericParameters.Any(this.IsMatch)) + return true; + + return false; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs new file mode 100644 index 00000000..8830cc74 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/IInstructionHandler.cs @@ -0,0 +1,34 @@ +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Performs predefined logic for detected CIL instructions.</summary> + internal interface IInstructionHandler + { + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the handler matches.</summary> + string NounPhrase { get; } + + + /********* + ** Methods + *********/ + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged); + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged); + } +} diff --git a/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs new file mode 100644 index 00000000..17ec24b1 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/IncompatibleInstructionException.cs @@ -0,0 +1,35 @@ +using System; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>An exception raised when an incompatible instruction is found while loading a mod assembly.</summary> + internal class IncompatibleInstructionException : Exception + { + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase which describes the incompatible instruction that was found.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param> + public IncompatibleInstructionException(string nounPhrase) + : base($"Found an incompatible CIL instruction ({nounPhrase}).") + { + this.NounPhrase = nounPhrase; + } + + /// <summary>Construct an instance.</summary> + /// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param> + /// <param name="message">A message which describes the error.</param> + public IncompatibleInstructionException(string nounPhrase, string message) + : base(message) + { + this.NounPhrase = nounPhrase; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs new file mode 100644 index 00000000..0ae598fc --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/InstructionHandleResult.cs @@ -0,0 +1,24 @@ +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Indicates how an instruction was handled.</summary> + internal enum InstructionHandleResult + { + /// <summary>No special handling is needed.</summary> + None, + + /// <summary>The instruction was successfully rewritten for compatibility.</summary> + Rewritten, + + /// <summary>The instruction is not compatible and can't be rewritten for compatibility.</summary> + NotCompatible, + + /// <summary>The instruction is compatible, but patches the game in a way that may impact stability.</summary> + DetectedGamePatch, + + /// <summary>The instruction is compatible, but affects the save serializer in a way that may make saves unloadable without the mod.</summary> + DetectedSaveSerialiser, + + /// <summary>The instruction is compatible, but uses the <c>dynamic</c> keyword which won't work on Linux/Mac.</summary> + DetectedDynamic + } +} diff --git a/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs new file mode 100644 index 00000000..075e237a --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/InvalidModStateException.cs @@ -0,0 +1,14 @@ +using System; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>An exception which indicates that something went seriously wrong while loading mods, and SMAPI should abort outright.</summary> + internal class InvalidModStateException : Exception + { + /// <summary>Construct an instance.</summary> + /// <param name="message">The error message.</param> + /// <param name="ex">The underlying exception, if any.</param> + public InvalidModStateException(string message, Exception ex = null) + : base(message, ex) { } + } +} diff --git a/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs new file mode 100644 index 00000000..0774b487 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/ModDependencyStatus.cs @@ -0,0 +1,18 @@ +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>The status of a given mod in the dependency-sorting algorithm.</summary> + internal enum ModDependencyStatus + { + /// <summary>The mod hasn't been visited yet.</summary> + Queued, + + /// <summary>The mod is currently being analysed as part of a dependency chain.</summary> + Checking, + + /// <summary>The mod has already been sorted.</summary> + Sorted, + + /// <summary>The mod couldn't be sorted due to a metadata issue (e.g. missing dependencies).</summary> + Failed + } +} diff --git a/src/SMAPI/Framework/ModLoading/ModMetadata.cs b/src/SMAPI/Framework/ModLoading/ModMetadata.cs new file mode 100644 index 00000000..5055da75 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/ModMetadata.cs @@ -0,0 +1,68 @@ +using StardewModdingAPI.Framework.Models; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Metadata for a mod.</summary> + internal class ModMetadata : IModMetadata + { + /********* + ** Accessors + *********/ + /// <summary>The mod's display name.</summary> + public string DisplayName { get; } + + /// <summary>The mod's full directory path.</summary> + public string DirectoryPath { get; } + + /// <summary>The mod manifest.</summary> + public IManifest Manifest { get; } + + /// <summary>Metadata about the mod from SMAPI's internal data (if any).</summary> + public ModDataRecord DataRecord { get; } + + /// <summary>The metadata resolution status.</summary> + public ModMetadataStatus Status { get; private set; } + + /// <summary>The reason the metadata is invalid, if any.</summary> + public string Error { get; private set; } + + /// <summary>The mod instance (if it was loaded).</summary> + public IMod Mod { get; private set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="displayName">The mod's display name.</param> + /// <param name="directoryPath">The mod's full directory path.</param> + /// <param name="manifest">The mod manifest.</param> + /// <param name="dataRecord">Metadata about the mod from SMAPI's internal data (if any).</param> + public ModMetadata(string displayName, string directoryPath, IManifest manifest, ModDataRecord dataRecord) + { + this.DisplayName = displayName; + this.DirectoryPath = directoryPath; + this.Manifest = manifest; + this.DataRecord = dataRecord; + } + + /// <summary>Set the mod status.</summary> + /// <param name="status">The metadata resolution status.</param> + /// <param name="error">The reason the metadata is invalid, if any.</param> + /// <returns>Return the instance for chaining.</returns> + public IModMetadata SetStatus(ModMetadataStatus status, string error = null) + { + this.Status = status; + this.Error = error; + return this; + } + + /// <summary>Set the mod instance.</summary> + /// <param name="mod">The mod instance to set.</param> + public IModMetadata SetMod(IMod mod) + { + this.Mod = mod; + return this; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/ModMetadataStatus.cs b/src/SMAPI/Framework/ModLoading/ModMetadataStatus.cs new file mode 100644 index 00000000..ab65f7b4 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/ModMetadataStatus.cs @@ -0,0 +1,12 @@ +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Indicates the status of a mod's metadata resolution.</summary> + internal enum ModMetadataStatus + { + /// <summary>The mod has been found, but hasn't been processed yet.</summary> + Found, + + /// <summary>The mod cannot be loaded.</summary> + Failed + } +} diff --git a/src/SMAPI/Framework/ModLoading/ModResolver.cs b/src/SMAPI/Framework/ModLoading/ModResolver.cs new file mode 100644 index 00000000..d0ef1b08 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/ModResolver.cs @@ -0,0 +1,366 @@ +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using StardewModdingAPI.Framework.Exceptions; +using StardewModdingAPI.Framework.Models; +using StardewModdingAPI.Framework.Serialisation; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Finds and processes mod metadata.</summary> + internal class ModResolver + { + /********* + ** Public methods + *********/ + /// <summary>Get manifest metadata for each folder in the given root path.</summary> + /// <param name="rootPath">The root path to search for mods.</param> + /// <param name="jsonHelper">The JSON helper with which to read manifests.</param> + /// <param name="dataRecords">Metadata about mods from SMAPI's internal data.</param> + /// <returns>Returns the manifests by relative folder.</returns> + public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModDataRecord> dataRecords) + { + dataRecords = dataRecords.ToArray(); + + foreach (DirectoryInfo modDir in this.GetModFolders(rootPath)) + { + // read file + Manifest manifest = null; + string path = Path.Combine(modDir.FullName, "manifest.json"); + string error = null; + try + { + // read manifest + manifest = jsonHelper.ReadJsonFile<Manifest>(path); + + // validate + if (manifest == null) + { + error = File.Exists(path) + ? "its manifest is invalid." + : "it doesn't have a manifest."; + } + else if (string.IsNullOrWhiteSpace(manifest.EntryDll)) + error = "its manifest doesn't set an entry DLL."; + } + catch (SParseException ex) + { + error = $"parsing its manifest failed: {ex.Message}"; + } + catch (Exception ex) + { + error = $"parsing its manifest failed:\n{ex.GetLogSummary()}"; + } + + // get internal data record (if any) + ModDataRecord dataRecord = null; + if (manifest != null) + { + string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll; + dataRecord = dataRecords.FirstOrDefault(record => record.ID.Matches(key, manifest)); + } + + // add default update keys + if (manifest != null && manifest.UpdateKeys == null && dataRecord?.UpdateKeys != null) + manifest.UpdateKeys = dataRecord.UpdateKeys; + + // build metadata + string displayName = !string.IsNullOrWhiteSpace(manifest?.Name) + ? manifest.Name + : modDir.FullName.Replace(rootPath, "").Trim('/', '\\'); + ModMetadataStatus status = error == null + ? ModMetadataStatus.Found + : ModMetadataStatus.Failed; + + yield return new ModMetadata(displayName, modDir.FullName, manifest, dataRecord).SetStatus(status, error); + } + } + + /// <summary>Validate manifest metadata.</summary> + /// <param name="mods">The mod manifests to validate.</param> + /// <param name="apiVersion">The current SMAPI version.</param> + /// <param name="vendorModUrls">Maps vendor keys (like <c>Nexus</c>) to their mod URL template (where <c>{0}</c> is the mod ID).</param> + public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion, IDictionary<string, string> vendorModUrls) + { + mods = mods.ToArray(); + + // validate each manifest + foreach (IModMetadata mod in mods) + { + // skip if already failed + if (mod.Status == ModMetadataStatus.Failed) + continue; + + // validate compatibility + ModCompatibility compatibility = mod.DataRecord?.GetCompatibility(mod.Manifest.Version); + switch (compatibility?.Status) + { + case ModStatus.Obsolete: + mod.SetStatus(ModMetadataStatus.Failed, $"it's obsolete: {compatibility.ReasonPhrase}"); + continue; + + case ModStatus.AssumeBroken: + { + // get reason + string reasonPhrase = compatibility.ReasonPhrase ?? "it's no longer compatible"; + + // get update URLs + List<string> updateUrls = new List<string>(); + foreach (string key in mod.Manifest.UpdateKeys ?? new string[0]) + { + string[] parts = key.Split(new[] { ':' }, 2); + if (parts.Length != 2) + continue; + + string vendorKey = parts[0].Trim(); + string modID = parts[1].Trim(); + + if (vendorModUrls.TryGetValue(vendorKey, out string urlTemplate)) + updateUrls.Add(string.Format(urlTemplate, modID)); + } + if (mod.DataRecord.AlternativeUrl != null) + updateUrls.Add(mod.DataRecord.AlternativeUrl); + + // build error + string error = $"{reasonPhrase}. Please check for a "; + if (mod.Manifest.Version.Equals(compatibility.UpperVersion)) + error += "newer version"; + else + error += $"version newer than {compatibility.UpperVersion}"; + error += " at " + string.Join(" or ", updateUrls); + + mod.SetStatus(ModMetadataStatus.Failed, error); + } + continue; + } + + // validate SMAPI version + if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true) + { + mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod."); + continue; + } + + // validate DLL path + string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll); + if (!File.Exists(assemblyPath)) + { + mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); + continue; + } + + // validate required fields + { + List<string> missingFields = new List<string>(3); + + if (string.IsNullOrWhiteSpace(mod.Manifest.Name)) + missingFields.Add(nameof(IManifest.Name)); + if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0") + missingFields.Add(nameof(IManifest.Version)); + if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID)) + missingFields.Add(nameof(IManifest.UniqueID)); + + if (missingFields.Any()) + mod.SetStatus(ModMetadataStatus.Failed, $"its manifest is missing required fields ({string.Join(", ", missingFields)})."); + } + } + + // validate IDs are unique + { + var duplicatesByID = mods + .GroupBy(mod => mod.Manifest?.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase) + .Where(p => p.Count() > 1); + foreach (var group in duplicatesByID) + { + foreach (IModMetadata mod in group) + { + if (mod.Status == ModMetadataStatus.Failed) + continue; // don't replace metadata error + mod.SetStatus(ModMetadataStatus.Failed, $"its unique ID '{mod.Manifest.UniqueID}' is used by multiple mods ({string.Join(", ", group.Select(p => p.DisplayName))})."); + } + } + } + } + + /// <summary>Sort the given mods by the order they should be loaded.</summary> + /// <param name="mods">The mods to process.</param> + public IEnumerable<IModMetadata> ProcessDependencies(IEnumerable<IModMetadata> mods) + { + // initialise metadata + mods = mods.ToArray(); + var sortedMods = new Stack<IModMetadata>(); + var states = mods.ToDictionary(mod => mod, mod => ModDependencyStatus.Queued); + + // handle failed mods + foreach (IModMetadata mod in mods.Where(m => m.Status == ModMetadataStatus.Failed)) + { + states[mod] = ModDependencyStatus.Failed; + sortedMods.Push(mod); + } + + // sort mods + foreach (IModMetadata mod in mods) + this.ProcessDependencies(mods.ToArray(), mod, states, sortedMods, new List<IModMetadata>()); + + return sortedMods.Reverse(); + } + + + /********* + ** Private methods + *********/ + /// <summary>Sort a mod's dependencies by the order they should be loaded, and remove any mods that can't be loaded due to missing or conflicting dependencies.</summary> + /// <param name="mods">The full list of mods being validated.</param> + /// <param name="mod">The mod whose dependencies to process.</param> + /// <param name="states">The dependency state for each mod.</param> + /// <param name="sortedMods">The list in which to save mods sorted by dependency order.</param> + /// <param name="currentChain">The current change of mod dependencies.</param> + /// <returns>Returns the mod dependency status.</returns> + private ModDependencyStatus ProcessDependencies(IModMetadata[] mods, IModMetadata mod, IDictionary<IModMetadata, ModDependencyStatus> states, Stack<IModMetadata> sortedMods, ICollection<IModMetadata> currentChain) + { + // check if already visited + switch (states[mod]) + { + // already sorted or failed + case ModDependencyStatus.Sorted: + case ModDependencyStatus.Failed: + return states[mod]; + + // dependency loop + case ModDependencyStatus.Checking: + // This should never happen. The higher-level mod checks if the dependency is + // already being checked, so it can fail without visiting a mod twice. If this + // case is hit, that logic didn't catch the dependency loop for some reason. + throw new InvalidModStateException($"A dependency loop was not caught by the calling iteration ({string.Join(" => ", currentChain.Select(p => p.DisplayName))} => {mod.DisplayName}))."); + + // not visited yet, start processing + case ModDependencyStatus.Queued: + break; + + // sanity check + default: + throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'."); + } + + // no dependencies, mark sorted + if (mod.Manifest.Dependencies == null || !mod.Manifest.Dependencies.Any()) + { + sortedMods.Push(mod); + return states[mod] = ModDependencyStatus.Sorted; + } + + // get dependencies + var dependencies = + ( + from entry in mod.Manifest.Dependencies + let dependencyMod = mods.FirstOrDefault(m => string.Equals(m.Manifest?.UniqueID, entry.UniqueID, StringComparison.InvariantCultureIgnoreCase)) + orderby entry.UniqueID + select new + { + ID = entry.UniqueID, + MinVersion = entry.MinimumVersion, + Mod = dependencyMod, + IsRequired = entry.IsRequired + } + ) + .ToArray(); + + // missing required dependencies, mark failed + { + string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray(); + if (failedIDs.Any()) + { + sortedMods.Push(mod); + mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)})."); + return states[mod] = ModDependencyStatus.Failed; + } + } + + // dependency min version not met, mark failed + { + string[] failedLabels = + ( + from entry in dependencies + where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version) + select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)" + ) + .ToArray(); + if (failedLabels.Any()) + { + sortedMods.Push(mod); + mod.SetStatus(ModMetadataStatus.Failed, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}."); + return states[mod] = ModDependencyStatus.Failed; + } + } + + // process dependencies + { + states[mod] = ModDependencyStatus.Checking; + + // recursively sort dependencies + foreach (var dependency in dependencies) + { + IModMetadata requiredMod = dependency.Mod; + var subchain = new List<IModMetadata>(currentChain) { mod }; + + // ignore missing optional dependency + if (!dependency.IsRequired && requiredMod == null) + continue; + + // detect dependency loop + if (states[requiredMod] == ModDependencyStatus.Checking) + { + sortedMods.Push(mod); + mod.SetStatus(ModMetadataStatus.Failed, $"its dependencies have a circular reference: {string.Join(" => ", subchain.Select(p => p.DisplayName))} => {requiredMod.DisplayName})."); + return states[mod] = ModDependencyStatus.Failed; + } + + // recursively process each dependency + var substatus = this.ProcessDependencies(mods, requiredMod, states, sortedMods, subchain); + switch (substatus) + { + // sorted successfully + case ModDependencyStatus.Sorted: + break; + + // failed, which means this mod can't be loaded either + case ModDependencyStatus.Failed: + sortedMods.Push(mod); + mod.SetStatus(ModMetadataStatus.Failed, $"it needs the '{requiredMod.DisplayName}' mod, which couldn't be loaded."); + return states[mod] = ModDependencyStatus.Failed; + + // unexpected status + case ModDependencyStatus.Queued: + case ModDependencyStatus.Checking: + throw new InvalidModStateException($"Something went wrong sorting dependencies: mod '{requiredMod.DisplayName}' unexpectedly stayed in the '{substatus}' status."); + + // sanity check + default: + throw new InvalidModStateException($"Unknown dependency status '{states[mod]}'."); + } + } + + // all requirements sorted successfully + sortedMods.Push(mod); + return states[mod] = ModDependencyStatus.Sorted; + } + } + + /// <summary>Get all mod folders in a root folder, passing through empty folders as needed.</summary> + /// <param name="rootPath">The root folder path to search.</param> + private IEnumerable<DirectoryInfo> GetModFolders(string rootPath) + { + foreach (string modRootPath in Directory.GetDirectories(rootPath)) + { + DirectoryInfo directory = new DirectoryInfo(modRootPath); + + // if a folder only contains another folder, check the inner folder instead + while (!directory.GetFiles().Any() && directory.GetDirectories().Length == 1) + directory = directory.GetDirectories().First(); + + yield return directory; + } + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Platform.cs b/src/SMAPI/Framework/ModLoading/Platform.cs new file mode 100644 index 00000000..45e881c4 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Platform.cs @@ -0,0 +1,12 @@ +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>The game's platform version.</summary> + internal enum Platform + { + /// <summary>The Linux/Mac version of the game.</summary> + Mono, + + /// <summary>The Windows version of the game.</summary> + Windows + } +} diff --git a/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs new file mode 100644 index 00000000..463f45e8 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/PlatformAssemblyMap.cs @@ -0,0 +1,55 @@ +using System.Collections.Generic; +using System.Linq; +using System.Reflection; +using Mono.Cecil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary> + internal class PlatformAssemblyMap + { + /********* + ** Accessors + *********/ + /**** + ** Data + ****/ + /// <summary>The target game platform.</summary> + public readonly Platform TargetPlatform; + + /// <summary>The short assembly names to remove as assembly reference, and replace with the <see cref="Targets"/>. These should be short names (like "Stardew Valley").</summary> + public readonly string[] RemoveNames; + + /**** + ** Metadata + ****/ + /// <summary>The assemblies to target. Equivalent types should be rewritten to use these assemblies.</summary> + public readonly Assembly[] Targets; + + /// <summary>An assembly => reference cache.</summary> + public readonly IDictionary<Assembly, AssemblyNameReference> TargetReferences; + + /// <summary>An assembly => module cache.</summary> + public readonly IDictionary<Assembly, ModuleDefinition> TargetModules; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="targetPlatform">The target game platform.</param> + /// <param name="removeAssemblyNames">The assembly short names to remove (like <c>Stardew Valley</c>).</param> + /// <param name="targetAssemblies">The assemblies to target.</param> + public PlatformAssemblyMap(Platform targetPlatform, string[] removeAssemblyNames, Assembly[] targetAssemblies) + { + // save data + this.TargetPlatform = targetPlatform; + this.RemoveNames = removeAssemblyNames; + + // cache assembly metadata + this.Targets = targetAssemblies; + this.TargetReferences = this.Targets.ToDictionary(assembly => assembly, assembly => AssemblyNameReference.Parse(assembly.FullName)); + this.TargetModules = this.Targets.ToDictionary(assembly => assembly, assembly => ModuleDefinition.ReadModule(assembly.Modules.Single().FullyQualifiedName)); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/RewriteHelper.cs b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs new file mode 100644 index 00000000..56a60a72 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/RewriteHelper.cs @@ -0,0 +1,94 @@ +using System; +using System.Linq; +using System.Reflection; +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading +{ + /// <summary>Provides helper methods for field rewriters.</summary> + internal static class RewriteHelper + { + /********* + ** Public methods + *********/ + /// <summary>Get the field reference from an instruction if it matches.</summary> + /// <param name="instruction">The IL instruction.</param> + public static FieldReference AsFieldReference(Instruction instruction) + { + return instruction.OpCode == OpCodes.Ldfld || instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Stfld || instruction.OpCode == OpCodes.Stsfld + ? (FieldReference)instruction.Operand + : null; + } + + /// <summary>Get the method reference from an instruction if it matches.</summary> + /// <param name="instruction">The IL instruction.</param> + public static MethodReference AsMethodReference(Instruction instruction) + { + return instruction.OpCode == OpCodes.Call || instruction.OpCode == OpCodes.Callvirt + ? (MethodReference)instruction.Operand + : null; + } + + /// <summary>Get whether a type matches a type reference.</summary> + /// <param name="type">The defined type.</param> + /// <param name="reference">The type reference.</param> + public static bool IsSameType(Type type, TypeReference reference) + { + // same namespace & name + if (type.Namespace != reference.Namespace || type.Name != reference.Name) + return false; + + // same generic parameters + if (type.IsGenericType) + { + if (!reference.IsGenericInstance) + return false; + + Type[] defGenerics = type.GetGenericArguments(); + TypeReference[] refGenerics = ((GenericInstanceType)reference).GenericArguments.ToArray(); + if (defGenerics.Length != refGenerics.Length) + return false; + for (int i = 0; i < defGenerics.Length; i++) + { + if (!RewriteHelper.IsSameType(defGenerics[i], refGenerics[i])) + return false; + } + } + + return true; + } + + /// <summary>Get whether a method definition matches the signature expected by a method reference.</summary> + /// <param name="definition">The method definition.</param> + /// <param name="reference">The method reference.</param> + public static bool HasMatchingSignature(MethodInfo definition, MethodReference reference) + { + // same name + if (definition.Name != reference.Name) + return false; + + // same arguments + ParameterInfo[] definitionParameters = definition.GetParameters(); + ParameterDefinition[] referenceParameters = reference.Parameters.ToArray(); + if (referenceParameters.Length != definitionParameters.Length) + return false; + for (int i = 0; i < referenceParameters.Length; i++) + { + if (!RewriteHelper.IsSameType(definitionParameters[i].ParameterType, referenceParameters[i].ParameterType)) + return false; + } + return true; + } + + /// <summary>Get whether a type has a method whose signature matches the one expected by a method reference.</summary> + /// <param name="type">The type to check.</param> + /// <param name="reference">The method reference.</param> + public static bool HasMatchingSignature(Type type, MethodReference reference) + { + return type + .GetMethods(BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.Public) + .Any(method => RewriteHelper.HasMatchingSignature(method, reference)); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs new file mode 100644 index 00000000..63358b39 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldReplaceRewriter.cs @@ -0,0 +1,50 @@ +using System; +using System.Reflection; +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.Framework.ModLoading.Finders; + +namespace StardewModdingAPI.Framework.ModLoading.Rewriters +{ + /// <summary>Rewrites references to one field with another.</summary> + internal class FieldReplaceRewriter : FieldFinder + { + /********* + ** Properties + *********/ + /// <summary>The new field to reference.</summary> + private readonly FieldInfo ToField; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="type">The type whose field to which references should be rewritten.</param> + /// <param name="fromFieldName">The field name to rewrite.</param> + /// <param name="toFieldName">The new field name to reference.</param> + public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName) + : base(type.FullName, fromFieldName, InstructionHandleResult.None) + { + this.ToField = type.GetField(toFieldName); + if (this.ToField == null) + throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field."); + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + if (!this.IsMatch(instruction)) + return InstructionHandleResult.None; + + FieldReference newRef = module.Import(this.ToField); + cil.Replace(instruction, cil.Create(instruction.OpCode, newRef)); + return InstructionHandleResult.Rewritten; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs new file mode 100644 index 00000000..a20b8bee --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Rewriters/FieldToPropertyRewriter.cs @@ -0,0 +1,51 @@ +using System; +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.Framework.ModLoading.Finders; + +namespace StardewModdingAPI.Framework.ModLoading.Rewriters +{ + /// <summary>Rewrites field references into property references.</summary> + internal class FieldToPropertyRewriter : FieldFinder + { + /********* + ** Properties + *********/ + /// <summary>The type whose field to which references should be rewritten.</summary> + private readonly Type Type; + + /// <summary>The field name to rewrite.</summary> + private readonly string FieldName; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="type">The type whose field to which references should be rewritten.</param> + /// <param name="fieldName">The field name to rewrite.</param> + public FieldToPropertyRewriter(Type type, string fieldName) + : base(type.FullName, fieldName, InstructionHandleResult.None) + { + this.Type = type; + this.FieldName = fieldName; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + if (!this.IsMatch(instruction)) + return InstructionHandleResult.None; + + string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set"; + MethodReference propertyRef = module.Import(this.Type.GetMethod($"{methodPrefix}_{this.FieldName}")); + cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef)); + return InstructionHandleResult.Rewritten; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs new file mode 100644 index 00000000..974fcf4c --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Rewriters/MethodParentRewriter.cs @@ -0,0 +1,88 @@ +using System; +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Rewriters +{ + /// <summary>Rewrites method references from one parent type to another if the signatures match.</summary> + internal class MethodParentRewriter : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The type whose methods to remap.</summary> + private readonly Type FromType; + + /// <summary>The type with methods to map to.</summary> + private readonly Type ToType; + + /// <summary>Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</summary> + private readonly bool OnlyIfPlatformChanged; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fromType">The type whose methods to remap.</param> + /// <param name="toType">The type with methods to map to.</param> + /// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param> + public MethodParentRewriter(Type fromType, Type toType, bool onlyIfPlatformChanged = false) + { + this.FromType = fromType; + this.ToType = toType; + this.NounPhrase = $"{fromType.Name} methods"; + this.OnlyIfPlatformChanged = onlyIfPlatformChanged; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + if (!this.IsMatch(instruction, platformChanged)) + return InstructionHandleResult.None; + + MethodReference methodRef = (MethodReference)instruction.Operand; + methodRef.DeclaringType = module.Import(this.ToType); + return InstructionHandleResult.Rewritten; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + protected bool IsMatch(Instruction instruction, bool platformChanged) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + return + methodRef != null + && (platformChanged || !this.OnlyIfPlatformChanged) + && methodRef.DeclaringType.FullName == this.FromType.FullName + && RewriteHelper.HasMatchingSignature(this.ToType, methodRef); + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs new file mode 100644 index 00000000..74f2fcdd --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Rewriters/TypeReferenceRewriter.cs @@ -0,0 +1,154 @@ +using System; +using Mono.Cecil; +using Mono.Cecil.Cil; +using StardewModdingAPI.Framework.ModLoading.Finders; + +namespace StardewModdingAPI.Framework.ModLoading.Rewriters +{ + /// <summary>Rewrites all references to a type.</summary> + internal class TypeReferenceRewriter : TypeFinder + { + /********* + ** Properties + *********/ + /// <summary>The full type name to which to find references.</summary> + private readonly string FromTypeName; + + /// <summary>The new type to reference.</summary> + private readonly Type ToType; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="fromTypeFullName">The full type name to which to find references.</param> + /// <param name="toType">The new type to reference.</param> + public TypeReferenceRewriter(string fromTypeFullName, Type toType) + : base(fromTypeFullName, InstructionHandleResult.None) + { + this.FromTypeName = fromTypeFullName; + this.ToType = toType; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public override InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + bool rewritten = false; + + // return type + if (this.IsMatch(method.ReturnType)) + { + method.ReturnType = this.RewriteIfNeeded(module, method.ReturnType); + rewritten = true; + } + + // parameters + foreach (ParameterDefinition parameter in method.Parameters) + { + if (this.IsMatch(parameter.ParameterType)) + { + parameter.ParameterType = this.RewriteIfNeeded(module, parameter.ParameterType); + rewritten = true; + } + } + + // generic parameters + for (int i = 0; i < method.GenericParameters.Count; i++) + { + var parameter = method.GenericParameters[i]; + if (this.IsMatch(parameter)) + { + TypeReference newType = this.RewriteIfNeeded(module, parameter); + if (newType != parameter) + method.GenericParameters[i] = new GenericParameter(parameter.Name, newType); + rewritten = true; + } + } + + // local variables + foreach (VariableDefinition variable in method.Body.Variables) + { + if (this.IsMatch(variable.VariableType)) + { + variable.VariableType = this.RewriteIfNeeded(module, variable.VariableType); + rewritten = true; + } + } + + return rewritten + ? InstructionHandleResult.Rewritten + : InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + if (!this.IsMatch(instruction) && !instruction.ToString().Contains(this.FromTypeName)) + return InstructionHandleResult.None; + + // field reference + FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction); + if (fieldRef != null) + { + fieldRef.DeclaringType = this.RewriteIfNeeded(module, fieldRef.DeclaringType); + fieldRef.FieldType = this.RewriteIfNeeded(module, fieldRef.FieldType); + } + + // method reference + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + if (methodRef != null) + { + methodRef.DeclaringType = this.RewriteIfNeeded(module, methodRef.DeclaringType); + methodRef.ReturnType = this.RewriteIfNeeded(module, methodRef.ReturnType); + foreach (var parameter in methodRef.Parameters) + parameter.ParameterType = this.RewriteIfNeeded(module, parameter.ParameterType); + } + + // type reference + if (instruction.Operand is TypeReference typeRef) + { + TypeReference newRef = this.RewriteIfNeeded(module, typeRef); + if (typeRef != newRef) + cil.Replace(instruction, cil.Create(instruction.OpCode, newRef)); + } + + return InstructionHandleResult.Rewritten; + } + + /********* + ** Private methods + *********/ + /// <summary>Get the adjusted type reference if it matches, else the same value.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="type">The type to replace if it matches.</param> + private TypeReference RewriteIfNeeded(ModuleDefinition module, TypeReference type) + { + // root type + if (type.FullName == this.FromTypeName) + return module.Import(this.ToType); + + // generic arguments + if (type is GenericInstanceType genericType) + { + for (int i = 0; i < genericType.GenericArguments.Count; i++) + genericType.GenericArguments[i] = this.RewriteIfNeeded(module, genericType.GenericArguments[i]); + } + + // generic parameters (e.g. constraints) + for (int i = 0; i < type.GenericParameters.Count; i++) + type.GenericParameters[i] = new GenericParameter(this.RewriteIfNeeded(module, type.GenericParameters[i])); + + return type; + } + } +} diff --git a/src/SMAPI/Framework/ModLoading/Rewriters/VirtualEntryCallRemover.cs b/src/SMAPI/Framework/ModLoading/Rewriters/VirtualEntryCallRemover.cs new file mode 100644 index 00000000..322a7df1 --- /dev/null +++ b/src/SMAPI/Framework/ModLoading/Rewriters/VirtualEntryCallRemover.cs @@ -0,0 +1,90 @@ +using System; +using Mono.Cecil; +using Mono.Cecil.Cil; + +namespace StardewModdingAPI.Framework.ModLoading.Rewriters +{ + /// <summary>Rewrites virtual calls to the <see cref="Mod.Entry"/> method.</summary> + internal class VirtualEntryCallRemover : IInstructionHandler + { + /********* + ** Properties + *********/ + /// <summary>The type containing the method.</summary> + private readonly Type ToType; + + /// <summary>The name of the method.</summary> + private readonly string MethodName; + + + /********* + ** Accessors + *********/ + /// <summary>A brief noun phrase indicating what the instruction finder matches.</summary> + public string NounPhrase { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public VirtualEntryCallRemover() + { + this.ToType = typeof(Mod); + this.MethodName = nameof(Mod.Entry); + this.NounPhrase = $"{this.ToType.Name}::{this.MethodName}"; + } + + /// <summary>Perform the predefined logic for a method if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="method">The method definition containing the instruction.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + return InstructionHandleResult.None; + } + + /// <summary>Perform the predefined logic for an instruction if applicable.</summary> + /// <param name="module">The assembly module containing the instruction.</param> + /// <param name="cil">The CIL processor.</param> + /// <param name="instruction">The instruction to handle.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged) + { + if (!this.IsMatch(instruction)) + return InstructionHandleResult.None; + + // get instructions comprising method call + int index = cil.Body.Instructions.IndexOf(instruction); + Instruction loadArg0 = cil.Body.Instructions[index - 2]; + Instruction loadArg1 = cil.Body.Instructions[index - 1]; + if (loadArg0.OpCode != OpCodes.Ldarg_0) + throw new InvalidOperationException($"Unexpected instruction sequence while removing virtual {this.ToType.Name}.{this.MethodName} call: found {loadArg0.OpCode.Name} instead of {OpCodes.Ldarg_0.Name}"); + if (loadArg1.OpCode != OpCodes.Ldarg_1) + throw new InvalidOperationException($"Unexpected instruction sequence while removing virtual {this.ToType.Name}.{this.MethodName} call: found {loadArg1.OpCode.Name} instead of {OpCodes.Ldarg_1.Name}"); + + // remove method call + cil.Remove(loadArg0); + cil.Remove(loadArg1); + cil.Remove(instruction); + return InstructionHandleResult.Rewritten; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get whether a CIL instruction matches.</summary> + /// <param name="instruction">The IL instruction.</param> + protected bool IsMatch(Instruction instruction) + { + MethodReference methodRef = RewriteHelper.AsMethodReference(instruction); + return + methodRef != null + && methodRef.DeclaringType.FullName == this.ToType.FullName + && methodRef.Name == this.MethodName; + } + } +} |