diff options
Diffstat (limited to 'src/SMAPI/Framework/Models/SConfig.cs')
-rw-r--r-- | src/SMAPI/Framework/Models/SConfig.cs | 18 |
1 files changed, 17 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs index 825ebb44..87970e6c 100644 --- a/src/SMAPI/Framework/Models/SConfig.cs +++ b/src/SMAPI/Framework/Models/SConfig.cs @@ -86,6 +86,12 @@ namespace StardewModdingAPI.Framework.Models /// <summary>The mod IDs SMAPI should ignore when performing update checks or validating update keys.</summary> public HashSet<string> SuppressUpdateChecks { get; set; } + /// <summary>The mod IDs SMAPI should load before any other mods (except those needed to load them).</summary> + public HashSet<string> ModsToLoadEarly { get; set; } + + /// <summary>The mod IDs SMAPI should load after any other mods.</summary> + public HashSet<string> ModsToLoadLate { get; set; } + /******** ** Public methods @@ -105,7 +111,9 @@ namespace StardewModdingAPI.Framework.Models /// <param name="consoleColors"><inheritdoc cref="ConsoleColors" path="/summary" /></param> /// <param name="suppressHarmonyDebugMode"><inheritdoc cref="SuppressHarmonyDebugMode" path="/summary" /></param> /// <param name="suppressUpdateChecks"><inheritdoc cref="SuppressUpdateChecks" path="/summary" /></param> - public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks) + /// <param name="modsToLoadEarly"><inheritdoc cref="ModsToLoadEarly" path="/summary" /></param> + /// <param name="modsToLoadLate"><inheritdoc cref="ModsToLoadLate" path="/summary" /></param> + public SConfig(bool developerMode, bool? checkForUpdates, bool? listenForConsoleInput, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, string[]? verboseLogging, bool? rewriteMods, bool? useCaseInsensitivePaths, bool? logNetworkTraffic, ColorSchemeConfig consoleColors, bool? suppressHarmonyDebugMode, string[]? suppressUpdateChecks, string[]? modsToLoadEarly, string[]? modsToLoadLate) { this.DeveloperMode = developerMode; this.CheckForUpdates = checkForUpdates ?? (bool)SConfig.DefaultValues[nameof(this.CheckForUpdates)]; @@ -121,6 +129,8 @@ namespace StardewModdingAPI.Framework.Models this.ConsoleColors = consoleColors; this.SuppressHarmonyDebugMode = suppressHarmonyDebugMode ?? (bool)SConfig.DefaultValues[nameof(this.SuppressHarmonyDebugMode)]; this.SuppressUpdateChecks = new HashSet<string>(suppressUpdateChecks ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); + this.ModsToLoadEarly = new HashSet<string>(modsToLoadEarly ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); + this.ModsToLoadLate = new HashSet<string>(modsToLoadLate ?? Array.Empty<string>(), StringComparer.OrdinalIgnoreCase); } /// <summary>Override the value of <see cref="DeveloperMode"/>.</summary> @@ -142,6 +152,12 @@ namespace StardewModdingAPI.Framework.Models custom[name] = value; } + if (this.ModsToLoadEarly.Any()) + custom[nameof(this.ModsToLoadEarly)] = $"[{string.Join(", ", this.ModsToLoadEarly)}]"; + + if (this.ModsToLoadLate.Any()) + custom[nameof(this.ModsToLoadLate)] = $"[{string.Join(", ", this.ModsToLoadLate)}]"; + if (!this.SuppressUpdateChecks.SetEquals(SConfig.DefaultSuppressUpdateChecks)) custom[nameof(this.SuppressUpdateChecks)] = $"[{string.Join(", ", this.SuppressUpdateChecks)}]"; |