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-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs8
1 files changed, 1 insertions, 7 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index b4184abb..80d0d9ba 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -22,7 +22,6 @@ namespace StardewModdingAPI.Framework.Models
[nameof(VerboseLogging)] = false,
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
- [nameof(AggressiveMemoryOptimizations)] = false,
[nameof(UsePintail)] = true,
[nameof(UseCaseInsensitivePaths)] = false
};
@@ -63,9 +62,6 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether SMAPI should rewrite mods for compatibility.</summary>
public bool RewriteMods { get; }
- /// <summary>Whether to enable more aggressive memory optimizations.</summary>
- public bool AggressiveMemoryOptimizations { get; }
-
/// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary>
public bool UsePintail { get; }
@@ -94,13 +90,12 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="webApiBaseUrl">The base URL for SMAPI's web API, used to perform update checks.</param>
/// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param>
/// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
- /// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
/// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param>
/// <param name="useCaseInsensitivePaths">>Whether to make SMAPI file APIs case-insensitive, even on Linux.</param>
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool? usePintail, bool? useCaseInsensitivePaths, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
+ public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? usePintail, bool? useCaseInsensitivePaths, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates;
@@ -110,7 +105,6 @@ namespace StardewModdingAPI.Framework.Models
this.WebApiBaseUrl = webApiBaseUrl;
this.VerboseLogging = verboseLogging;
this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
- this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations ?? (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)];
this.UsePintail = usePintail ?? (bool)SConfig.DefaultValues[nameof(SConfig.UsePintail)];
this.UseCaseInsensitivePaths = useCaseInsensitivePaths ?? (bool)SConfig.DefaultValues[nameof(SConfig.UseCaseInsensitivePaths)];
this.LogNetworkTraffic = logNetworkTraffic;