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-rw-r--r--src/SMAPI/Framework/Models/SConfig.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/Models/SConfig.cs b/src/SMAPI/Framework/Models/SConfig.cs
index d626ab4d..af2e1035 100644
--- a/src/SMAPI/Framework/Models/SConfig.cs
+++ b/src/SMAPI/Framework/Models/SConfig.cs
@@ -22,7 +22,8 @@ namespace StardewModdingAPI.Framework.Models
[nameof(VerboseLogging)] = false,
[nameof(LogNetworkTraffic)] = false,
[nameof(RewriteMods)] = true,
- [nameof(AggressiveMemoryOptimizations)] = false
+ [nameof(AggressiveMemoryOptimizations)] = false,
+ [nameof(UsePintail)] = false
};
/// <summary>The default values for <see cref="SuppressUpdateChecks"/>, to log changes if different.</summary>
@@ -64,6 +65,9 @@ namespace StardewModdingAPI.Framework.Models
/// <summary>Whether to enable more aggressive memory optimizations.</summary>
public bool AggressiveMemoryOptimizations { get; }
+ /// <summary>Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</summary>
+ public bool UsePintail { get; }
+
/// <summary>Whether SMAPI should log network traffic. Best combined with <see cref="VerboseLogging"/>, which includes network metadata.</summary>
public bool LogNetworkTraffic { get; }
@@ -87,10 +91,11 @@ namespace StardewModdingAPI.Framework.Models
/// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param>
/// <param name="rewriteMods">Whether SMAPI should rewrite mods for compatibility.</param>
/// <param name="aggressiveMemoryOptimizations">Whether to enable more aggressive memory optimizations.</param>
+ /// <param name="usePintail">Whether to use the experimental Pintail API proxying library, instead of the original proxying built into SMAPI itself.</param>
/// <param name="logNetworkTraffic">Whether SMAPI should log network traffic.</param>
/// <param name="consoleColors">The colors to use for text written to the SMAPI console.</param>
/// <param name="suppressUpdateChecks">The mod IDs SMAPI should ignore when performing update checks or validating update keys.</param>
- public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
+ public SConfig(bool developerMode, bool checkForUpdates, bool? paranoidWarnings, bool? useBetaChannel, string gitHubProjectName, string webApiBaseUrl, bool verboseLogging, bool? rewriteMods, bool? aggressiveMemoryOptimizations, bool usePintail, bool logNetworkTraffic, ColorSchemeConfig consoleColors, string[]? suppressUpdateChecks)
{
this.DeveloperMode = developerMode;
this.CheckForUpdates = checkForUpdates;
@@ -101,6 +106,7 @@ namespace StardewModdingAPI.Framework.Models
this.VerboseLogging = verboseLogging;
this.RewriteMods = rewriteMods ?? (bool)SConfig.DefaultValues[nameof(SConfig.RewriteMods)];
this.AggressiveMemoryOptimizations = aggressiveMemoryOptimizations ?? (bool)SConfig.DefaultValues[nameof(SConfig.AggressiveMemoryOptimizations)];
+ this.UsePintail = usePintail;
this.LogNetworkTraffic = logNetworkTraffic;
this.ConsoleColors = consoleColors;
this.SuppressUpdateChecks = suppressUpdateChecks ?? Array.Empty<string>();