summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/Monitor.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/Monitor.cs')
-rw-r--r--src/SMAPI/Framework/Monitor.cs65
1 files changed, 39 insertions, 26 deletions
diff --git a/src/SMAPI/Framework/Monitor.cs b/src/SMAPI/Framework/Monitor.cs
index bf338386..da025ab9 100644
--- a/src/SMAPI/Framework/Monitor.cs
+++ b/src/SMAPI/Framework/Monitor.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using StardewModdingAPI.Framework.Logging;
+using StardewModdingAPI.Framework.Models;
namespace StardewModdingAPI.Framework
{
@@ -25,7 +26,7 @@ namespace StardewModdingAPI.Framework
private static readonly int MaxLevelLength = (from level in Enum.GetValues(typeof(LogLevel)).Cast<LogLevel>() select level.ToString().Length).Max();
/// <summary>The console text color for each log level.</summary>
- private static readonly IDictionary<LogLevel, ConsoleColor> Colors = Monitor.GetConsoleColorScheme();
+ private readonly IDictionary<LogLevel, ConsoleColor> Colors;
/// <summary>Propagates notification that SMAPI should exit.</summary>
private readonly CancellationTokenSource ExitTokenSource;
@@ -58,13 +59,15 @@ namespace StardewModdingAPI.Framework
/// <param name="consoleManager">Manages access to the console output.</param>
/// <param name="logFile">The log file to which to write messages.</param>
/// <param name="exitTokenSource">Propagates notification that SMAPI should exit.</param>
- public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile, CancellationTokenSource exitTokenSource)
+ /// <param name="colorScheme">The console color scheme to use.</param>
+ public Monitor(string source, ConsoleInterceptionManager consoleManager, LogFileManager logFile, CancellationTokenSource exitTokenSource, MonitorColorScheme colorScheme)
{
// validate
if (string.IsNullOrWhiteSpace(source))
throw new ArgumentException("The log source cannot be empty.");
// initialise
+ this.Colors = Monitor.GetConsoleColorScheme(colorScheme);
this.Source = source;
this.LogFile = logFile ?? throw new ArgumentNullException(nameof(logFile), "The log file manager cannot be null.");
this.ConsoleManager = consoleManager;
@@ -76,7 +79,7 @@ namespace StardewModdingAPI.Framework
/// <param name="level">The log severity level.</param>
public void Log(string message, LogLevel level = LogLevel.Debug)
{
- this.LogImpl(this.Source, message, level, Monitor.Colors[level]);
+ this.LogImpl(this.Source, message, level, this.Colors[level]);
}
/// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary>
@@ -145,32 +148,41 @@ namespace StardewModdingAPI.Framework
}
/// <summary>Get the color scheme to use for the current console.</summary>
- private static IDictionary<LogLevel, ConsoleColor> GetConsoleColorScheme()
+ /// <param name="colorScheme">The console color scheme to use.</param>
+ private static IDictionary<LogLevel, ConsoleColor> GetConsoleColorScheme(MonitorColorScheme colorScheme)
{
- // scheme for dark console background
- if (Monitor.IsDark(Console.BackgroundColor))
- {
- return new Dictionary<LogLevel, ConsoleColor>
- {
- [LogLevel.Trace] = ConsoleColor.DarkGray,
- [LogLevel.Debug] = ConsoleColor.DarkGray,
- [LogLevel.Info] = ConsoleColor.White,
- [LogLevel.Warn] = ConsoleColor.Yellow,
- [LogLevel.Error] = ConsoleColor.Red,
- [LogLevel.Alert] = ConsoleColor.Magenta
- };
- }
+ // auto detect color scheme
+ if (colorScheme == MonitorColorScheme.AutoDetect)
+ colorScheme = Monitor.IsDark(Console.BackgroundColor) ? MonitorColorScheme.DarkBackground : MonitorColorScheme.LightBackground;
- // scheme for light console background
- return new Dictionary<LogLevel, ConsoleColor>
+ // get colors for scheme
+ switch (colorScheme)
{
- [LogLevel.Trace] = ConsoleColor.DarkGray,
- [LogLevel.Debug] = ConsoleColor.DarkGray,
- [LogLevel.Info] = ConsoleColor.Black,
- [LogLevel.Warn] = ConsoleColor.DarkYellow,
- [LogLevel.Error] = ConsoleColor.Red,
- [LogLevel.Alert] = ConsoleColor.DarkMagenta
- };
+ case MonitorColorScheme.DarkBackground:
+ return new Dictionary<LogLevel, ConsoleColor>
+ {
+ [LogLevel.Trace] = ConsoleColor.DarkGray,
+ [LogLevel.Debug] = ConsoleColor.DarkGray,
+ [LogLevel.Info] = ConsoleColor.White,
+ [LogLevel.Warn] = ConsoleColor.Yellow,
+ [LogLevel.Error] = ConsoleColor.Red,
+ [LogLevel.Alert] = ConsoleColor.Magenta
+ };
+
+ case MonitorColorScheme.LightBackground:
+ return new Dictionary<LogLevel, ConsoleColor>
+ {
+ [LogLevel.Trace] = ConsoleColor.DarkGray,
+ [LogLevel.Debug] = ConsoleColor.DarkGray,
+ [LogLevel.Info] = ConsoleColor.Black,
+ [LogLevel.Warn] = ConsoleColor.DarkYellow,
+ [LogLevel.Error] = ConsoleColor.Red,
+ [LogLevel.Alert] = ConsoleColor.DarkMagenta
+ };
+
+ default:
+ throw new NotSupportedException($"Unknown color scheme '{colorScheme}'.");
+ }
}
/// <summary>Get whether a console color should be considered dark, which is subjectively defined as 'white looks better than black on this text'.</summary>
@@ -182,6 +194,7 @@ namespace StardewModdingAPI.Framework
case ConsoleColor.Black:
case ConsoleColor.Blue:
case ConsoleColor.DarkBlue:
+ case ConsoleColor.DarkMagenta: // Powershell
case ConsoleColor.DarkRed:
case ConsoleColor.Red:
return true;