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path: root/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
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Diffstat (limited to 'src/SMAPI/Framework/Networking/SGalaxyNetServer.cs')
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetServer.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
index ac9cf313..07a004a2 100644
--- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
@@ -1,3 +1,5 @@
+#nullable disable
+
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
@@ -45,8 +47,8 @@ namespace StardewModdingAPI.Framework.Networking
[SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
protected override void onReceiveMessage(GalaxyID peer, Stream messageStream)
{
- using IncomingMessage message = new IncomingMessage();
- using BinaryReader reader = new BinaryReader(messageStream);
+ using IncomingMessage message = new();
+ using BinaryReader reader = new(messageStream);
message.Read(reader);
ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead
@@ -57,7 +59,7 @@ namespace StardewModdingAPI.Framework.Networking
else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
{
NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
- GalaxyID capturedPeer = new GalaxyID(peerID);
+ GalaxyID capturedPeer = new(peerID);
this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
}
});