diff options
Diffstat (limited to 'src/SMAPI/Framework/Networking/SGalaxyNetServer.cs')
-rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index 7dbfa767..ac9cf313 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -45,23 +45,22 @@ namespace StardewModdingAPI.Framework.Networking [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] protected override void onReceiveMessage(GalaxyID peer, Stream messageStream) { - using (IncomingMessage message = new IncomingMessage()) - using (BinaryReader reader = new BinaryReader(messageStream)) + using IncomingMessage message = new IncomingMessage(); + using BinaryReader reader = new BinaryReader(messageStream); + + message.Read(reader); + ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead + this.OnProcessingMessage(message, outgoing => this.SendMessageToPeerID(peerID, outgoing), () => { - message.Read(reader); - ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead - this.OnProcessingMessage(message, outgoing => this.SendMessageToPeerID(peerID, outgoing), () => + if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peerID) + this.gameServer.processIncomingMessage(message); + else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { - if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peerID) - this.gameServer.processIncomingMessage(message); - else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) - { - NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); - GalaxyID capturedPeer = new GalaxyID(peerID); - this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); - } - }); - } + NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); + GalaxyID capturedPeer = new GalaxyID(peerID); + this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); + } + }); } /// <summary>Send a message to a remote peer.</summary> |