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Diffstat (limited to 'src/SMAPI/Framework/Networking/SLidgrenClient.cs')
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenClient.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Networking/SLidgrenClient.cs b/src/SMAPI/Framework/Networking/SLidgrenClient.cs new file mode 100644 index 00000000..c05e6b76 --- /dev/null +++ b/src/SMAPI/Framework/Networking/SLidgrenClient.cs @@ -0,0 +1,49 @@ +using System; +using StardewValley.Network; + +namespace StardewModdingAPI.Framework.Networking +{ + /// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="LidgrenClient"/> with callbacks for SMAPI functionality.</summary> + internal class SLidgrenClient : LidgrenClient + { + /********* + ** Properties + *********/ + /// <summary>A callback to raise when receiving a message. This receives the client instance, incoming message, and a callback to run the default logic.</summary> + private readonly Action<SLidgrenClient, IncomingMessage, Action> OnProcessingMessage; + + /// <summary>A callback to raise when sending a message. This receives the client instance, outgoing message, and a callback to run the default logic.</summary> + private readonly Action<SLidgrenClient, OutgoingMessage, Action> OnSendingMessage; + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="address">The remote address being connected.</param> + /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the client instance, incoming message, and a callback to run the default logic.</param> + /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the client instance, outgoing message, and a callback to run the default logic.</param> + public SLidgrenClient(string address, Action<SLidgrenClient, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenClient, OutgoingMessage, Action> onSendingMessage) + : base(address) + { + this.OnProcessingMessage = onProcessingMessage; + this.OnSendingMessage = onSendingMessage; + } + + /// <summary>Send a message to the connected peer.</summary> + public override void sendMessage(OutgoingMessage message) + { + this.OnSendingMessage(this, message, () => base.sendMessage(message)); + } + + + /********* + ** Protected methods + *********/ + /// <summary>Process an incoming network message.</summary> + /// <param name="message">The message to process.</param> + protected override void processIncomingMessage(IncomingMessage message) + { + this.OnProcessingMessage(this, message, () => base.processIncomingMessage(message)); + } + } +} |