diff options
Diffstat (limited to 'src/SMAPI/Framework/Networking')
9 files changed, 23 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Networking/ModMessageModel.cs b/src/SMAPI/Framework/Networking/ModMessageModel.cs index 4f694f9c..4e7d01eb 100644 --- a/src/SMAPI/Framework/Networking/ModMessageModel.cs +++ b/src/SMAPI/Framework/Networking/ModMessageModel.cs @@ -1,3 +1,5 @@ +#nullable disable + using System.Linq; using Newtonsoft.Json.Linq; diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs index 3923700f..8ee5c309 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Collections.Generic; using System.Linq; diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs index 8087dc7e..6fdb9e54 100644 --- a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs +++ b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { internal class MultiplayerPeerMod : IMultiplayerPeerMod diff --git a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs index 9795d971..0383576c 100644 --- a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs +++ b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { /// <summary>Metadata about an installed mod exchanged with connected computers.</summary> diff --git a/src/SMAPI/Framework/Networking/RemoteContextModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModel.cs index 7befb151..37fafa67 100644 --- a/src/SMAPI/Framework/Networking/RemoteContextModel.cs +++ b/src/SMAPI/Framework/Networking/RemoteContextModel.cs @@ -1,3 +1,5 @@ +#nullable disable + namespace StardewModdingAPI.Framework.Networking { /// <summary>Metadata about the game, SMAPI, and installed mods exchanged with connected computers.</summary> diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs index 01095c66..8e19b4a7 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using Galaxy.Api; using StardewValley.Network; diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index ac9cf313..07a004a2 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.IO; @@ -45,8 +47,8 @@ namespace StardewModdingAPI.Framework.Networking [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] protected override void onReceiveMessage(GalaxyID peer, Stream messageStream) { - using IncomingMessage message = new IncomingMessage(); - using BinaryReader reader = new BinaryReader(messageStream); + using IncomingMessage message = new(); + using BinaryReader reader = new(messageStream); message.Read(reader); ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead @@ -57,7 +59,7 @@ namespace StardewModdingAPI.Framework.Networking else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); - GalaxyID capturedPeer = new GalaxyID(peerID); + GalaxyID capturedPeer = new(peerID); this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); } }); diff --git a/src/SMAPI/Framework/Networking/SLidgrenClient.cs b/src/SMAPI/Framework/Networking/SLidgrenClient.cs index 39876744..ecf18cbd 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenClient.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenClient.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using StardewValley.Network; diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 05c8b872..c0b247c8 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -1,3 +1,5 @@ +#nullable disable + using System; using System.Diagnostics.CodeAnalysis; using System.IO; @@ -44,9 +46,9 @@ namespace StardewModdingAPI.Framework.Networking { // add hook to call multiplayer core NetConnection peer = rawMessage.SenderConnection; - using IncomingMessage message = new IncomingMessage(); + using IncomingMessage message = new(); using Stream readStream = new NetBufferReadStream(rawMessage); - using BinaryReader reader = new BinaryReader(readStream); + using BinaryReader reader = new(readStream); while (rawMessage.LengthBits - rawMessage.Position >= 8) { |