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-rw-r--r--src/SMAPI/Framework/Networking/ModMessageModel.cs21
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs16
-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs5
-rw-r--r--src/SMAPI/Framework/Networking/RemoteContextModModel.cs30
-rw-r--r--src/SMAPI/Framework/Networking/RemoteContextModel.cs33
5 files changed, 70 insertions, 35 deletions
diff --git a/src/SMAPI/Framework/Networking/ModMessageModel.cs b/src/SMAPI/Framework/Networking/ModMessageModel.cs
index 4e7d01eb..01672714 100644
--- a/src/SMAPI/Framework/Networking/ModMessageModel.cs
+++ b/src/SMAPI/Framework/Networking/ModMessageModel.cs
@@ -1,6 +1,5 @@
-#nullable disable
-
using System.Linq;
+using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace StardewModdingAPI.Framework.Networking
@@ -15,41 +14,39 @@ namespace StardewModdingAPI.Framework.Networking
** Origin
****/
/// <summary>The unique ID of the player who broadcast the message.</summary>
- public long FromPlayerID { get; set; }
+ public long FromPlayerID { get; }
/// <summary>The unique ID of the mod which broadcast the message.</summary>
- public string FromModID { get; set; }
+ public string FromModID { get; }
/****
** Destination
****/
/// <summary>The players who should receive the message.</summary>
- public long[] ToPlayerIDs { get; set; }
+ public long[]? ToPlayerIDs { get; init; }
/// <summary>The mods which should receive the message, or <c>null</c> for all mods.</summary>
- public string[] ToModIDs { get; set; }
+ public string[]? ToModIDs { get; }
/// <summary>A message type which receiving mods can use to decide whether it's the one they want to handle, like <c>SetPlayerLocation</c>. This doesn't need to be globally unique, since mods should check the originating mod ID.</summary>
- public string Type { get; set; }
+ public string Type { get; }
/// <summary>The custom mod data being broadcast.</summary>
- public JToken Data { get; set; }
+ public JToken Data { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
- public ModMessageModel() { }
-
- /// <summary>Construct an instance.</summary>
/// <param name="fromPlayerID">The unique ID of the player who broadcast the message.</param>
/// <param name="fromModID">The unique ID of the mod which broadcast the message.</param>
/// <param name="toPlayerIDs">The players who should receive the message, or <c>null</c> for all players.</param>
/// <param name="toModIDs">The mods which should receive the message, or <c>null</c> for all mods.</param>
/// <param name="type">A message type which receiving mods can use to decide whether it's the one they want to handle, like <c>SetPlayerLocation</c>. This doesn't need to be globally unique, since mods should check the originating mod ID.</param>
/// <param name="data">The custom mod data being broadcast.</param>
- public ModMessageModel(long fromPlayerID, string fromModID, long[] toPlayerIDs, string[] toModIDs, string type, JToken data)
+ [JsonConstructor]
+ public ModMessageModel(long fromPlayerID, string fromModID, long[]? toPlayerIDs, string[]? toModIDs, string type, JToken data)
{
this.FromPlayerID = fromPlayerID;
this.FromModID = fromModID;
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index 8ee5c309..b37c1e89 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -1,5 +1,3 @@
-#nullable disable
-
using System;
using System.Collections.Generic;
using System.Linq;
@@ -39,10 +37,10 @@ namespace StardewModdingAPI.Framework.Networking
public GamePlatform? Platform { get; }
/// <inheritdoc />
- public ISemanticVersion GameVersion { get; }
+ public ISemanticVersion? GameVersion { get; }
/// <inheritdoc />
- public ISemanticVersion ApiVersion { get; }
+ public ISemanticVersion? ApiVersion { get; }
/// <inheritdoc />
public IEnumerable<IMultiplayerPeerMod> Mods { get; }
@@ -57,11 +55,12 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="model">The metadata to copy.</param>
/// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
- public MultiplayerPeer(long playerID, int? screenID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
+ public MultiplayerPeer(long playerID, int? screenID, RemoteContextModel? model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
this.ScreenID = screenID;
this.IsHost = isHost;
+
if (model != null)
{
this.Platform = model.Platform;
@@ -69,13 +68,16 @@ namespace StardewModdingAPI.Framework.Networking
this.ApiVersion = model.ApiVersion;
this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
}
+ else
+ this.Mods = Array.Empty<IMultiplayerPeerMod>();
+
this.SendMessageImpl = sendMessage;
}
/// <inheritdoc />
- public IMultiplayerPeerMod GetMod(string id)
+ public IMultiplayerPeerMod? GetMod(string? id)
{
- if (string.IsNullOrWhiteSpace(id) || this.Mods == null || !this.Mods.Any())
+ if (string.IsNullOrWhiteSpace(id) || !this.Mods.Any())
return null;
id = id.Trim();
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
index 6fdb9e54..1e150508 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeerMod.cs
@@ -1,4 +1,4 @@
-#nullable disable
+using System.Diagnostics.CodeAnalysis;
namespace StardewModdingAPI.Framework.Networking
{
@@ -22,10 +22,11 @@ namespace StardewModdingAPI.Framework.Networking
*********/
/// <summary>Construct an instance.</summary>
/// <param name="mod">The mod metadata.</param>
+ [SuppressMessage("ReSharper", "ConstantConditionalAccessQualifier", Justification = "The ID shouldn't be null, but we should handle it to avoid an error just in case.")]
public MultiplayerPeerMod(RemoteContextModModel mod)
{
this.Name = mod.Name;
- this.ID = mod.ID?.Trim();
+ this.ID = mod.ID?.Trim() ?? string.Empty;
this.Version = mod.Version;
}
}
diff --git a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs
index 0383576c..7571acba 100644
--- a/src/SMAPI/Framework/Networking/RemoteContextModModel.cs
+++ b/src/SMAPI/Framework/Networking/RemoteContextModModel.cs
@@ -1,17 +1,33 @@
-#nullable disable
-
namespace StardewModdingAPI.Framework.Networking
{
/// <summary>Metadata about an installed mod exchanged with connected computers.</summary>
public class RemoteContextModModel
{
- /// <summary>The mod's display name.</summary>
- public string Name { get; set; }
-
+ /*********
+ ** Accessors
+ *********/
/// <summary>The unique mod ID.</summary>
- public string ID { get; set; }
+ public string ID { get; }
+
+ /// <summary>The mod's display name.</summary>
+ public string Name { get; }
/// <summary>The mod version.</summary>
- public ISemanticVersion Version { get; set; }
+ public ISemanticVersion Version { get; }
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="id">The unique mod ID.</param>
+ /// <param name="name">The mod's display name.</param>
+ /// <param name="version">The mod version.</param>
+ public RemoteContextModModel(string id, string name, ISemanticVersion version)
+ {
+ this.ID = id;
+ this.Name = name;
+ this.Version = version;
+ }
}
}
diff --git a/src/SMAPI/Framework/Networking/RemoteContextModel.cs b/src/SMAPI/Framework/Networking/RemoteContextModel.cs
index 37fafa67..7d53e732 100644
--- a/src/SMAPI/Framework/Networking/RemoteContextModel.cs
+++ b/src/SMAPI/Framework/Networking/RemoteContextModel.cs
@@ -1,4 +1,4 @@
-#nullable disable
+using System;
namespace StardewModdingAPI.Framework.Networking
{
@@ -9,18 +9,37 @@ namespace StardewModdingAPI.Framework.Networking
** Accessors
*********/
/// <summary>Whether this player is the host player.</summary>
- public bool IsHost { get; set; }
+ public bool IsHost { get; }
- /// <summary>The game's platform version.</summary>
- public GamePlatform Platform { get; set; }
+ /// <summary>The game's platform.</summary>
+ public GamePlatform Platform { get; }
/// <summary>The installed version of Stardew Valley.</summary>
- public ISemanticVersion GameVersion { get; set; }
+ public ISemanticVersion? GameVersion { get; }
/// <summary>The installed version of SMAPI.</summary>
- public ISemanticVersion ApiVersion { get; set; }
+ public ISemanticVersion? ApiVersion { get; }
/// <summary>The installed mods.</summary>
- public RemoteContextModModel[] Mods { get; set; }
+ public RemoteContextModModel[] Mods { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="isHost">Whether this player is the host player.</param>
+ /// <param name="platform">The game's platform.</param>
+ /// <param name="gameVersion">The installed version of Stardew Valley.</param>
+ /// <param name="apiVersion">The installed version of SMAPI.</param>
+ /// <param name="mods">The installed mods.</param>
+ public RemoteContextModel(bool isHost, GamePlatform platform, ISemanticVersion gameVersion, ISemanticVersion apiVersion, RemoteContextModModel[]? mods)
+ {
+ this.IsHost = isHost;
+ this.Platform = platform;
+ this.GameVersion = gameVersion;
+ this.ApiVersion = apiVersion;
+ this.Mods = mods ?? Array.Empty<RemoteContextModModel>();
+ }
}
}