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-rw-r--r--src/SMAPI/Framework/Networking/MessageType.cs2
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetServer.cs2
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs6
3 files changed, 7 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/Networking/MessageType.cs b/src/SMAPI/Framework/Networking/MessageType.cs
index bd9acfa9..4e1388ca 100644
--- a/src/SMAPI/Framework/Networking/MessageType.cs
+++ b/src/SMAPI/Framework/Networking/MessageType.cs
@@ -2,7 +2,7 @@ using StardewValley;
namespace StardewModdingAPI.Framework.Networking
{
- /// <summary>Network message types recognised by SMAPI and Stardew Valley.</summary>
+ /// <summary>Network message types recognized by SMAPI and Stardew Valley.</summary>
internal enum MessageType : byte
{
/*********
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
index bb67f70e..7dbfa767 100644
--- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
@@ -58,7 +58,7 @@ namespace StardewModdingAPI.Framework.Networking
{
NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
GalaxyID capturedPeer = new GalaxyID(peerID);
- this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
+ this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
}
});
}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
index 1bce47fe..f2c61917 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -33,6 +33,10 @@ namespace StardewModdingAPI.Framework.Networking
this.OnProcessingMessage = onProcessingMessage;
}
+
+ /*********
+ ** Protected methods
+ *********/
/// <summary>Parse a data message from a client.</summary>
/// <param name="rawMessage">The raw network message to parse.</param>
[SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
@@ -55,7 +59,7 @@ namespace StardewModdingAPI.Framework.Networking
else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
{
NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
- this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
+ this.gameServer.checkFarmhandRequest("", this.getConnectionId(rawMessage.SenderConnection), farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
}
});
}