diff options
Diffstat (limited to 'src/SMAPI/Framework/Networking')
-rw-r--r-- | src/SMAPI/Framework/Networking/SGalaxyNetServer.cs | 6 | ||||
-rw-r--r-- | src/SMAPI/Framework/Networking/SLidgrenServer.cs | 4 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs index ac9cf313..71e11576 100644 --- a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs +++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs @@ -45,8 +45,8 @@ namespace StardewModdingAPI.Framework.Networking [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")] protected override void onReceiveMessage(GalaxyID peer, Stream messageStream) { - using IncomingMessage message = new IncomingMessage(); - using BinaryReader reader = new BinaryReader(messageStream); + using IncomingMessage message = new(); + using BinaryReader reader = new(messageStream); message.Read(reader); ulong peerID = peer.ToUint64(); // note: GalaxyID instances get reused, so need to store the underlying ID instead @@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.Networking else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction) { NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader); - GalaxyID capturedPeer = new GalaxyID(peerID); + GalaxyID capturedPeer = new(peerID); this.gameServer.checkFarmhandRequest(Convert.ToString(peerID), this.getConnectionId(peer), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64()); } }); diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs index 05c8b872..ff871e64 100644 --- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs +++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs @@ -44,9 +44,9 @@ namespace StardewModdingAPI.Framework.Networking { // add hook to call multiplayer core NetConnection peer = rawMessage.SenderConnection; - using IncomingMessage message = new IncomingMessage(); + using IncomingMessage message = new(); using Stream readStream = new NetBufferReadStream(rawMessage); - using BinaryReader reader = new BinaryReader(readStream); + using BinaryReader reader = new(readStream); while (rawMessage.LengthBits - rawMessage.Position >= 8) { |