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-rw-r--r--src/SMAPI/Framework/Networking/MultiplayerPeer.cs60
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetClient.cs52
-rw-r--r--src/SMAPI/Framework/Networking/SGalaxyNetServer.cs63
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenClient.cs19
-rw-r--r--src/SMAPI/Framework/Networking/SLidgrenServer.cs114
5 files changed, 146 insertions, 162 deletions
diff --git a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
index 7f0fa4f7..44a71978 100644
--- a/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
+++ b/src/SMAPI/Framework/Networking/MultiplayerPeer.cs
@@ -1,7 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using Lidgren.Network;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
@@ -12,14 +11,8 @@ namespace StardewModdingAPI.Framework.Networking
/*********
** Properties
*********/
- /// <summary>The server through which to send messages, if this is an incoming farmhand.</summary>
- private readonly SLidgrenServer Server;
-
- /// <summary>The client through which to send messages, if this is the host player.</summary>
- private readonly SLidgrenClient Client;
-
- /// <summary>The network connection to the player.</summary>
- private readonly NetConnection ServerConnection;
+ /// <summary>A method which sends a message to the peer.</summary>
+ private readonly Action<OutgoingMessage> SendMessageImpl;
/*********
@@ -53,11 +46,9 @@ namespace StardewModdingAPI.Framework.Networking
/// <summary>Construct an instance.</summary>
/// <param name="playerID">The player's unique ID.</param>
/// <param name="model">The metadata to copy.</param>
- /// <param name="server">The server through which to send messages.</param>
- /// <param name="serverConnection">The server connection through which to send messages.</param>
- /// <param name="client">The client through which to send messages.</param>
+ /// <param name="sendMessage">A method which sends a message to the peer.</param>
/// <param name="isHost">Whether this is a connection to the host player.</param>
- public MultiplayerPeer(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection, SLidgrenClient client, bool isHost)
+ public MultiplayerPeer(long playerID, RemoteContextModel model, Action<OutgoingMessage> sendMessage, bool isHost)
{
this.PlayerID = playerID;
this.IsHost = isHost;
@@ -68,43 +59,7 @@ namespace StardewModdingAPI.Framework.Networking
this.ApiVersion = model.ApiVersion;
this.Mods = model.Mods.Select(mod => new MultiplayerPeerMod(mod)).ToArray();
}
- this.Server = server;
- this.ServerConnection = serverConnection;
- this.Client = client;
- }
-
- /// <summary>Construct an instance for a connection to an incoming farmhand.</summary>
- /// <param name="playerID">The player's unique ID.</param>
- /// <param name="model">The metadata to copy, if available.</param>
- /// <param name="server">The server through which to send messages.</param>
- /// <param name="serverConnection">The server connection through which to send messages.</param>
- public static MultiplayerPeer ForConnectionToFarmhand(long playerID, RemoteContextModel model, SLidgrenServer server, NetConnection serverConnection)
- {
- return new MultiplayerPeer(
- playerID: playerID,
- model: model,
- server: server,
- serverConnection: serverConnection,
- client: null,
- isHost: false
- );
- }
-
- /// <summary>Construct an instance for a connection to the host player.</summary>
- /// <param name="playerID">The player's unique ID.</param>
- /// <param name="model">The metadata to copy.</param>
- /// <param name="client">The client through which to send messages.</param>
- /// <param name="isHost">Whether this connection is for the host player.</param>
- public static MultiplayerPeer ForConnectionToHost(long playerID, RemoteContextModel model, SLidgrenClient client, bool isHost)
- {
- return new MultiplayerPeer(
- playerID: playerID,
- model: model,
- server: null,
- serverConnection: null,
- client: client,
- isHost: isHost
- );
+ this.SendMessageImpl = sendMessage;
}
/// <summary>Get metadata for a mod installed by the player.</summary>
@@ -123,10 +78,7 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="message">The message to send.</param>
public void SendMessage(OutgoingMessage message)
{
- if (this.IsHost)
- this.Client.sendMessage(message);
- else
- this.Server.SendMessage(this.ServerConnection, message);
+ this.SendMessageImpl(message);
}
}
}
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs
new file mode 100644
index 00000000..fddd423d
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetClient.cs
@@ -0,0 +1,52 @@
+using System;
+using Galaxy.Api;
+using StardewValley.Network;
+using StardewValley.SDKs;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer client used to connect to a hosted server. This is an implementation of <see cref="GalaxyNetClient"/> with callbacks for SMAPI functionality.</summary>
+ internal class SGalaxyNetClient : GalaxyNetClient
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+ /// <summary>A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</summary>
+ private readonly Action<OutgoingMessage, Action<OutgoingMessage>, Action> OnSendingMessage;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="address">The remote address being connected.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</param>
+ /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</param>
+ public SGalaxyNetClient(GalaxyID address, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage, Action<OutgoingMessage, Action<OutgoingMessage>, Action> onSendingMessage)
+ : base(address)
+ {
+ this.OnProcessingMessage = onProcessingMessage;
+ this.OnSendingMessage = onSendingMessage;
+ }
+
+ /// <summary>Send a message to the connected peer.</summary>
+ public override void sendMessage(OutgoingMessage message)
+ {
+ this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message));
+ }
+
+
+ /*********
+ ** Protected methods
+ *********/
+ /// <summary>Process an incoming network message.</summary>
+ /// <param name="message">The message to process.</param>
+ protected override void processIncomingMessage(IncomingMessage message)
+ {
+ this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message));
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
new file mode 100644
index 00000000..2fc92737
--- /dev/null
+++ b/src/SMAPI/Framework/Networking/SGalaxyNetServer.cs
@@ -0,0 +1,63 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using Galaxy.Api;
+using StardewValley.Network;
+using StardewValley.SDKs;
+
+namespace StardewModdingAPI.Framework.Networking
+{
+ /// <summary>A multiplayer server used to connect to an incoming player. This is an implementation of <see cref="LidgrenServer"/> that adds support for SMAPI's metadata context exchange.</summary>
+ internal class SGalaxyNetServer : GalaxyNetServer
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+ /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary>
+ private readonly SMultiplayer Multiplayer;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="gameServer">The underlying game server.</param>
+ /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param>
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param>
+ public SGalaxyNetServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage)
+ : base(gameServer)
+ {
+ this.Multiplayer = multiplayer;
+ this.OnProcessingMessage = onProcessingMessage;
+ }
+
+ /// <summary>Read and process a message from the client.</summary>
+ /// <param name="peer">The Galaxy peer ID.</param>
+ /// <param name="messageStream">The data to process.</param>
+ [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
+ protected override void onReceiveMessage(GalaxyID peer, Stream messageStream)
+ {
+ using (IncomingMessage message = new IncomingMessage())
+ using (BinaryReader reader = new BinaryReader(messageStream))
+ {
+ message.Read(reader);
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(peer, outgoing), () =>
+ {
+ if (this.peers.ContainsLeft(message.FarmerID) && (long)this.peers[message.FarmerID] == (long)peer.ToUint64())
+ {
+ this.gameServer.processIncomingMessage(message);
+ }
+ else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
+ {
+ NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
+ GalaxyID capturedPeer = new GalaxyID(peer.ToUint64());
+ this.gameServer.checkFarmhandRequest(Convert.ToString(peer.ToUint64()), farmer, msg => this.sendMessage(capturedPeer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
+ }
+ });
+ }
+ }
+ }
+}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenClient.cs b/src/SMAPI/Framework/Networking/SLidgrenClient.cs
index c05e6b76..02d9d68f 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenClient.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenClient.cs
@@ -9,20 +9,21 @@ namespace StardewModdingAPI.Framework.Networking
/*********
** Properties
*********/
- /// <summary>A callback to raise when receiving a message. This receives the client instance, incoming message, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenClient, IncomingMessage, Action> OnProcessingMessage;
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
+
+ /// <summary>A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</summary>
+ private readonly Action<OutgoingMessage, Action<OutgoingMessage>, Action> OnSendingMessage;
- /// <summary>A callback to raise when sending a message. This receives the client instance, outgoing message, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenClient, OutgoingMessage, Action> OnSendingMessage;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="address">The remote address being connected.</param>
- /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the client instance, incoming message, and a callback to run the default logic.</param>
- /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the client instance, outgoing message, and a callback to run the default logic.</param>
- public SLidgrenClient(string address, Action<SLidgrenClient, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenClient, OutgoingMessage, Action> onSendingMessage)
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send an arbitrary message, and a callback to run the default logic.</param>
+ /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the outgoing message, a method to send an arbitrary message, and a callback to resume the default logic.</param>
+ public SLidgrenClient(string address, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage, Action<OutgoingMessage, Action<OutgoingMessage>, Action> onSendingMessage)
: base(address)
{
this.OnProcessingMessage = onProcessingMessage;
@@ -32,7 +33,7 @@ namespace StardewModdingAPI.Framework.Networking
/// <summary>Send a message to the connected peer.</summary>
public override void sendMessage(OutgoingMessage message)
{
- this.OnSendingMessage(this, message, () => base.sendMessage(message));
+ this.OnSendingMessage(message, base.sendMessage, () => base.sendMessage(message));
}
@@ -43,7 +44,7 @@ namespace StardewModdingAPI.Framework.Networking
/// <param name="message">The message to process.</param>
protected override void processIncomingMessage(IncomingMessage message)
{
- this.OnProcessingMessage(this, message, () => base.processIncomingMessage(message));
+ this.OnProcessingMessage(message, base.sendMessage, () => base.processIncomingMessage(message));
}
}
}
diff --git a/src/SMAPI/Framework/Networking/SLidgrenServer.cs b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
index 060b433b..37e546a1 100644
--- a/src/SMAPI/Framework/Networking/SLidgrenServer.cs
+++ b/src/SMAPI/Framework/Networking/SLidgrenServer.cs
@@ -1,11 +1,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.IO;
-using System.Reflection;
using Lidgren.Network;
-using StardewModdingAPI.Framework.Reflection;
-using StardewModdingAPI.Patches;
-using StardewValley;
using StardewValley.Network;
namespace StardewModdingAPI.Framework.Networking
@@ -16,133 +12,53 @@ namespace StardewModdingAPI.Framework.Networking
/*********
** Properties
*********/
+ /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary>
+ private readonly SMultiplayer Multiplayer;
- /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary>
- private readonly ConstructorInfo NetBufferReadStreamConstructor = SLidgrenServer.GetNetBufferReadStreamConstructor();
-
- /// <summary>The constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
- private readonly ConstructorInfo NetBufferWriteStreamConstructor = SLidgrenServer.GetNetBufferWriteStreamConstructor();
-
- /// <summary>A method which reads farmer data from the given binary reader.</summary>
- private readonly Func<BinaryReader, NetFarmerRoot> ReadFarmer;
-
- /// <summary>A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> OnProcessingMessage;
-
- /// <summary>A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, target player ID, and a callback to run the default logic.</summary>
- private readonly Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> OnSendingMessage;
-
- /// <summary>The peer connections.</summary>
- private readonly Bimap<long, NetConnection> Peers;
-
- /// <summary>The underlying net server.</summary>
- private readonly IReflectedField<NetServer> Server;
+ /// <summary>A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</summary>
+ private readonly Action<IncomingMessage, Action<OutgoingMessage>, Action> OnProcessingMessage;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
+ /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param>
/// <param name="gameServer">The underlying game server.</param>
- /// <param name="reflection">Simplifies access to private code.</param>
- /// <param name="readFarmer">A method which reads farmer data from the given binary reader.</param>
- /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the server instance, raw/parsed incoming message, and a callback to run the default logic.</param>
- /// <param name="onSendingMessage">A callback to raise when sending a message. This receives the server instance, outgoing connection, outgoing message, and a callback to run the default logic.</param>
- public SLidgrenServer(IGameServer gameServer, Reflector reflection, Func<BinaryReader, NetFarmerRoot> readFarmer, Action<SLidgrenServer, NetIncomingMessage, IncomingMessage, Action> onProcessingMessage, Action<SLidgrenServer, NetConnection, OutgoingMessage, Action> onSendingMessage)
+ /// <param name="onProcessingMessage">A callback to raise when receiving a message. This receives the incoming message, a method to send a message, and a callback to run the default logic.</param>
+ public SLidgrenServer(IGameServer gameServer, SMultiplayer multiplayer, Action<IncomingMessage, Action<OutgoingMessage>, Action> onProcessingMessage)
: base(gameServer)
{
- this.ReadFarmer = readFarmer;
+ this.Multiplayer = multiplayer;
this.OnProcessingMessage = onProcessingMessage;
- this.OnSendingMessage = onSendingMessage;
- this.Peers = reflection.GetField<Bimap<long, NetConnection>>(this, "peers").GetValue();
- this.Server = reflection.GetField<NetServer>(this, "server");
- }
-
- /// <summary>Send a message to a remote server.</summary>
- /// <param name="connection">The network connection.</param>
- /// <param name="message">The message to send.</param>
- /// <remarks>This is an implementation of <see cref="LidgrenServer.sendMessage(NetConnection, OutgoingMessage)"/> which calls <see cref="OnSendingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_SendMessage"/>.</remarks>
- public void SendMessage(NetConnection connection, OutgoingMessage message)
- {
- this.OnSendingMessage(this, connection, message, () =>
- {
- NetServer server = this.Server.GetValue();
- NetOutgoingMessage netMessage = server.CreateMessage();
- using (Stream bufferWriteStream = (Stream)this.NetBufferWriteStreamConstructor.Invoke(new object[] { netMessage }))
- using (BinaryWriter writer = new BinaryWriter(bufferWriteStream))
- message.Write(writer);
-
- server.SendMessage(netMessage, connection, NetDeliveryMethod.ReliableOrdered);
- });
}
/// <summary>Parse a data message from a client.</summary>
/// <param name="rawMessage">The raw network message to parse.</param>
- /// <remarks>This is an implementation of <see cref="LidgrenServer.parseDataMessageFromClient"/> which calls <see cref="OnProcessingMessage"/>. This method is invoked via <see cref="LidgrenServerPatch.Prefix_LidgrenServer_ParseDataMessageFromClient"/>.</remarks>
[SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "The callback is invoked synchronously.")]
- public bool ParseDataMessageFromClient(NetIncomingMessage rawMessage)
+ protected override void parseDataMessageFromClient(NetIncomingMessage rawMessage)
{
// add hook to call multiplayer core
NetConnection peer = rawMessage.SenderConnection;
using (IncomingMessage message = new IncomingMessage())
- using (Stream readStream = (Stream)this.NetBufferReadStreamConstructor.Invoke(new object[] { rawMessage }))
+ using (Stream readStream = new NetBufferReadStream(rawMessage))
using (BinaryReader reader = new BinaryReader(readStream))
{
while (rawMessage.LengthBits - rawMessage.Position >= 8)
{
message.Read(reader);
- this.OnProcessingMessage(this, rawMessage, message, () =>
+ this.OnProcessingMessage(message, outgoing => this.sendMessage(rawMessage.SenderConnection, outgoing), () =>
{
- if (this.Peers.ContainsLeft(message.FarmerID) && this.Peers[message.FarmerID] == peer)
+ if (this.peers.ContainsLeft(message.FarmerID) && this.peers[message.FarmerID] == peer)
this.gameServer.processIncomingMessage(message);
- else if (message.MessageType == Multiplayer.playerIntroduction)
+ else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
{
- NetFarmerRoot farmer = this.ReadFarmer(message.Reader);
- this.gameServer.checkFarmhandRequest("", farmer, msg => this.SendMessage(peer, msg), () => this.Peers[farmer.Value.UniqueMultiplayerID] = peer);
+ NetFarmerRoot farmer = this.Multiplayer.readFarmer(message.Reader);
+ this.gameServer.checkFarmhandRequest("", farmer, msg => this.sendMessage(peer, msg), () => this.peers[farmer.Value.UniqueMultiplayerID] = peer);
}
});
}
}
-
- return false;
- }
-
-
- /*********
- ** Private methods
- *********/
- /// <summary>Get the constructor for the internal <c>NetBufferReadStream</c> type.</summary>
- private static ConstructorInfo GetNetBufferReadStreamConstructor()
- {
- // get type
- string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}";
- Type type = Type.GetType(typeName);
- if (type == null)
- throw new InvalidOperationException($"Can't find type: {typeName}");
-
- // get constructor
- ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) });
- if (constructor == null)
- throw new InvalidOperationException($"Can't find constructor for type: {typeName}");
-
- return constructor;
- }
-
- /// <summary>Get the constructor for the internal <c>NetBufferWriteStream</c> type.</summary>
- private static ConstructorInfo GetNetBufferWriteStreamConstructor()
- {
- // get type
- string typeName = $"StardewValley.Network.NetBufferWriteStream, {Constants.GameAssemblyName}";
- Type type = Type.GetType(typeName);
- if (type == null)
- throw new InvalidOperationException($"Can't find type: {typeName}");
-
- // get constructor
- ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) });
- if (constructor == null)
- throw new InvalidOperationException($"Can't find constructor for type: {typeName}");
-
- return constructor;
}
}
}