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-rw-r--r--src/SMAPI/Framework/Patching/GamePatcher.cs2
-rw-r--r--src/SMAPI/Framework/Patching/IHarmonyPatch.cs6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/Patching/GamePatcher.cs b/src/SMAPI/Framework/Patching/GamePatcher.cs
index 82d7b9c8..ddecda08 100644
--- a/src/SMAPI/Framework/Patching/GamePatcher.cs
+++ b/src/SMAPI/Framework/Patching/GamePatcher.cs
@@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.Patching
}
catch (Exception ex)
{
- this.Monitor.Log($"Couldn't apply runtime patch '{patch.Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error);
+ this.Monitor.Log($"Couldn't apply runtime patch '{patch.GetType().Name}' to the game. Some SMAPI features may not work correctly. See log file for details.", LogLevel.Error);
this.Monitor.Log(ex.GetLogSummary(), LogLevel.Trace);
}
}
diff --git a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs
index 922243fa..38d30ab2 100644
--- a/src/SMAPI/Framework/Patching/IHarmonyPatch.cs
+++ b/src/SMAPI/Framework/Patching/IHarmonyPatch.cs
@@ -9,9 +9,9 @@ namespace StardewModdingAPI.Framework.Patching
/// <summary>A Harmony patch to apply.</summary>
internal interface IHarmonyPatch
{
- /// <summary>A unique name for this patch.</summary>
- string Name { get; }
-
+ /*********
+ ** Methods
+ *********/
/// <summary>Apply the Harmony patch.</summary>
/// <param name="harmony">The Harmony instance.</param>
#if HARMONY_2