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-rw-r--r--src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs47
1 files changed, 12 insertions, 35 deletions
diff --git a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
index 5acba569..694c563d 100644
--- a/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
+++ b/src/SMAPI/Framework/Reflection/InterfaceProxyFactory.cs
@@ -1,21 +1,17 @@
-using System;
-using System.Collections.Generic;
using System.Reflection;
using System.Reflection.Emit;
+using Nanoray.Pintail;
namespace StardewModdingAPI.Framework.Reflection
{
- /// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary>
- internal class InterfaceProxyFactory
+ /// <inheritdoc />
+ internal class InterfaceProxyFactory : IInterfaceProxyFactory
{
/*********
** Fields
*********/
- /// <summary>The CLR module in which to create proxy classes.</summary>
- private readonly ModuleBuilder ModuleBuilder;
-
- /// <summary>The generated proxy types.</summary>
- private readonly IDictionary<string, InterfaceProxyBuilder> Builders = new Dictionary<string, InterfaceProxyBuilder>();
+ /// <summary>The underlying proxy type builder.</summary>
+ private readonly IProxyManager<string> ProxyManager;
/*********
@@ -25,37 +21,18 @@ namespace StardewModdingAPI.Framework.Reflection
public InterfaceProxyFactory()
{
AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
- this.ModuleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
+ ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
+ this.ProxyManager = new ProxyManager<string>(moduleBuilder, new ProxyManagerConfiguration<string>(
+ proxyPrepareBehavior: ProxyManagerProxyPrepareBehavior.Eager,
+ proxyObjectInterfaceMarking: ProxyObjectInterfaceMarking.Disabled
+ ));
}
- /// <summary>Create an API proxy.</summary>
- /// <typeparam name="TInterface">The interface through which to access the API.</typeparam>
- /// <param name="instance">The API instance to access.</param>
- /// <param name="sourceModID">The unique ID of the mod consuming the API.</param>
- /// <param name="targetModID">The unique ID of the mod providing the API.</param>
+ /// <inheritdoc />
public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID)
where TInterface : class
{
- lock (this.Builders)
- {
- // validate
- if (instance == null)
- throw new InvalidOperationException("Can't proxy access to a null API.");
- if (!typeof(TInterface).IsInterface)
- throw new InvalidOperationException("The proxy type must be an interface, not a class.");
-
- // get proxy type
- Type targetType = instance.GetType();
- string proxyTypeName = $"StardewModdingAPI.Proxies.From<{sourceModID}_{typeof(TInterface).FullName}>_To<{targetModID}_{targetType.FullName}>";
- if (!this.Builders.TryGetValue(proxyTypeName, out InterfaceProxyBuilder builder))
- {
- builder = new InterfaceProxyBuilder(proxyTypeName, this.ModuleBuilder, typeof(TInterface), targetType);
- this.Builders[proxyTypeName] = builder;
- }
-
- // create instance
- return (TInterface)builder.CreateInstance(instance);
- }
+ return this.ProxyManager.ObtainProxy<string, TInterface>(instance, targetContext: targetModID, proxyContext: sourceModID);
}
}
}