diff options
Diffstat (limited to 'src/SMAPI/Framework/Rendering')
-rw-r--r-- | src/SMAPI/Framework/Rendering/SDisplayDevice.cs | 13 | ||||
-rw-r--r-- | src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs | 2 |
2 files changed, 2 insertions, 13 deletions
diff --git a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs index 382949bf..85e69ae6 100644 --- a/src/SMAPI/Framework/Rendering/SDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SDisplayDevice.cs @@ -2,7 +2,6 @@ using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; -using StardewValley; using xTile.Dimensions; using xTile.Layers; using xTile.ObjectModel; @@ -14,23 +13,13 @@ namespace StardewModdingAPI.Framework.Rendering internal class SDisplayDevice : SXnaDisplayDevice { /********* - ** Fields - *********/ - /// <summary>The origin to use when rotating tiles.</summary> - private readonly Vector2 RotationOrigin; - - - /********* ** Public methods *********/ /// <summary>Construct an instance.</summary> /// <param name="contentManager">The content manager through which to load tiles.</param> /// <param name="graphicsDevice">The graphics device with which to render tiles.</param> public SDisplayDevice(ContentManager contentManager, GraphicsDevice graphicsDevice) - : base(contentManager, graphicsDevice) - { - this.RotationOrigin = new Vector2((Game1.tileSize * Game1.pixelZoom) / 2f); - } + : base(contentManager, graphicsDevice) { } /// <summary>Draw a tile to the screen.</summary> /// <param name="tile">The tile to draw.</param> diff --git a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs index d4f62b4f..121e53bc 100644 --- a/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs +++ b/src/SMAPI/Framework/Rendering/SXnaDisplayDevice.cs @@ -10,7 +10,7 @@ using xTile.Layers; using xTile.Tiles; using Rectangle = xTile.Dimensions.Rectangle; -namespace StardewModdingAPI.Framework +namespace StardewModdingAPI.Framework.Rendering { /// <summary>A map display device which reimplements the default logic.</summary> /// <remarks>This is an exact copy of <see cref="XnaDisplayDevice"/>, except that private fields are protected and all methods are virtual.</remarks> |