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-rw-r--r--src/SMAPI/Framework/SContentManager.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/SMAPI/Framework/SContentManager.cs b/src/SMAPI/Framework/SContentManager.cs
index f3a1dd9a..db202567 100644
--- a/src/SMAPI/Framework/SContentManager.cs
+++ b/src/SMAPI/Framework/SContentManager.cs
@@ -21,9 +21,6 @@ namespace StardewModdingAPI.Framework
/*********
** Properties
*********/
- /// <summary>The possible directory separator characters in an asset key.</summary>
- private static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
-
/// <summary>The preferred directory separator chaeacter in an asset key.</summary>
private static readonly string PreferredPathSeparator = Path.DirectorySeparatorChar.ToString();
@@ -64,8 +61,11 @@ namespace StardewModdingAPI.Framework
/// <summary>Interceptors which edit matching assets after they're loaded.</summary>
internal IDictionary<IModMetadata, IList<IAssetEditor>> Editors { get; } = new Dictionary<IModMetadata, IList<IAssetEditor>>();
+ /// <summary>The possible directory separator characters in an asset key.</summary>
+ internal static readonly char[] PossiblePathSeparators = new[] { '/', '\\', Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }.Distinct().ToArray();
+
/// <summary>The absolute path to the <see cref="ContentManager.RootDirectory"/>.</summary>
- public string FullRootDirectory => Path.Combine(Constants.ExecutionPath, this.RootDirectory);
+ internal string FullRootDirectory => Path.Combine(Constants.ExecutionPath, this.RootDirectory);
/*********