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-rw-r--r--src/SMAPI/Framework/SCore.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index ce5a701d..5913430e 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -787,9 +787,6 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log(context);
- // apply save fixes
- this.ApplySaveFixes();
-
// raise events
this.OnLoadStageChanged(LoadStage.Ready);
events.SaveLoaded.RaiseEmpty();
@@ -1107,40 +1104,6 @@ namespace StardewModdingAPI.Framework
this.EventManager.ReturnedToTitle.RaiseEmpty();
}
- /// <summary>Apply fixes to the save after it's loaded.</summary>
- private void ApplySaveFixes()
- {
- // get last SMAPI version used with this save
- const string migrationKey = "Pathoschild.SMAPI/api-version";
- if (!Game1.CustomData.TryGetValue(migrationKey, out string rawVersion) || !SemanticVersion.TryParse(rawVersion, out ISemanticVersion lastVersion))
- lastVersion = new SemanticVersion(3, 8, 0);
-
- // fix bundle corruption in SMAPI 3.8.0
- // For non-English players who created a new save in SMAPI 3.8.0, bundle data was
- // incorrectly translated which caused the code to crash whenever the game tried to
- // read it.
- if (lastVersion.IsOlderThan(new SemanticVersion(3, 8, 1)) && Game1.netWorldState?.Value?.BundleData != null)
- {
- var oldData = new Dictionary<string, string>(Game1.netWorldState.Value.BundleData);
-
- try
- {
- Game1.applySaveFix(SaveGame.SaveFixes.FixBotchedBundleData);
- bool changed = Game1.netWorldState.Value.BundleData.Any(p => oldData.TryGetValue(p.Key, out string oldValue) && oldValue != p.Value);
- if (changed)
- this.Monitor.Log("Found broken community center bundles and fixed them automatically.", LogLevel.Info);
- }
- catch (Exception ex)
- {
- this.Monitor.Log("Failed to verify community center data.", LogLevel.Error); // should never happen
- this.Monitor.Log($"Technical details: {ex}");
- }
- }
-
- // update last run
- Game1.CustomData[migrationKey] = Constants.ApiVersion.ToString();
- }
-
/// <summary>A callback invoked before <see cref="Game1.newDayAfterFade"/> runs.</summary>
protected void OnNewDayAfterFade()
{