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Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs140
1 files changed, 77 insertions, 63 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index e82ee778..5c45edca 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -10,6 +10,7 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using StardewModdingAPI.Events;
+using StardewModdingAPI.Framework.Events;
using StardewModdingAPI.Framework.Input;
using StardewModdingAPI.Framework.Reflection;
using StardewModdingAPI.Framework.Utilities;
@@ -35,6 +36,9 @@ namespace StardewModdingAPI.Framework
/// <summary>Encapsulates monitoring and logging.</summary>
private readonly IMonitor Monitor;
+ /// <summary>Manages SMAPI events for mods.</summary>
+ private readonly EventManager Events;
+
/// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary>
private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second
@@ -117,6 +121,9 @@ namespace StardewModdingAPI.Framework
/// <summary>The current game instance.</summary>
private static SGame Instance;
+ /// <summary>A callback to invoke after the game finishes initialising.</summary>
+ private readonly Action OnGameInitialised;
+
/****
** Private wrappers
****/
@@ -132,9 +139,9 @@ namespace StardewModdingAPI.Framework
set => SGame.Reflection.GetField<float>(typeof(Game1), nameof(_fps)).SetValue(value);
}
private static Task _newDayTask => SGame.Reflection.GetField<Task>(typeof(Game1), nameof(_newDayTask)).GetValue();
- private Color bgColor => SGame.Reflection.GetField<Color>(this, nameof(bgColor)).GetValue();
+ private Color bgColor => SGame.Reflection.GetField<Color>(this, nameof(this.bgColor)).GetValue();
public RenderTarget2D screenWrapper => SGame.Reflection.GetProperty<RenderTarget2D>(this, "screen").GetValue(); // deliberately renamed to avoid an infinite loop
- public BlendState lightingBlend => SGame.Reflection.GetField<BlendState>(this, nameof(lightingBlend)).GetValue();
+ public BlendState lightingBlend => SGame.Reflection.GetField<BlendState>(this, nameof(this.lightingBlend)).GetValue();
private readonly Action drawFarmBuildings = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawFarmBuildings)).Invoke();
private readonly Action drawHUD = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawHUD)).Invoke();
private readonly Action drawDialogueBox = () => SGame.Reflection.GetMethod(SGame.Instance, nameof(drawDialogueBox)).Invoke();
@@ -158,13 +165,17 @@ namespace StardewModdingAPI.Framework
/// <summary>Construct an instance.</summary>
/// <param name="monitor">Encapsulates monitoring and logging.</param>
/// <param name="reflection">Simplifies access to private game code.</param>
- internal SGame(IMonitor monitor, Reflector reflection)
+ /// <param name="eventManager">Manages SMAPI events for mods.</param>
+ /// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param>
+ internal SGame(IMonitor monitor, Reflector reflection, EventManager eventManager, Action onGameInitialised)
{
// initialise
this.Monitor = monitor;
+ this.Events = eventManager;
this.FirstUpdate = true;
SGame.Instance = this;
SGame.Reflection = reflection;
+ this.OnGameInitialised = onGameInitialised;
// set XNA option required by Stardew Valley
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
@@ -229,6 +240,7 @@ namespace StardewModdingAPI.Framework
if (SGame._newDayTask != null)
{
base.Update(gameTime);
+ this.Events.Specialised_UnvalidatedUpdateTick.Raise();
return;
}
@@ -236,6 +248,7 @@ namespace StardewModdingAPI.Framework
if (Game1.gameMode == Game1.loadingMode)
{
base.Update(gameTime);
+ this.Events.Specialised_UnvalidatedUpdateTick.Raise();
return;
}
@@ -254,19 +267,20 @@ namespace StardewModdingAPI.Framework
{
this.IsBetweenCreateEvents = true;
this.Monitor.Log("Context: before save creation.", LogLevel.Trace);
- SaveEvents.InvokeBeforeCreate(this.Monitor);
+ this.Events.Save_BeforeCreate.Raise();
}
-
+
// raise before-save
if (Context.IsWorldReady && !this.IsBetweenSaveEvents)
{
this.IsBetweenSaveEvents = true;
this.Monitor.Log("Context: before save.", LogLevel.Trace);
- SaveEvents.InvokeBeforeSave(this.Monitor);
+ this.Events.Save_BeforeSave.Raise();
}
// suppress non-save events
base.Update(gameTime);
+ this.Events.Specialised_UnvalidatedUpdateTick.Raise();
return;
}
if (this.IsBetweenCreateEvents)
@@ -274,24 +288,22 @@ namespace StardewModdingAPI.Framework
// raise after-create
this.IsBetweenCreateEvents = false;
this.Monitor.Log($"Context: after save creation, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
- SaveEvents.InvokeAfterCreated(this.Monitor);
+ this.Events.Save_AfterCreate.Raise();
}
if (this.IsBetweenSaveEvents)
{
// raise after-save
this.IsBetweenSaveEvents = false;
this.Monitor.Log($"Context: after save, starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
- SaveEvents.InvokeAfterSave(this.Monitor);
- TimeEvents.InvokeAfterDayStarted(this.Monitor);
+ this.Events.Save_AfterSave.Raise();
+ this.Events.Time_AfterDayStarted.Raise();
}
/*********
- ** Game loaded events
+ ** Notify SMAPI that game is initialised
*********/
if (this.FirstUpdate)
- {
- GameEvents.InvokeInitialize(this.Monitor);
- }
+ this.OnGameInitialised();
/*********
** Locale changed events
@@ -304,7 +316,8 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: locale set to {newValue}.", LogLevel.Trace);
if (oldValue != null)
- ContentEvents.InvokeAfterLocaleChanged(this.Monitor, oldValue.ToString(), newValue.ToString());
+ this.Events.Content_LocaleChanged.Raise(new EventArgsValueChanged<string>(oldValue.ToString(), newValue.ToString()));
+
this.PreviousLocale = newValue;
}
@@ -321,8 +334,8 @@ namespace StardewModdingAPI.Framework
this.Monitor.Log($"Context: loaded saved game '{Constants.SaveFolderName}', starting {Game1.currentSeason} {Game1.dayOfMonth} Y{Game1.year}.", LogLevel.Trace);
Context.IsWorldReady = true;
- SaveEvents.InvokeAfterLoad(this.Monitor);
- TimeEvents.InvokeAfterDayStarted(this.Monitor);
+ this.Events.Save_AfterLoad.Raise();
+ this.Events.Time_AfterDayStarted.Raise();
}
}
@@ -340,7 +353,7 @@ namespace StardewModdingAPI.Framework
this.IsExitingToTitle = false;
this.CleanupAfterReturnToTitle();
- SaveEvents.InvokeAfterReturnToTitle(this.Monitor);
+ this.Events.Save_AfterReturnToTitle.Raise();
}
/*********
@@ -353,7 +366,7 @@ namespace StardewModdingAPI.Framework
if (Game1.viewport.Width != this.PreviousWindowSize.X || Game1.viewport.Height != this.PreviousWindowSize.Y)
{
Point size = new Point(Game1.viewport.Width, Game1.viewport.Height);
- GraphicsEvents.InvokeResize(this.Monitor);
+ this.Events.Graphics_Resize.Raise();
this.PreviousWindowSize = size;
}
@@ -393,47 +406,47 @@ namespace StardewModdingAPI.Framework
if (status == InputStatus.Pressed)
{
- InputEvents.InvokeButtonPressed(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
+ this.Events.Input_ButtonPressed.Raise(new EventArgsInput(button, cursor, button.IsActionButton(), button.IsUseToolButton()));
// legacy events
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
- ControlEvents.InvokeKeyPressed(this.Monitor, key);
+ this.Events.Control_KeyPressed.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
- ControlEvents.InvokeTriggerPressed(this.Monitor, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.ControllerState.Triggers.Left : inputState.ControllerState.Triggers.Right);
+ this.Events.Control_ControllerTriggerPressed.Raise(new EventArgsControllerTriggerPressed(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.ControllerState.Triggers.Left : inputState.ControllerState.Triggers.Right));
else
- ControlEvents.InvokeButtonPressed(this.Monitor, controllerButton);
+ this.Events.Control_ControllerButtonPressed.Raise(new EventArgsControllerButtonPressed(PlayerIndex.One, controllerButton));
}
}
else if (status == InputStatus.Released)
{
- InputEvents.InvokeButtonReleased(this.Monitor, button, cursor, button.IsActionButton(), button.IsUseToolButton());
+ this.Events.Input_ButtonReleased.Raise(new EventArgsInput(button, cursor, button.IsActionButton(), button.IsUseToolButton()));
// legacy events
if (button.TryGetKeyboard(out Keys key))
{
if (key != Keys.None)
- ControlEvents.InvokeKeyReleased(this.Monitor, key);
+ this.Events.Control_KeyReleased.Raise(new EventArgsKeyPressed(key));
}
else if (button.TryGetController(out Buttons controllerButton))
{
if (controllerButton == Buttons.LeftTrigger || controllerButton == Buttons.RightTrigger)
- ControlEvents.InvokeTriggerReleased(this.Monitor, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.ControllerState.Triggers.Left : inputState.ControllerState.Triggers.Right);
+ this.Events.Control_ControllerTriggerReleased.Raise(new EventArgsControllerTriggerReleased(PlayerIndex.One, controllerButton, controllerButton == Buttons.LeftTrigger ? inputState.ControllerState.Triggers.Left : inputState.ControllerState.Triggers.Right));
else
- ControlEvents.InvokeButtonReleased(this.Monitor, controllerButton);
+ this.Events.Control_ControllerButtonReleased.Raise(new EventArgsControllerButtonReleased(PlayerIndex.One, controllerButton));
}
}
}
// raise legacy state-changed events
if (inputState.KeyboardState != this.PreviousInput.KeyboardState)
- ControlEvents.InvokeKeyboardChanged(this.Monitor, this.PreviousInput.KeyboardState, inputState.KeyboardState);
+ this.Events.Control_KeyboardChanged.Raise(new EventArgsKeyboardStateChanged(this.PreviousInput.KeyboardState, inputState.KeyboardState));
if (inputState.MouseState != this.PreviousInput.MouseState)
- ControlEvents.InvokeMouseChanged(this.Monitor, this.PreviousInput.MouseState, inputState.MouseState, this.PreviousInput.MousePosition, inputState.MousePosition);
+ this.Events.Control_MouseChanged.Raise(new EventArgsMouseStateChanged(this.PreviousInput.MouseState, inputState.MouseState, this.PreviousInput.MousePosition, inputState.MousePosition));
// track state
this.PreviousInput = inputState;
@@ -460,9 +473,9 @@ namespace StardewModdingAPI.Framework
// raise menu events
if (newMenu != null)
- MenuEvents.InvokeMenuChanged(this.Monitor, previousMenu, newMenu);
+ this.Events.Menu_Changed.Raise(new EventArgsClickableMenuChanged(previousMenu, newMenu));
else
- MenuEvents.InvokeMenuClosed(this.Monitor, previousMenu);
+ this.Events.Menu_Closed.Raise(new EventArgsClickableMenuClosed(previousMenu));
// update previous menu
// (if the menu was changed in one of the handlers, deliberately defer detection until the next update so mods can be notified of the new menu change)
@@ -479,46 +492,46 @@ namespace StardewModdingAPI.Framework
{
if (this.VerboseLogging)
this.Monitor.Log($"Context: set location to {Game1.currentLocation?.Name ?? "(none)"}.", LogLevel.Trace);
- LocationEvents.InvokeCurrentLocationChanged(this.Monitor, this.PreviousGameLocation, Game1.currentLocation);
+ this.Events.Location_CurrentLocationChanged.Raise(new EventArgsCurrentLocationChanged(this.PreviousGameLocation, Game1.currentLocation));
}
// raise location list changed
if (this.GetHash(Game1.locations) != this.PreviousGameLocations)
- LocationEvents.InvokeLocationsChanged(this.Monitor, Game1.locations);
+ this.Events.Location_LocationsChanged.Raise(new EventArgsGameLocationsChanged(Game1.locations));
// raise events that shouldn't be triggered on initial load
if (Game1.uniqueIDForThisGame == this.PreviousSaveID)
{
// raise player leveled up a skill
if (Game1.player.combatLevel != this.PreviousCombatLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Combat, Game1.player.combatLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Combat, Game1.player.combatLevel));
if (Game1.player.farmingLevel != this.PreviousFarmingLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Farming, Game1.player.farmingLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Farming, Game1.player.farmingLevel));
if (Game1.player.fishingLevel != this.PreviousFishingLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Fishing, Game1.player.fishingLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Fishing, Game1.player.fishingLevel));
if (Game1.player.foragingLevel != this.PreviousForagingLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Foraging, Game1.player.foragingLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Foraging, Game1.player.foragingLevel));
if (Game1.player.miningLevel != this.PreviousMiningLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Mining, Game1.player.miningLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Mining, Game1.player.miningLevel));
if (Game1.player.luckLevel != this.PreviousLuckLevel)
- PlayerEvents.InvokeLeveledUp(this.Monitor, EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel);
+ this.Events.Player_LeveledUp.Raise(new EventArgsLevelUp(EventArgsLevelUp.LevelType.Luck, Game1.player.luckLevel));
// raise player inventory changed
ItemStackChange[] changedItems = this.GetInventoryChanges(Game1.player.items, this.PreviousItems).ToArray();
if (changedItems.Any())
- PlayerEvents.InvokeInventoryChanged(this.Monitor, Game1.player.items, changedItems);
+ this.Events.Player_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.items, changedItems.ToList()));
// raise current location's object list changed
if (this.GetHash(Game1.currentLocation.objects) != this.PreviousLocationObjects)
- LocationEvents.InvokeOnNewLocationObject(this.Monitor, Game1.currentLocation.objects);
+ this.Events.Location_LocationObjectsChanged.Raise(new EventArgsLocationObjectsChanged(Game1.currentLocation.objects));
// raise time changed
if (Game1.timeOfDay != this.PreviousTime)
- TimeEvents.InvokeTimeOfDayChanged(this.Monitor, this.PreviousTime, Game1.timeOfDay);
+ this.Events.Time_TimeOfDayChanged.Raise(new EventArgsIntChanged(this.PreviousTime, Game1.timeOfDay));
// raise mine level changed
if (Game1.mine != null && Game1.mine.mineLevel != this.PreviousMineLevel)
- MineEvents.InvokeMineLevelChanged(this.Monitor, this.PreviousMineLevel, Game1.mine.mineLevel);
+ this.Events.Mine_LevelChanged.Raise(new EventArgsMineLevelChanged(this.PreviousMineLevel, Game1.mine.mineLevel));
}
// update state
@@ -552,24 +565,25 @@ namespace StardewModdingAPI.Framework
/*********
** Update events
*********/
+ this.Events.Specialised_UnvalidatedUpdateTick.Raise();
if (this.FirstUpdate)
{
this.FirstUpdate = false;
- GameEvents.InvokeFirstUpdateTick(this.Monitor);
+ this.Events.Game_FirstUpdateTick.Raise();
}
- GameEvents.InvokeUpdateTick(this.Monitor);
+ this.Events.Game_UpdateTick.Raise();
if (this.CurrentUpdateTick % 2 == 0)
- GameEvents.InvokeSecondUpdateTick(this.Monitor);
+ this.Events.Game_SecondUpdateTick.Raise();
if (this.CurrentUpdateTick % 4 == 0)
- GameEvents.InvokeFourthUpdateTick(this.Monitor);
+ this.Events.Game_FourthUpdateTick.Raise();
if (this.CurrentUpdateTick % 8 == 0)
- GameEvents.InvokeEighthUpdateTick(this.Monitor);
+ this.Events.Game_EighthUpdateTick.Raise();
if (this.CurrentUpdateTick % 15 == 0)
- GameEvents.InvokeQuarterSecondTick(this.Monitor);
+ this.Events.Game_QuarterSecondTick.Raise();
if (this.CurrentUpdateTick % 30 == 0)
- GameEvents.InvokeHalfSecondTick(this.Monitor);
+ this.Events.Game_HalfSecondTick.Raise();
if (this.CurrentUpdateTick % 60 == 0)
- GameEvents.InvokeOneSecondTick(this.Monitor);
+ this.Events.Game_OneSecondTick.Raise();
this.CurrentUpdateTick += 1;
if (this.CurrentUpdateTick >= 60)
this.CurrentUpdateTick = 0;
@@ -678,9 +692,9 @@ namespace StardewModdingAPI.Framework
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
try
{
- GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderGuiEvent.Raise();
activeClickableMenu.draw(Game1.spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -702,9 +716,9 @@ namespace StardewModdingAPI.Framework
try
{
Game1.activeClickableMenu.drawBackground(Game1.spriteBatch);
- GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -769,9 +783,9 @@ namespace StardewModdingAPI.Framework
{
try
{
- GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -856,7 +870,7 @@ namespace StardewModdingAPI.Framework
Game1.bloom.BeginDraw();
this.GraphicsDevice.Clear(this.bgColor);
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, (DepthStencilState)null, (RasterizerState)null);
- GraphicsEvents.InvokeOnPreRenderEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderEvent.Raise();
if (Game1.background != null)
Game1.background.draw(Game1.spriteBatch);
Game1.mapDisplayDevice.BeginScene(Game1.spriteBatch);
@@ -1127,9 +1141,9 @@ namespace StardewModdingAPI.Framework
this.drawBillboard();
if ((Game1.displayHUD || Game1.eventUp) && (Game1.currentBillboard == 0 && (int)Game1.gameMode == 3) && (!Game1.freezeControls && !Game1.panMode))
{
- GraphicsEvents.InvokeOnPreRenderHudEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderHudEvent.Raise();
this.drawHUD();
- GraphicsEvents.InvokeOnPostRenderHudEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderHudEvent.Raise();
}
else if (Game1.activeClickableMenu == null && Game1.farmEvent == null)
Game1.spriteBatch.Draw(Game1.mouseCursors, new Vector2((float)Game1.getOldMouseX(), (float)Game1.getOldMouseY()), new Microsoft.Xna.Framework.Rectangle?(Game1.getSourceRectForStandardTileSheet(Game1.mouseCursors, 0, 16, 16)), Color.White, 0.0f, Vector2.Zero, (float)(4.0 + (double)Game1.dialogueButtonScale / 150.0), SpriteEffects.None, 1f);
@@ -1261,9 +1275,9 @@ namespace StardewModdingAPI.Framework
{
try
{
- GraphicsEvents.InvokeOnPreRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPreRenderGuiEvent.Raise();
Game1.activeClickableMenu.draw(Game1.spriteBatch);
- GraphicsEvents.InvokeOnPostRenderGuiEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderGuiEvent.Raise();
}
catch (Exception ex)
{
@@ -1348,11 +1362,11 @@ namespace StardewModdingAPI.Framework
/// <param name="needsNewBatch">Whether to create a new sprite batch.</param>
private void RaisePostRender(bool needsNewBatch = false)
{
- if (GraphicsEvents.HasPostRenderListeners())
+ if (this.Events.Graphics_OnPostRenderEvent.HasListeners())
{
if (needsNewBatch)
Game1.spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
- GraphicsEvents.InvokeOnPostRenderEvent(this.Monitor);
+ this.Events.Graphics_OnPostRenderEvent.Raise();
if (needsNewBatch)
Game1.spriteBatch.End();
}