diff options
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 31 |
1 files changed, 13 insertions, 18 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 04db9632..3de97aea 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -57,9 +57,6 @@ namespace StardewModdingAPI.Framework /// <summary>Manages deprecation warnings.</summary> private readonly DeprecationManager DeprecationManager; - /// <summary>Whether SMAPI should log more information about the game context.</summary> - private readonly bool VerboseLogging; - /// <summary>The maximum number of consecutive attempts SMAPI should make to recover from a draw error.</summary> private readonly Countdown DrawCrashTimer = new Countdown(60); // 60 ticks = roughly one second @@ -143,8 +140,7 @@ namespace StardewModdingAPI.Framework /// <param name="deprecationManager">Manages deprecation warnings.</param> /// <param name="onGameInitialised">A callback to invoke after the game finishes initialising.</param> /// <param name="onGameExiting">A callback to invoke when the game exits.</param> - /// <param name="verboseLogging">Whether SMAPI should log more information about the game context.</param> - internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting, bool verboseLogging) + internal SGame(IMonitor monitor, IMonitor monitorForGame, Reflector reflection, EventManager eventManager, JsonHelper jsonHelper, ModRegistry modRegistry, DeprecationManager deprecationManager, Action onGameInitialised, Action onGameExiting) { SGame.ConstructorHack = null; @@ -164,9 +160,8 @@ namespace StardewModdingAPI.Framework this.DeprecationManager = deprecationManager; this.OnGameInitialised = onGameInitialised; this.OnGameExiting = onGameExiting; - this.VerboseLogging = verboseLogging; Game1.input = new SInputState(); - Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.VerboseLogging, this.OnModMessageReceived); + Game1.multiplayer = new SMultiplayer(monitor, eventManager, jsonHelper, modRegistry, reflection, this.OnModMessageReceived); Game1.hooks = new SModHooks(this.OnNewDayAfterFade); // init observables @@ -468,7 +463,7 @@ namespace StardewModdingAPI.Framework // since the game adds & removes its own handler on the fly. if (this.Watchers.WindowSizeWatcher.IsChanged) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: window size changed to {this.Watchers.WindowSizeWatcher.CurrentValue}.", LogLevel.Trace); Point oldSize = this.Watchers.WindowSizeWatcher.PreviousValue; @@ -507,7 +502,7 @@ namespace StardewModdingAPI.Framework int now = this.Watchers.MouseWheelScrollWatcher.CurrentValue; this.Watchers.MouseWheelScrollWatcher.Reset(); - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: mouse wheel scrolled to {now}.", LogLevel.Trace); this.Events.MouseWheelScrolled.Raise(new MouseWheelScrolledEventArgs(cursor, was, now)); } @@ -520,7 +515,7 @@ namespace StardewModdingAPI.Framework if (status == InputStatus.Pressed) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: button {button} pressed.", LogLevel.Trace); this.Events.ButtonPressed.Raise(new ButtonPressedEventArgs(button, cursor, inputState)); @@ -542,7 +537,7 @@ namespace StardewModdingAPI.Framework } else if (status == InputStatus.Released) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: button {button} released.", LogLevel.Trace); this.Events.ButtonReleased.Raise(new ButtonReleasedEventArgs(button, cursor, inputState)); @@ -581,7 +576,7 @@ namespace StardewModdingAPI.Framework IClickableMenu now = this.Watchers.ActiveMenuWatcher.CurrentValue; this.Watchers.ActiveMenuWatcher.Reset(); // reset here so a mod changing the menu will be raised as a new event afterwards - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Context: menu changed from {was?.GetType().FullName ?? "none"} to {now?.GetType().FullName ?? "none"}.", LogLevel.Trace); // raise menu events @@ -609,7 +604,7 @@ namespace StardewModdingAPI.Framework GameLocation[] removed = this.Watchers.LocationsWatcher.Removed.ToArray(); this.Watchers.LocationsWatcher.ResetLocationList(); - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) { string addedText = this.Watchers.LocationsWatcher.Added.Any() ? string.Join(", ", added.Select(p => p.Name)) : "none"; string removedText = this.Watchers.LocationsWatcher.Removed.Any() ? string.Join(", ", removed.Select(p => p.Name)) : "none"; @@ -705,7 +700,7 @@ namespace StardewModdingAPI.Framework int now = this.Watchers.TimeWatcher.CurrentValue; this.Watchers.TimeWatcher.Reset(); - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: time changed from {was} to {now}.", LogLevel.Trace); this.Events.TimeChanged.Raise(new TimeChangedEventArgs(was, now)); @@ -722,7 +717,7 @@ namespace StardewModdingAPI.Framework // raise current location changed if (playerTracker.TryGetNewLocation(out GameLocation newLocation)) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Context: set location to {newLocation.Name}.", LogLevel.Trace); GameLocation oldLocation = playerTracker.LocationWatcher.PreviousValue; @@ -733,7 +728,7 @@ namespace StardewModdingAPI.Framework // raise player leveled up a skill foreach (KeyValuePair<SkillType, IValueWatcher<int>> pair in playerTracker.GetChangedSkills()) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Events: player skill '{pair.Key}' changed from {pair.Value.PreviousValue} to {pair.Value.CurrentValue}.", LogLevel.Trace); this.Events.LevelChanged.Raise(new LevelChangedEventArgs(playerTracker.Player, pair.Key, pair.Value.PreviousValue, pair.Value.CurrentValue)); @@ -744,7 +739,7 @@ namespace StardewModdingAPI.Framework ItemStackChange[] changedItems = playerTracker.GetInventoryChanges().ToArray(); if (changedItems.Any()) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log("Events: player inventory changed.", LogLevel.Trace); this.Events.InventoryChanged.Raise(new InventoryChangedEventArgs(playerTracker.Player, changedItems)); this.Events.Legacy_InventoryChanged.Raise(new EventArgsInventoryChanged(Game1.player.Items, changedItems)); @@ -753,7 +748,7 @@ namespace StardewModdingAPI.Framework // raise mine level changed if (playerTracker.TryGetNewMineLevel(out int mineLevel)) { - if (this.VerboseLogging) + if (this.Monitor.IsVerbose) this.Monitor.Log($"Context: mine level changed to {mineLevel}.", LogLevel.Trace); this.Events.Legacy_MineLevelChanged.Raise(new EventArgsMineLevelChanged(playerTracker.MineLevelWatcher.PreviousValue, mineLevel)); } |