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-rw-r--r--src/SMAPI/Framework/SGame.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 38043e1c..feb0988a 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -252,6 +252,7 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "LocalVariableHidesMember", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "PossibleLossOfFraction", Justification = "copied from game code as-is")]
+ [SuppressMessage("ReSharper", "PossibleNullReferenceException", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantArgumentDefaultValue", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantBaseQualifier", Justification = "copied from game code as-is")]
[SuppressMessage("ReSharper", "RedundantCast", Justification = "copied from game code as-is")]
@@ -261,6 +262,8 @@ namespace StardewModdingAPI.Framework
[SuppressMessage("ReSharper", "MergeIntoPattern", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidImplicitNetFieldCast", Justification = "copied from game code as-is")]
[SuppressMessage("SMAPI.CommonErrors", "AvoidNetField", Justification = "copied from game code as-is")]
+
+ [SuppressMessage("ReSharper", "ConditionIsAlwaysTrueOrFalse", Justification = "Deliberate to minimize chance of errors when copying event calls into new versions of this code.")]
private void DrawImpl(GameTime gameTime, RenderTarget2D target_screen)
{
var events = this.Events;