diff options
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 90dbacfe..1611861f 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -547,7 +547,7 @@ namespace StardewModdingAPI.Framework } this.Events.World_LocationListChanged.Raise(new WorldLocationListChangedEventArgs(added, removed)); - this.Events.Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed)); + this.Events.Legacy_Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed)); } // raise location contents changed @@ -564,7 +564,7 @@ namespace StardewModdingAPI.Framework watcher.BuildingsWatcher.Reset(); this.Events.World_BuildingListChanged.Raise(new WorldBuildingListChangedEventArgs(location, added, removed)); - this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); + this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed)); } // large terrain features changed @@ -598,7 +598,7 @@ namespace StardewModdingAPI.Framework watcher.ObjectsWatcher.Reset(); this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed)); - this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); + this.Events.Legacy_Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed)); } // terrain features changed |