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Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 90dbacfe..1611861f 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -547,7 +547,7 @@ namespace StardewModdingAPI.Framework
}
this.Events.World_LocationListChanged.Raise(new WorldLocationListChangedEventArgs(added, removed));
- this.Events.Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
+ this.Events.Legacy_Location_LocationsChanged.Raise(new EventArgsLocationsChanged(added, removed));
}
// raise location contents changed
@@ -564,7 +564,7 @@ namespace StardewModdingAPI.Framework
watcher.BuildingsWatcher.Reset();
this.Events.World_BuildingListChanged.Raise(new WorldBuildingListChangedEventArgs(location, added, removed));
- this.Events.Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
+ this.Events.Legacy_Location_BuildingsChanged.Raise(new EventArgsLocationBuildingsChanged(location, added, removed));
}
// large terrain features changed
@@ -598,7 +598,7 @@ namespace StardewModdingAPI.Framework
watcher.ObjectsWatcher.Reset();
this.Events.World_ObjectListChanged.Raise(new WorldObjectListChangedEventArgs(location, added, removed));
- this.Events.Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
+ this.Events.Legacy_Location_ObjectsChanged.Raise(new EventArgsLocationObjectsChanged(location, added, removed));
}
// terrain features changed