diff options
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 21 |
1 files changed, 19 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index b2d92ce8..d09e1e93 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -19,6 +19,7 @@ using StardewModdingAPI.Framework.Input; using StardewModdingAPI.Framework.Networking; using StardewModdingAPI.Framework.PerformanceMonitoring; using StardewModdingAPI.Framework.Reflection; +using StardewModdingAPI.Framework.Rendering; using StardewModdingAPI.Framework.StateTracking.Comparers; using StardewModdingAPI.Framework.StateTracking.Snapshots; using StardewModdingAPI.Framework.Utilities; @@ -193,6 +194,13 @@ namespace StardewModdingAPI.Framework Game1.locations = new ObservableCollection<GameLocation>(); } + /// <summary>Load content when the game is launched.</summary> + protected override void LoadContent() + { + base.LoadContent(); + Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, this.GraphicsDevice); + } + /// <summary>Initialize just before the game's first update tick.</summary> private void InitializeAfterGameStarted() { @@ -252,12 +260,12 @@ namespace StardewModdingAPI.Framework // update data LoadStage oldStage = Context.LoadStage; Context.LoadStage = newStage; + this.Monitor.VerboseLog($"Context: load stage changed to {newStage}"); if (newStage == LoadStage.None) { this.Monitor.Log("Context: returned to title", LogLevel.Trace); - this.Multiplayer.CleanupOnMultiplayerExit(); + this.OnReturnedToTitle(); } - this.Monitor.VerboseLog($"Context: load stage changed to {newStage}"); // raise events this.Events.LoadStageChanged.Raise(new LoadStageChangedEventArgs(oldStage, newStage)); @@ -283,6 +291,15 @@ namespace StardewModdingAPI.Framework } } + /// <summary>Perform cleanup when the game returns to the title screen.</summary> + private void OnReturnedToTitle() + { + this.Multiplayer.CleanupOnMultiplayerExit(); + + if (!(Game1.mapDisplayDevice is SDisplayDevice)) + Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, this.GraphicsDevice); + } + /// <summary>Constructor a content manager to read XNB files.</summary> /// <param name="serviceProvider">The service provider to use to locate services.</param> /// <param name="rootDirectory">The root directory to search for content.</param> |