diff options
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 8a4f987b..91612fb0 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -202,7 +202,7 @@ namespace StardewModdingAPI.Framework this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, SGame.MonitorDuringInitialisation, SGame.ReflectorDuringInitialisation); SGame.MonitorDuringInitialisation = null; this.NextContentManagerIsMain = true; - return this.ContentCore.CreateContentManager("Game1._temporaryContent", isModFolder: false); + return this.ContentCore.CreateGameContentManager("Game1._temporaryContent"); } // Game1.content initialising from LoadContent @@ -213,7 +213,7 @@ namespace StardewModdingAPI.Framework } // any other content manager - return this.ContentCore.CreateContentManager("(generated)", isModFolder: false, rootDirectory: rootDirectory); + return this.ContentCore.CreateGameContentManager("(generated)"); } /// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary> |