summaryrefslogtreecommitdiff
path: root/src/SMAPI/Framework/SGame.cs
diff options
context:
space:
mode:
Diffstat (limited to 'src/SMAPI/Framework/SGame.cs')
-rw-r--r--src/SMAPI/Framework/SGame.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs
index 8a4f987b..91612fb0 100644
--- a/src/SMAPI/Framework/SGame.cs
+++ b/src/SMAPI/Framework/SGame.cs
@@ -202,7 +202,7 @@ namespace StardewModdingAPI.Framework
this.ContentCore = new ContentCoordinator(serviceProvider, rootDirectory, Thread.CurrentThread.CurrentUICulture, SGame.MonitorDuringInitialisation, SGame.ReflectorDuringInitialisation);
SGame.MonitorDuringInitialisation = null;
this.NextContentManagerIsMain = true;
- return this.ContentCore.CreateContentManager("Game1._temporaryContent", isModFolder: false);
+ return this.ContentCore.CreateGameContentManager("Game1._temporaryContent");
}
// Game1.content initialising from LoadContent
@@ -213,7 +213,7 @@ namespace StardewModdingAPI.Framework
}
// any other content manager
- return this.ContentCore.CreateContentManager("(generated)", isModFolder: false, rootDirectory: rootDirectory);
+ return this.ContentCore.CreateGameContentManager("(generated)");
}
/// <summary>The method called when the game is updating its state. This happens roughly 60 times per second.</summary>