diff options
Diffstat (limited to 'src/SMAPI/Framework/SMultiplayer.cs')
-rw-r--r-- | src/SMAPI/Framework/SMultiplayer.cs | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/SMultiplayer.cs b/src/SMAPI/Framework/SMultiplayer.cs index 531c229e..e04205c8 100644 --- a/src/SMAPI/Framework/SMultiplayer.cs +++ b/src/SMAPI/Framework/SMultiplayer.cs @@ -9,7 +9,7 @@ using StardewModdingAPI.Events; using StardewModdingAPI.Framework.Events; using StardewModdingAPI.Framework.Networking; using StardewModdingAPI.Framework.Reflection; -using StardewModdingAPI.Toolkit.Serialisation; +using StardewModdingAPI.Toolkit.Serialization; using StardewValley; using StardewValley.Network; using StardewValley.SDKs; @@ -94,8 +94,8 @@ namespace StardewModdingAPI.Framework this.HostPeer = null; } - /// <summary>Initialise a client before the game connects to a remote server.</summary> - /// <param name="client">The client to initialise.</param> + /// <summary>Initialize a client before the game connects to a remote server.</summary> + /// <param name="client">The client to initialize.</param> public override Client InitClient(Client client) { switch (client) @@ -118,8 +118,8 @@ namespace StardewModdingAPI.Framework } } - /// <summary>Initialise a server before the game connects to an incoming player.</summary> - /// <param name="server">The server to initialise.</param> + /// <summary>Initialize a server before the game connects to an incoming player.</summary> + /// <param name="server">The server to initialize.</param> public override Server InitServer(Server server) { switch (server) @@ -423,7 +423,7 @@ namespace StardewModdingAPI.Framework private RemoteContextModel ReadContext(BinaryReader reader) { string data = reader.ReadString(); - RemoteContextModel model = this.JsonHelper.Deserialise<RemoteContextModel>(data); + RemoteContextModel model = this.JsonHelper.Deserialize<RemoteContextModel>(data); return model.ApiVersion != null ? model : null; // no data available for unmodded players @@ -435,7 +435,7 @@ namespace StardewModdingAPI.Framework { // parse message string json = message.Reader.ReadString(); - ModMessageModel model = this.JsonHelper.Deserialise<ModMessageModel>(json); + ModMessageModel model = this.JsonHelper.Deserialize<ModMessageModel>(json); HashSet<long> playerIDs = new HashSet<long>(model.ToPlayerIDs ?? this.GetKnownPlayerIDs()); if (this.LogNetworkTraffic) this.Monitor.Log($"Received message: {json}.", LogLevel.Trace); @@ -454,7 +454,7 @@ namespace StardewModdingAPI.Framework { newModel.ToPlayerIDs = new[] { peer.PlayerID }; this.Monitor.VerboseLog($" Forwarding message to player {peer.PlayerID}."); - peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialise(newModel, Formatting.None))); + peer.SendMessage(new OutgoingMessage((byte)MessageType.ModMessage, peer.PlayerID, this.JsonHelper.Serialize(newModel, Formatting.None))); } } } @@ -488,7 +488,7 @@ namespace StardewModdingAPI.Framework .ToArray() }; - return new object[] { this.JsonHelper.Serialise(model, Formatting.None) }; + return new object[] { this.JsonHelper.Serialize(model, Formatting.None) }; } /// <summary>Get the fields to include in a context sync message sent to other players.</summary> @@ -514,7 +514,7 @@ namespace StardewModdingAPI.Framework .ToArray() }; - return new object[] { this.JsonHelper.Serialise(model, Formatting.None) }; + return new object[] { this.JsonHelper.Serialize(model, Formatting.None) }; } } } |