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Diffstat (limited to 'src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs')
-rw-r--r--src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
index 48d5d681..d00f4582 100644
--- a/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
+++ b/src/SMAPI/Framework/StateTracking/FieldWatchers/NetValueWatcher.cs
@@ -17,13 +17,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
/*********
** Accessors
*********/
- /// <summary>Whether the value changed since the last reset.</summary>
+ /// <inheritdoc />
public bool IsChanged { get; private set; }
- /// <summary>The field value at the last reset.</summary>
+ /// <inheritdoc />
public TValue PreviousValue { get; private set; }
- /// <summary>The latest value.</summary>
+ /// <inheritdoc />
public TValue CurrentValue { get; private set; }
@@ -42,13 +42,13 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
field.fieldChangeEvent += this.OnValueChanged;
}
- /// <summary>Update the current value if needed.</summary>
+ /// <inheritdoc />
public void Update()
{
this.AssertNotDisposed();
}
- /// <summary>Set the current value as the baseline.</summary>
+ /// <inheritdoc />
public void Reset()
{
this.AssertNotDisposed();
@@ -57,7 +57,7 @@ namespace StardewModdingAPI.Framework.StateTracking.FieldWatchers
this.IsChanged = false;
}
- /// <summary>Stop watching the field and release all references.</summary>
+ /// <inheritdoc />
public override void Dispose()
{
if (!this.IsDisposed)