diff options
Diffstat (limited to 'src/SMAPI/Framework/StateTracking/Snapshots')
3 files changed, 4 insertions, 10 deletions
diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs index 3d13f92b..0d0469d7 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/LocationSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using Microsoft.Xna.Framework; using StardewValley; @@ -70,7 +68,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots this.ChestItems.Clear(); foreach (ChestTracker tracker in watcher.ChestWatchers.Values) { - if (tracker.TryGetInventoryChanges(out SnapshotItemListDiff changes)) + if (tracker.TryGetInventoryChanges(out SnapshotItemListDiff? changes)) this.ChestItems[tracker.Chest] = changes; } } diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs index 1d43ef26..27a891de 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WatcherSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using Microsoft.Xna.Framework; using StardewValley; using StardewValley.Menus; @@ -16,7 +14,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots public SnapshotDiff<Point> WindowSize { get; } = new(); /// <summary>Tracks changes to the current player.</summary> - public PlayerSnapshot CurrentPlayer { get; private set; } + public PlayerSnapshot? CurrentPlayer { get; private set; } /// <summary>Tracks changes to the time of day (in 24-hour military format).</summary> public SnapshotDiff<int> Time { get; } = new(); @@ -56,7 +54,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots // update snapshots this.WindowSize.Update(watchers.WindowSizeWatcher); this.Locale.Update(watchers.LocaleWatcher); - this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker); + this.CurrentPlayer?.Update(watchers.CurrentPlayerTracker!); this.Time.Update(watchers.TimeWatcher); this.SaveID.Update(watchers.SaveIdWatcher); this.Locations.Update(watchers.LocationsWatcher); diff --git a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs index 88aac0df..59f94942 100644 --- a/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs +++ b/src/SMAPI/Framework/StateTracking/Snapshots/WorldLocationsSnapshot.cs @@ -1,5 +1,3 @@ -#nullable disable - using System.Collections.Generic; using System.Linq; using StardewModdingAPI.Framework.StateTracking.Comparers; @@ -44,7 +42,7 @@ namespace StardewModdingAPI.Framework.StateTracking.Snapshots // update locations foreach (LocationTracker locationWatcher in watcher.Locations) { - if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot snapshot)) + if (!this.LocationsDict.TryGetValue(locationWatcher.Location, out LocationSnapshot? snapshot)) this.LocationsDict[locationWatcher.Location] = snapshot = new LocationSnapshot(locationWatcher.Location); snapshot.Update(locationWatcher); |